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Bank Heist 1.5.19

$10.00
   (10 reviews)

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On 11/16/2022 at 1:16 AM, LazyPVE said:

Hello ! 🙂 Can I add multiple doors for one bank ?

Not currently but is noted for the future release.

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Would be really nice! 🙂 I made a prefab where I could add 3 doors that would make the heist last longer and more risky ! 

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Error while compiling: BankHeist.cs(761,38): error CS1501: No overload for method `Init' takes `14' arguments


Getting that after todays rust/oxide update

Edited by LazyPVE
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Hello,
There are no NPC spawning, also in the console there are no error messages.

When I restart the plugin, I see the NPC flash very briefly and then they are gone.

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4 hours ago, Paul H. said:

Hello,
There are no NPC spawning, also in the console there are no error messages.

When I restart the plugin, I see the NPC flash very briefly and then they are gone.

If you also use BetterNpc, you prob have 'remove other npcs' to true somewhere close to yourr heist

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@FoxMods Any chance we can plan up turret spawns for this? It would be awesome to have peacekeeper turrets that could be destroyed/avoided in our designs.

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On 5/15/2023 at 7:37 PM, CleanMarine71 said:

how to make the server say when someone is robbing the bank

 

Same here, there is no annocement or anything lol

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1 hour ago, byond1991 said:

Same here, there is no annocement or anything lol

Quote

bankheist.announce // Set who can view the event announcements

 

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I have a question.
The plugin works so far, but during a "raid".
the 4 NPCs from the vault also run out, although the door is closed.
It would be better if they would stay in the vault...

How or where exactly can I set this?

Edited by Paul H.
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Hello, I am having an issue whereby there are 2 lots of NPC's spawning:
vP8UgbV.jpg

 

I have the following set int he data file:
 

          "Vault Guard Jason": {
            "Display name": "Vault Guard Jason",
            "Enable npc kit": false,
            "Enable kit": true,
            "Kit name": "BankGuard.2.NPC",
            "npc health": 100.0,
            "npc move": true,
            "npc roam radius": 20.0,
            "npc look radius": 25.0,
            "npc attack radius": 25.0,
            "npc position": {
              "x": 124.071793,
              "y": 15.6793242,
              "z": 499.048981
            },
            "npc rotation": {
              "x": 0.0,
              "y": 43.4375267,
              "z": 4.34619125E-07
            }

 

Even with "Enable npc kit": true,

The above in the picture still happens. Is it a bug with the new Rust update?

 

Many thanks

Edited by V.
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Is it possible to make the Door, Locked Crate, and NPC position to be saved in a way that over-wipes the plugin automatically recognize the prefab and spawn everything in the same spot inside the prefab ( instead of randomly around the map )?

Thank you in advance

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Hey,

there is an option to set what kind of NPC's I want as guards? for example the heavy scientist from the oil rig. and an option to change skins from the workshop?

Also, an option to choose any door for the bank door? like armored doors, and maybe an option to add to the door a custom health, so that the bank heist will be very hard to break in?

 

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