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Bank Heist 1.5.19

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Ok distance and look work. Thx! NPCs still not changing (using NPCKit NPC only)....and when i turn off the NPCKits it only uses 1 kit and not the others....

        "BankGuards": {
          "easy1": {
            "Display name": "Bank Guard",
            "Enable kit": true,
            "Kit name": "npcbanke2",
            "npc health": 100.0,
            "npc move": true,
            "npc roam radius": 10.0,
            "npc look radius": 5.0,
            "npc position": {
              "x": 1123.13672,
              "y": 3.55312681,
              "z": -930.7909
            },
            "npc rotation": {
              "x": -2.54444377E-14,
              "y": 131.2875,
              "z": 1.00375235E-06
            }
          },
          "easy2": {
            "Display name": "Bank Guard",
            "Enable kit": true,
            "Kit name": "npcbanke1",
            "npc health": 100.0,
            "npc move": true,
            "npc roam radius": 10.0,
            "npc look radius": 5.0,
            "npc position": {
              "x": 1131.52686,
              "y": 3.55512333,
              "z": -937.9013
            },
            "npc rotation": {
              "x": 0.0,
              "y": 129.375046,
              "z": 1.26314308E-06
            }

image.thumb.png.807619e89ab9d006ec43e8d4f694cf64.png

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1 hour ago, doublee313 said:

Ok distance and look work. Thx! NPCs still not changing (using NPCKit NPC only)....and when i turn off the NPCKits it only uses 1 kit and not the others....

        "BankGuards": {
          "easy1": {
            "Display name": "Bank Guard",
            "Enable kit": true,
            "Kit name": "npcbanke2",
            "npc health": 100.0,
            "npc move": true,
            "npc roam radius": 10.0,
            "npc look radius": 5.0,
            "npc position": {
              "x": 1123.13672,
              "y": 3.55312681,
              "z": -930.7909
            },
            "npc rotation": {
              "x": -2.54444377E-14,
              "y": 131.2875,
              "z": 1.00375235E-06
            }
          },
          "easy2": {
            "Display name": "Bank Guard",
            "Enable kit": true,
            "Kit name": "npcbanke1",
            "npc health": 100.0,
            "npc move": true,
            "npc roam radius": 10.0,
            "npc look radius": 5.0,
            "npc position": {
              "x": 1131.52686,
              "y": 3.55512333,
              "z": -937.9013
            },
            "npc rotation": {
              "x": 0.0,
              "y": 129.375046,
              "z": 1.26314308E-06
            }

image.thumb.png.807619e89ab9d006ec43e8d4f694cf64.png

looks like you never recreated the guard, otherwise you would have an option for

"Enable npc kit": true

 

Edited by Naked Asylum
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        "BankGuards": {
          "easy1": {
            "Display name": "easy1",
            "Enable npc kit":true,
            "Enable kit":true,
            "Kit name": "npcbanke1",
            "npc health": 100.0,
            "npc move":true,
            "npc roam radius": 10.0,
            "npc look radius": 8.0,

Ok i have recreated them. But still not working. I notice the 2 Enable Kits so wasn't sure how to figure that out. Thanks.

Spawning default scientists

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          "easy1": {
            "Display name": "easy1",
            "Enable npc kit":false,
            "Enable kit":true,
            "Kit name": "npcbanke1",
            "npc health": 100.0,
            "npc move":true,
            "npc roam radius": 10.0,
            "npc look radius": 8.0,

 

Still only getting the one skin when using 2 in cfg....image.thumb.png.a000da5331e53de9552b946984f4fa19.png

Just looking to use 3-4 kits for the NPCs 🙂

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So it looks like it just uses the 1st kit on easy1 (my kit) and easy2 easy3 kits still use easy1 (I tried 3 kits). I've never been able to get more than 1 kit to work since the release. 

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I redid everything from scratch and found the kit issue (its on my end...it had a bad name in the item). So this works good. Thx

I tested turning this back on:

    "Scientist": {
      "enabled": true,
      "Kits": [
        "npcscientist1"

in NPCKits and it spawns all NPCs in bank heist as those. With or without the new option flagged. When i put NPCKits on false for it...they all spawn proper...

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18 hours ago, doublee313 said:

I redid everything from scratch and found the kit issue (its on my end...it had a bad name in the item). So this works good. Thx

I tested turning this back on:

    "Scientist": {
      "enabled": true,
      "Kits": [
        "npcscientist1"

in NPCKits and it spawns all NPCs in bank heist as those. With or without the new option flagged. When i put NPCKits on false for it...they all spawn proper...

the plugin has never supported mulitple kits, so would have to look at adding the as a feature in the future.

