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Scalbox

Posted

TCs don't count for anything, the plugin is based on the area and not on the number of TCs

Scalbox

Posted

This works the same way as Rust, rust allows you to put 12 active turrets in 40 meters, but if you move away, you can put another 12 turrets in 40 meters. This plugin has the advantage that you can decide the number of trorrettes and the radius based on the role, which you cannot do with Rust base, with Rust base you can change the limit and the radius but for everyone and not based on the role

Scalbox

Posted

I can also add a setting to not allow having more than X turrets in total, regardless of range

  • Love 1
HighOnTek

Posted

24 minutes ago, Scalbox said:

I can also add a setting to not allow having more than X turrets in total, regardless of range

Awesome, thank you!! 🙂 

Scalbox

Posted

9 minutes ago, HighOnTek said:

Awesome, thank you!! 🙂 

So do you want this option? So I start working on the update

HighOnTek

Posted (edited)

9 hours ago, Scalbox said:

So do you want this option? So I start working on the update

Yes please, limiting turrets in general MAP wide for a clan... would be a great addition and option for those who want to use it. Stops some clans from slapping up 200+ turrets across the whole map. 😵‍💫
Might also be worth adding this same feature to the SAM plugin you just released. Even though I bought it already I haven't had a chance to implement it, probably won't until wipe... but limiting SAM's per player/clan MAP wide would also be ideal. Plus keeps your two plugins consistent with one another. 🙂

Edited by HighOnTek
Scalbox

Posted

Plugin updated

  • Love 1
HighOnTek

Posted

18 minutes ago, Scalbox said:

Plugin updated

That was fast, thank you. 🥰
I see your update notes... that is maximum total # of turrets per player / clan... right?
The way its worded makes it sound like maximum # of turrets for entire map, and all players. lol 

Scalbox

Posted (edited)

it is the maximum number for the entire clan or player

Edited by Scalbox
  • Like 1
Scalbox

Posted

3 hours ago, HighOnTek said:

That was fast, thank you. 🥰
I see your update notes... that is maximum total # of turrets per player / clan... right?
The way its worded makes it sound like maximum # of turrets for entire map, and all players. lol 

I updated the plugin by changing the configuration description

  • Like 1
Scalbox

Posted

10 hours ago, HighOnTek said:

Yes please, limiting turrets in general MAP wide for a clan... would be a great addition and option for those who want to use it. Stops some clans from slapping up 200+ turrets across the whole map. 😵‍💫
Might also be worth adding this same feature to the SAM plugin you just released. Even though I bought it already I haven't had a chance to implement it, probably won't until wipe... but limiting SAM's per player/clan MAP wide would also be ideal. Plus keeps your two plugins consistent with one another. 🙂

In a few days I will also make this change for the SAM limit plugin.

  • Love 1
HighOnTek

Posted

20 hours ago, Scalbox said:

I updated the plugin by changing the configuration description

Question.  "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -1,

-1 = no limit ... but do i just insert a value in here.
Example:  "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 40,

... And this would make max # of turrets = 40 ??

Only reason I ask is because I would have assumed this setting was either True / False or On/Off (0/1) and then if True, it takes the value below this line for player auto turrets and uses that set # (which is 40 by default), then disables the radius setting since its map wide now instead.

if I enter a value here that's ok, but this is another way of looking at it as well. 🙂

Scalbox

Posted

4 hours ago, HighOnTek said:

Question.  "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -1,

-1 = no limit ... but do i just insert a value in here.
Example:  "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 40,

... And this would make max # of turrets = 40 ??

Only reason I ask is because I would have assumed this setting was either True / False or On/Off (0/1) and then if True, it takes the value below this line for player auto turrets and uses that set # (which is 40 by default), then disables the radius setting since its map wide now instead.

if I enter a value here that's ok, but this is another way of looking at it as well. 🙂

There you can decide the total number of turrets that a player can have, only 40 is a small number but if you want him to have only 40 in total, then in the force number of turrets field put 40.

The strength cmpo is designed with a number to allow you to have more bases and at the same time limit the creation of infinite bases with infinite turrets.
With strength in numbers you know that you have a limit of turrets and you have to decide carefully where and how to place them

  • Like 1
HighOnTek

Posted

On 5/28/2024 at 2:23 PM, Scalbox said:

There you can decide the total number of turrets that a player can have, only 40 is a small number but if you want him to have only 40 in total, then in the force number of turrets field put 40.

The strength cmpo is designed with a number to allow you to have more bases and at the same time limit the creation of infinite bases with infinite turrets.
With strength in numbers you know that you have a limit of turrets and you have to decide carefully where and how to place them

I'll be implementing the new limits this FW on my 10x, please let me know if I understand this correctly. But my below configuration basically allows.

40 Turrets, within 40 radius ... but if they only do say 40 on 1 base, they can go and do another 40 on a second or third (raid) base... giving them a max of 80, and no more than that. Correct? I suspect this is correct, but looking for confirmation in case it doesn't work this way on Thursday and I see players with 200 - 300+ turrets again. lol 

 

  "RolePermission": {
    "default": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 80,
      "Player Auto Turrets without interference limit": 40,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40
    },
    "vip1": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 120,
      "Player Auto Turrets without interference limit": 80,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40
    },
    "vip2": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 120,
      "Player Auto Turrets without interference limit": 80,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40
    },
    "vip3": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 120,
      "Player Auto Turrets without interference limit": 80,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40

 

Scalbox

Posted

13 hours ago, HighOnTek said:

I'll be implementing the new limits this FW on my 10x, please let me know if I understand this correctly. But my below configuration basically allows.

