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Lian Yu - 3500 Map by Kaho 5.0.0

   (6 reviews)

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Kaho

Posted

On 7/2/2023 at 4:54 AM, Soller said:

The elevator doesn't work in the bank, it just isn't there. The models of casino chairs are not displayed in the city. The buildings in miller town are made very crookedly. It feels like the map was made with the most inept hands.

Hi Soller,

free Maps mostly dont get the attention they need... So yeaha. Feedback is needed if something is broken.
Thank you for your Feedback and the "Bug Report". Ill "try to" fix it with my inept hands 😉

Soller

Posted

OK, after that they will become skillful.)

Soller

Posted

5 hours ago, Kaho said:

Hi Soller,

free Maps mostly dont get the attention they need... So yeaha. Feedback is needed if something is broken.
Thank you for your Feedback and the "Bug Report". Ill "try to" fix it with my inept hands 😉

OK, after that they will become skillful.)

Soller

Posted

   

cachalote

Posted

Hello, I installed the map and it works great, but I found some errors:
The sunken ship button for the green door lasts 1 second and there is no time to swipe the card.
The trade tower does not mark the attack time when the player is marked as an enemy, this frustrates players a bit because it resets if they return early.
The Bradley tank often gets stuck around a corner with a truck and becomes an easy target.
Finally I wanted to ask if it is possible to use this map on a vanilla community server.
thank you so much.

Kaho

Posted

Hey Cachalote,

thank you for your feedback. Ill try to fix it till weekend.

The Map just need Oxide and rustedit dll. So it works on vanilla community server 🙂

  • Like 1
cachalote

Posted (edited)

Hello, I've reported two new issues. One with the k10 cabin, it has a water well with a fuse inside, which they get into to place the fuse, and they get trapped; the water disappears halfway down the well, and it's too deep to jump out. They aren't swimming as they should. The other issue is with the surface trains. There's no problem with the small train, but with the large one, when they travel in reverse, there are very steep hills where it gets stuck and can't continue. Thank you for the quick response and the update

Edited by cachalote
  • Love 1
Hakkai

Posted

that at d13 a monument is missing was already fixed? because in our version thers just an alphalayer with holes to fall through but no monument there

Hakkai

Posted (edited)

*delete*

Edited by Hakkai
Kaho

Posted

Will Upload a new version in the enxt mins. Dunno wtf happened with the Trainyard... Just dissapeard 😞
Sorry guys!

Ill check the Traintracks for the next Wipe as the map will also get the new underground entrance.

  • Like 1
Hakkai

Posted

19 hours ago, Kaho said:

Will Upload a new version in the enxt mins. Dunno wtf happened with the Trainyard... Just dissapeard 😞
Sorry guys!

Ill check the Traintracks for the next Wipe as the map will also get the new underground entrance.

alright, the trainyard is there but for some reason the bradley mod is not recognizing it for what it is. is this like an older version of trainyard?

also you can update the map midwipe without having players to start from 0 again. todo that:

shutdown the server

update the serverconfig to download the new mapversion

,go to the save-files that look like Lian_Yu_Final_v4.3.0_silo_ziptrain_railroad.243.sav and rename them to the new map version Lian_Yu_Final_v4.3.2_silo_ziptrain_railroad.243.sav
 

delete the .map file because this will be redownloaded from the serverconfig in the previous step

if you ignored the last step and get a mapfile missmatch, go to SteamLibrary\steamapps\common\Rust\maps and delete the map references there. 

After reconnecting the map will be downloaded again

  • Like 1
Kaho

Posted

4 hours ago, Hakkai said:

alright, the trainyard is there but for some reason the bradley mod is not recognizing it for what it is. is this like an older version of trainyard?

also you can update the map midwipe without having players to start from 0 again. todo that:

shutdown the server

update the serverconfig to download the new mapversion

,go to the save-files that look like Lian_Yu_Final_v4.3.0_silo_ziptrain_railroad.243.sav and rename them to the new map version Lian_Yu_Final_v4.3.2_silo_ziptrain_railroad.243.sav
 

delete the .map file because this will be redownloaded from the serverconfig in the previous step

if you ignored the last step and get a mapfile missmatch, go to SteamLibrary\steamapps\common\Rust\maps and delete the map references there. 

After reconnecting the map will be downloaded again

Dunno tbf about the Bradley Plugin.
Its the normal Trainyard used with Rustedit. Not the Breakable Version. But Trainyard seems to make some Problems in the latest Version.
If i reopen the Map it always gets deleted. Nothing i can do actually 😕

Thank you for your feedback. Will do a larger Update this month.

