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Scalbox

Posted

You should do this as a test and not disable it permanently.
My plugin doesn't do anything when players join the clan, so my plugin isn't the cause of this problem.

賴宜佑

Posted

If I cancel the automatic authorization test
Regardless of whether the result is no impact or impact
I can't completely cancel the automatic authorization. After all, all my players need automatic authorization.

Scalbox

Posted (edited)

2 hours ago, 賴宜佑 said:

If I cancel the automatic authorization test
Regardless of whether the result is no impact or impact
I can't completely cancel the automatic authorization. After all, all my players need automatic authorization.

I only need this as a test, because if you set the limit to 500 turrets and you actually have about 500, when a player joins the clan, Authomatic Authorization must authorize the player on all turrets, and if there are too many, it can cause FPS drops. But this doesn't depend on my plugin.

Edited by Scalbox
Scalbox

Posted

On 7/26/2025 at 11:16 PM, 賴宜佑 said:

If I cancel the automatic authorization test
Regardless of whether the result is no impact or impact
I can't completely cancel the automatic authorization. After all, all my players need automatic authorization.

I'm running a test with 1,000 turrets to see if there's anything I can improve and to replicate your problem.
I'll update you as soon as I've finished running the various tests.

Scalbox

Posted

On 7/26/2025 at 11:16 PM, 賴宜佑 said:

If I cancel the automatic authorization test
Regardless of whether the result is no impact or impact
I can't completely cancel the automatic authorization. After all, all my players need automatic authorization.

I just ran a very heavy test, with over 1,000 turrets in the same spot.
I created a clan and invited another player, and neither of us had any FPS issues. I ran two tests with Automatic Authorization disabled and enabled, and in both cases the plugin handled everything without any FPS issues.

I made some performance improvements to the plugin; let me know if you're still having issues.

If you're still having problems, it's not my plugin or Automatic Authorization that's causing the issue, but perhaps one of your other plugins is interfering, or the server doesn't have the necessary power to handle so many turrets.

This is the link to the test video.
 

 

賴宜佑

Posted

18 hours ago, Scalbox said:

我剛剛進行了一次非常繁重的測試,在同一個位置安裝了超過 1000 個砲塔。
我創建了一個戰隊,並邀請了另一位玩家,我們都沒有遇到任何 FPS 問題。我分別在啟用和停用自動授權的情況下進行了兩次測試,在這兩種情況下,插件都運作正常,沒有任何 FPS 問題。

我對插件做了一些性能改進;如果您仍然遇到問題,請告訴我。

如果您仍然遇到問題,那麼問題就不是我的插件或自動授權造成的,而是您的其他插件之一造成了乾擾,或者伺服器沒有足夠的能力來處理這麼多砲塔。

這是測試影片的連結。
 

 

Are you using an auto-authorization plugin?

Scalbox

Posted

Yes, and I tested both with auto-authorization enabled and disabled, no FPS issues, you can see it in the video

ROCKETBOT SERVERS

Posted

hey im having issues with my turrets on my server when someone tries to load a gun on the turret it auto kicks them 


Kicked for RPC Error in MoveItem

do you know what can be causing this?

 

Scalbox

Posted

20 minutes ago, ROCKETBOT SERVERS said:

hey im having issues with my turrets on my server when someone tries to load a gun on the turret it auto kicks them 


Kicked for RPC Error in MoveItem

do you know what can be causing this?

 

Hi

conflict with other plugins, this error has never occurred with my plugin.
Send me the complete error and a list of your plugins (o.plugins) in a support ticket.

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