40 Turrets, within 40 radius ... but if they only do say 40 on 1 base, they can go and do another 40 on a second or third (raid) base... giving them a max of 80, and no more than that. Correct? I suspect this is correct, but looking for confirmation in case it doesn't work this way on Thursday and I see players with 200 - 300+ turrets again. lol 

 

  "RolePermission": {
    "default": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 80,
      "Player Auto Turrets without interference limit": 40,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40
    },
    "vip1": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 120,
      "Player Auto Turrets without interference limit": 80,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40
    },
    "vip2": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 120,
      "Player Auto Turrets without interference limit": 80,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40
    },
    "vip3": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 120,
      "Player Auto Turrets without interference limit": 80,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40

 

Exactly. I'll explain how the system created by Rust works which is the plugin works the same but allows you more customization.

By default Rust now allows you to have 12 active turrets in a 40 meter radius, but that doesn't mean you're limited to 12 turrets, just put 12 more that are 40 meters away from the others and you can have infinite turrets, it the same goes for the plugin if you put "TURRET NUMBER STRENGTH = -1"

But if you put "TURRET NUMBER STRENGTH = 80", the above rule still applies, but as soon as the total number of turrets equals 80, all new turrets that are placed will not work.

So in your case they can make for example 2 bases with 40 turrets, so a total of 80, and since "TURRET NUMBER STRENGTH" is 80, the subsequent turrets they place don't work, even if they put them beyond 40 metres. All clear?

  • Like 1
Scalbox

Posted

example: "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 120, players cannot have a maximum of 120 active turrets, any others they add will no longer work, they will have interference, so if they put 400 turrets, only 120 will work the other 280 will have interference and will not work

  • Like 1
HighOnTek

Posted

6 hours ago, Scalbox said:

Exactly. I'll explain how the system created by Rust works which is the plugin works the same but allows you more customization.

By default Rust now allows you to have 12 active turrets in a 40 meter radius, but that doesn't mean you're limited to 12 turrets, just put 12 more that are 40 meters away from the others and you can have infinite turrets, it the same goes for the plugin if you put "TURRET NUMBER STRENGTH = -1"

But if you put "TURRET NUMBER STRENGTH = 80", the above rule still applies, but as soon as the total number of turrets equals 80, all new turrets that are placed will not work.

So in your case they can make for example 2 bases with 40 turrets, so a total of 80, and since "TURRET NUMBER STRENGTH" is 80, the subsequent turrets they place don't work, even if they put them beyond 40 metres. All clear?

Excellent, thank you... good work on the plugin!

Chrivanoy

Posted

So just to make sure before i purchase this mod, this allows certain groups to have more than 12 turrets per tc like how it was before the FP update? Im a server owner and looking to increase the max allowed turrets for my server. Been looking for a mod like this for a while. 

Scalbox

Posted

Yes, you can decide for each of the 4 roles how many turrets it can have, the radius and also limit the maximum number of turrets.
It also allows you to enable turrets that rotate 360°

you have free choice in deciding how to configure the various limits

Scalbox

Posted

1 hour ago, Chrivanoy said:

So just to make sure before i purchase this mod, this allows certain groups to have more than 12 turrets per tc like how it was before the FP update? Im a server owner and looking to increase the max allowed turrets for my server. Been looking for a mod like this for a while. 

Yes, you can decide for each of the 4 roles how many turrets it can have, the radius and also limit the maximum number of turrets.
It also allows you to enable turrets that rotate 360°

you have free choice in deciding how to configure the various limits

  • Like 1
TomHud

Posted

can this plugin not stop a player placing over the amount they are allowed ?

I set mine to 3 for testing and i placed 6 - 3 are on and 3 are interference

Would rather it would not let me place anymore after the amount i have specified

Scalbox

Posted

you can do it, just set this property to 3 too:

"Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": 3

TomHud

Posted

vip3": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -3,
      "Auto Turret target radius 360° instead 180°. Default false": true,
      "Player Auto Turrets without interference limit": 3,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40,
      "Enable Auto Turrets custom settings": true,
      "Health (Default 1000)": 1000.0,
      "Range (Default 30)": 30.0,
      "Bullet Speed (Default 200)": 200.0,
      "Aim Cone (Default 4)": 4.0,
      "Damage Scale (Default 1.0)": 1.0
 

already set it but i can place more than 3 turrets 

Scalbox

Posted

9 minutes ago, TomHud said:

vip3": {
      "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -3,
      "Auto Turret target radius 360° instead 180°. Default false": true,
      "Player Auto Turrets without interference limit": 3,
      "Radius within which the system checks for other turrets (lower = more turrets)": 40,
      "Enable Auto Turrets custom settings": true,
      "Health (Default 1000)": 1000.0,
      "Range (Default 30)": 30.0,
      "Bullet Speed (Default 200)": 200.0,
      "Aim Cone (Default 4)": 4.0,
      "Damage Scale (Default 1.0)": 1.0
 

already set it but i can place more than 3 turrets 

The plugin does not block the construction of turrets, but it ensures that if you exceed the limit, other turrets will no longer work.

This setup
"Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1"

ensures that a maximum limit of turrets is set and that there can never be more turrets active in the server for that player/clan than the limit.
I can modify the plugin and make it so that if you exceed the limit, it also blocks your costzuine, but only if you set this configuration "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1"

Scalbox

Posted

The number should not be placed with the minus in front, it should not be -3 but 3.

  • Like 1

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