  • Like 1
xBatmanx

Posted

Convoy does not work on this map i tried /convoystart but nothing is happening also tried /convoystart hard and /convoyroot to create my own path for the convoy thinking it may be that a path was not made but the convoy does not spawn whatever i do. the config is supposed to look for a ring road but for some reason it cant find it.

Thanks

 

xBatmanx

Posted

2 minutes ago, xBatmanx said:

Convoy does not work on this map i tried /convoystart but nothing is happening also tried /convoystart hard and /convoyroot to create my own path for the convoy thinking it may be that a path was not made but the convoy does not spawn whatever i do. the config is supposed to look for a ring road but for some reason it cant find it. Convoy will work on a rust generated map but not on this one

Thanks

 

 

Kaho

Posted

9 minutes ago, xBatmanx said:

Convoy does not work on this map i tried /convoystart but nothing is happening also tried /convoystart hard and /convoyroot to create my own path for the convoy thinking it may be that a path was not made but the convoy does not spawn whatever i do. the config is supposed to look for a ring road but for some reason it cant find it.

Thanks

 

Hey,

never had any issiue. Used Convoy & Armored Train already 2 or 3 times on that map.
Ill have a local try tomorow.  If its work ill send you my configfile to test it.

xBatmanx

Posted (edited)

sounds good thanks im not knocking the map i love the map i think you did a great job its just for some reason my convoy isnt working on the map at the moment. i switched back to a procedural map and convoy still isnt working i put it in the console like this 

[Oxide] 08:32 [Info] [Discord Logger] RCON command /convoystart is run from xxx.x.x.x
Saved 143,659 ents, cache(0.07), write(0.04), disk(0.03).
Saving complete

and nothing happens even after setting the config file to a 1 second spawn instead of 300 seconds

also the bradley when on your custom map doesent spawn right away for some reason i have to manually do that code that you sent to that one guy who was having issues and then it spawns but doesent spawn on boot up. it may be my server itself but im still looking into it. 

P.S. whats your discord so i can add you? Mines Batman1178#8488 Link to my Discord: https://discord.gg/FUrYCvT4tm

Edited by xBatmanx
xBatmanx

Posted (edited)

i seem to be getting this error on the map also i cant use tools for some reason from the crates like when i go to hit the button to physically equip like a pickaxe it wont bring it up although it may be my cpu. 

 trix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"

 

it just randomly happens when a helicopter is on the map and all of a sudden it dissapears and starts

spitting this in the console

Edited by xBatmanx
Kaho

Posted

8 hours ago, xBatmanx said:

i seem to be getting this error on the map also i cant use tools for some reason from the crates like when i go to hit the button to physically equip like a pickaxe it wont bring it up although it may be my cpu. 

 trix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter"
Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col"

 

it just randomly happens when a helicopter is on the map and all of a sudden it dissapears and starts

spitting this in the console

Hey,

So tested both. But its not a Mapproblem.

image.png.b553b112e387a5a91441c5d106905f92.png

Heli came without any problems. Also the Convoy does what he should do:

image.png.04cfe0d2313d58e2180b2cfb34517039.png

 

I'm sorry but i guess you have some broken Plugins running 😞
Anything that Manage Events and Bradleys. But cant help you at this point.

Disable all Plugins and reload 1 after 1 and check if there is the issiue 😞

xBatmanx

Posted (edited)

thanks convoy is working now and the helicopter comes in like yours does but like i said it disappears for some reason spits out that value then comes back after a bit but ill try your solution as well even though im not seeing any broken plugins. honestly it might be my automated events plugin since i disabled vanilla events in the config but maybe its not.

Edited by xBatmanx
  • Like 1
xBatmanx

Posted

is there a plugin  that allows editing of the custom vending machines on your map? i tried using this plugin https://umod.org/plugins/custom-vending-setup but its not working on your map i was just curious if you knew of one

thanks

 

xBatmanx

Posted (edited)

.

Edited by xBatmanx
xBatmanx

Posted

On 7/1/2023 at 9:54 PM, Soller said:

The elevator doesn't work in the bank, it just isn't there. The models of casino chairs are not displayed in the city. The buildings in miller town are made very crookedly. It feels like the map was made with the most inept hands.

The elevator works you just didnt put a fuse in the roof of the bank then the elevator will start working

  • Like 1
xBatmanx

Posted (edited)

i was testing the map with some players and apparently players can put codelocks on the bank doors disabling other players and admins from accessing the bank just so you know. i cant remove the code lock or key lock once its placed by a player. same thing goes for the weapons shop ,cpd, graveyard and the cinema of ly

Edited by xBatmanx
shootersrust

Posted

how can players on my modded server teleport to the trade tower, just like they can to outpost and bandit on other maps?

Kaho

Posted

Guess you need a CUstom Teleportpoint. Cant help you - never used teleport plugins 😕

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