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Advanced Random Scarecrow Spawner 2.2.21

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12 minutes ago, Oldbtchsgaming said:

Great Plugin! is there a way to have 'groups' of zombies?

I will look into this, it may require a custom AI to be created which I am learning how to do still.

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11 minutes ago, CsaszyKJ said:

Hi,

Any video from the plugin?

Thanks.
 

I do not have any videos but the plugin functions like so.

5 scarecrow loadouts spawn randomly near players with configured options controlling how many scarecrows can spawn per each player, max total scarecrows, spawn chance, spawn interval, spawn distance from player, one hit headshots, custom loot table, custom loadout, scarecrow health.

If you like to check them out my test server should be live. My config is default so 50% chance to spawn a scarecrow every 60 seconds.

connect 75.164.147.231:28015

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hello, is it possible to set this to where the scarecrows don't spawn around the safe zones? the only place I'm seeing a issue is at bandit. they get shot at for a good min and aren't being killed. it's kind of a sweet spot for them meaning if they spawn in bandit, they die but just outside of it they won't, maybe a no spawn radius or something.

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On 2/4/2024 at 1:53 PM, BloodRaiNxp said:

hello, is it possible to set this to where the scarecrows don't spawn around the safe zones? the only place I'm seeing a issue is at bandit. they get shot at for a good min and aren't being killed. it's kind of a sweet spot for them meaning if they spawn in bandit, they die but just outside of it they won't, maybe a no spawn radius or something.

Safe zones should prevent spawning, is this something that is still happening? I will be releasing another update in the next week or so.

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 I think the issue I was having was my first attempt at making a custom map and not with the plugin. The Issue hasn't been happening since

Edited by BloodRaiNxp
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@Chernarust can you separately make the chance of spawning at different times of the day? so that the chance of spawning during the day and at night is different? 🙂🙌

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On 8/25/2024 at 10:54 AM, boostypunk said:

@Chernarust can you separately make the chance of spawning at different times of the day? so that the chance of spawning during the day and at night is different? 🙂🙌

Hey, yes I can work on adding this into the next update.

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On 12/9/2023 at 3:41 PM, Oldbtchsgaming said:

Great Plugin! is there a way to have 'groups' of zombies?

It's been a while but I am getting around to all of this now. I have a good little update coming out and I have group spawns now I am just struggling to keep them in coordinated movements so they remain as a group.

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On 8/25/2024 at 10:54 AM, boostypunk said:

@Chernarust can you separately make the chance of spawning at different times of the day? so that the chance of spawning during the day and at night is different? 🙂🙌

This has been added in the update I just released.

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5 minutes ago, Tobbey said:

Do they spawn at random out in the world also?

 

They spawn around players and at manual locations using the "/addscarecrowspawn" command.

I can add an option to enable random spawns in the next update though.

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12 minutes ago, Tobbey said:

That would be cool, how do i save spawnpoints

 

Spawn points are automatically saved at the location you use the command at. They are saved in the data folder.

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8 hours ago, boostypunk said:

Hello, @Chernarust! Is there any way to adjust zombie damage to players? Is it possible to implement this in the update?

Yes I can work on this as well.

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1 hour ago, 0g.Ghost.7373 said:

Anyone else having it where when you loot them, the first spot is empty and the body/bag(if you use a knife to skin) takes forever to despawn?

The first spot is empty but does not impact the loot, the log may count that additional slot as an empty but all loot is applied to the scarecrow. If the loot appears in the first slot the scarecrow can be skinned and cleaned up immediately if the scarecrow loot does not spawn in the first spot it will still think it contains loot and will produce a bag.

I will look into correcting this again as it's been an thing since I first developed the plugin.

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4 hours ago, Chernarust said:

The first spot is empty but does not impact the loot, the log may count that additional slot as an empty but all loot is applied to the scarecrow. If the loot appears in the first slot the scarecrow can be skinned and cleaned up immediately if the scarecrow loot does not spawn in the first spot it will still think it contains loot and will produce a bag.

I will look into correcting this again as it's been an thing since I first developed the plugin.

All good. I added skins to some items they dropped. I noticed it when testing. I thought I broke something. 

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28 minutes ago, 0g.Ghost.7373 said:

All good. I added skins to some items they dropped. I noticed it when testing. I thought I broke something. 

I actually have a update coming with a loadout increase and a full skins data file.

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Where could 50 grenade.beancan's be coming from? 

No other NPC drops 50 of  them except the scarecrows from Advanced Random Scarecrow Spawner....

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1 hour ago, 0g.Ghost.7373 said:

Where could 50 grenade.beancan's be coming from? 

No other NPC drops 50 of  them except the scarecrows from Advanced Random Scarecrow Spawner....

Scarecrows have beancans for throwing, 50 is the amount I've given them. It should not be dropping as the scarecrows loadout loot is not dropped unless you have another plugin that causes this.

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