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Sorry, i meant i had my other NPC (easy2,easy3) setup wrong. It's working well now. I just have to turn off the NPCKit for the Scientist in it's cfg to get them to spawn. 

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Is there any plans to add some kind of leaderboard system to this? Top players that have robbed the bank, etc?

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Hey man the issue with true pve is easy fixable without zones the solution would be to use the API from TruePVE that your supposed to be using?

You also need to add that when the event starts it should kick anyone in the vault camping out other wise they will just stay in there and get hack crates for days.

And a really cool feature you should add is after uve looted the bank vault 2 ch47s come with guards to try to resecure the loot.

 

Please fix man goes so well with the bank prefab on lone

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17 hours ago, Chase KW2 said:

Is there any plans to add some kind of leaderboard system to this? Top players that have robbed the bank, etc?

sure would you just be looking based on clan/teams?

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15 hours ago, Naked Asylum said:

sure would you just be looking based on clan/teams?

I was hoping if it was possible to do individual stats? I'm mostly interested in granting the top robber/s a [Thief] prefix. 

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On 6/9/2021 at 4:46 AM, SmokeyMcSmoke said:

also the ability to add multiple loots and doors in 1 bank would also be welcomed I currently have to create multiple banks in the same building to do that

Do we know if this was ever made possible?

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it would be fun if there is an option to have the IQHeadReward included in this 

when they robbing the bank a bounty wil go on their head 

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On 8/21/2021 at 11:44 PM, steven burns said:

 

Hey man the issue with true pve is easy fixable without zones the solution would be to use the API from TruePVE that your supposed to be using?

You also need to add that when the event starts it should kick anyone in the vault camping out other wise they will just stay in there and get hack crates for days.

And a really cool feature you should add is after uve looted the bank vault 2 ch47s come with guards to try to resecure the loot.

 

Please fix man goes so well with the bank prefab on lone

This, and then he wants us to make f*cking pvp zones on a pve server. Fix the plugin.

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5 hours ago, GamingHQ said:

This, and then he wants us to make f*cking pvp zones on a pve server. Fix the plugin.

Stated in a previous comment we are working on support for True PVE and a few other things suggested, you have to keep in mind the plugin was never made for PVE servers, otherwise it would have been marked as an optional dependency, if you would kindly give us the time to make the changes we woud be much thankful.

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Plugin is really fun. Would it be possible to make it so the timed crate is automatically unlocked or allow us to set a time for it? 

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On 9/19/2021 at 2:55 PM, Venedas said:

Plugin is really fun. Would it be possible to make it so the timed crate is automatically unlocked or allow us to set a time for it? 

Noted for the next update, thank you for the feedback.

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So I'm having issues as that video seems to be outdated now. I can't get my door to position correctly. Is there a new video out there somewhere that I can't find or can anyone steer me in the right direction? I stand where I want the door (in the middle where the door frame is) but the door is never centered correctly and is either a little to far out/in. Also having issues with the NPC's but I'll figure that out but the door thing is my concern right now as I don't want to adjust the position 50 times in the file to get it correct. It'd be nice if the door was automatically placed and we just change the skin to our liking.

image.thumb.png.4361cafa50e3d02c003fa26e8a34b00f.png

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Ok well after changing the position a ridiculous amount of times, I got it centered pretty good. Just be nice if this was automatically placed and we changed the skin and maybe choose between garage door or double armored door. 

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So I've got everything working but now my NPC's won't engage or move. I have set in the file to have them move and tried different roam radius but they just stand there and do nothing when shot at. 

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So I've got everything working but now my NPC's won't engage or move. I have set in the file to have them move and tried different roam radius but they just stand there and do nothing when shot at. 

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15 hours ago, T-Nuts said:

So I've got everything working but now my NPC's won't engage or move. I have set in the file to have them move and tried different roam radius but they just stand there and do nothing when shot at. 

You sure you don't have worker permissions enabled for you? Cause that makes you kinda invisible for the npcs there and they won't shoot at anyone with that permission

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4 hours ago, Ionut Shiro said:

You sure you don't have worker permissions enabled for you? Cause that makes you kinda invisible for the npcs there and they won't shoot at anyone with that permission

Thanks, I'll give that a try

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