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Druid

Posted

Hi,
Is this version the equivalent to Hydrae 1.1.7 from WeOxide?  So Codefling Hydrae 1.0 = WeOxide Hydrae 1.1.7?

Thanks

Ionut Shiro

Posted

9 minutes ago, Druid said:

Hi,
Is this version the equivalent to Hydrae 1.1.7 from WeOxide?  So Codefling Hydrae 1.0 = WeOxide Hydrae 1.1.7?

Thanks

Good evening , yes it's same version i will update the version on here aswell

  • Like 1
Wajeeh Agbariya

Posted

Hi, im trying to run the map on a carbon server but it is not working for me, i have uploaded the CS file but it keep getting stuck here 

 

Monument Navmesh Build took 0.63 seconds
  at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at MiningQuarry.ServerInit () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at (wrapper dynamic-method) BaseNetworkable.BaseNetworkable.Spawn_Patch0(BaseNetworkable)
  at BaseEntity.Spawn () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at BaseEntity.SpawnAsMapEntity () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at ServerMgr.SpawnMapEntities () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at (wrapper dynamic-method) ServerMgr.ServerMgr.Initialize_Patch0(ServerMgr,bool,string,bool,bool)
  at Bootstrap+<StartServer>d__21.MoveNext () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <fcaf289839f24125a059795f150fce14>:0)
NullReferenceException: Object reference not set to an instance of an object

Ionut Shiro

Posted

6 hours ago, Wajeeh Agbariya said:

Hi, im trying to run the map on a carbon server but it is not working for me, i have uploaded the CS file but it keep getting stuck here 

 

Monument Navmesh Build took 0.63 seconds
  at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at MiningQuarry.ServerInit () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at (wrapper dynamic-method) BaseNetworkable.BaseNetworkable.Spawn_Patch0(BaseNetworkable)
  at BaseEntity.Spawn () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at BaseEntity.SpawnAsMapEntity () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at ServerMgr.SpawnMapEntities () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at (wrapper dynamic-method) ServerMgr.ServerMgr.Initialize_Patch0(ServerMgr,bool,string,bool,bool)
  at Bootstrap+<StartServer>d__21.MoveNext () (at <13f55c6ac822420ea7b87ab2066bfb2a>:0)
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <fcaf289839f24125a059795f150fce14>:0)
NullReferenceException: Object reference not set to an instance of an object

Did you upload the plugin before the map ?

Smoochy2138

Posted

Hey hey, it's possible to use the most of the favorit Plugins like:

Convoy, Airfield Event, IslandPatrol, Water Patrol,  Helipad Event and GasStation Event for example?

Ionut Shiro

Posted

4 minutes ago, SimplLiX2138 said:

Hey hey, it's possible to use the most of the favorit Plugins like:

Convoy, Airfield Event, IslandPatrol, Water Patrol,  Helipad Event and GasStation Event for example?

Hello , definetly  all of my maps are used on my personal server by my player base a month before i release them and we run majority of events so i can assure you they all work as intended!

Captain Tron

Posted

Screenshot(1154).thumb.png.f096f7b77c307d35d2c66dc93f0f8ec3.pngScreenshot(1153).thumb.png.b3f9ea97e1e560f307963d763807211b.pngHi there, love the railway track very cool!  Having issue here with what ever this visual bug is.

Ionut Shiro

Posted

7 minutes ago, Slug said:

Screenshot(1154).thumb.png.f096f7b77c307d35d2c66dc93f0f8ec3.pngScreenshot(1153).thumb.png.b3f9ea97e1e560f307963d763807211b.pngHi there, love the railway track very cool!  Having issue here with what ever this visual bug is.

Hmm that looks like a client side visual bug , i've had no other reports of it , could you tell me the exact location so i could check later today if it's global or just local for you?

Malkizid

Posted (edited)

Pretty nice map design, overall very fun.

However there appears to be some errors with he custom Rail network aboveground, it doesn't connect in a "circular route" because the custom train tunnels don't allow trains to pass through them...   als the train yard is not connected to the custom rail network... as well no train cars spawn on the map. Another small issue for is  this means we can no longer run Armored Train plugin above ground.  

Its a shame that the overall above ground rail system does not connect in both directions.

The tunnel that does not allow locomotives or wagons to pass through is the one between station 11 and 12   in map grid M16

Otherwise, pretty nice custom work - we're enjoying testing it out on afresh wipe right now.

train tunnel issue.jpg

Edited by Malkizid
  • Love 1
Ionut Shiro

Posted

3 minutes ago, Malkizid said:

Pretty nice map design, overall very fun.

However there appears to be some errors with he custom Rail network aboveground, it doesn't connect in a "circular route" because the custom train tunnels don't allow trains to pass through them...   als the train yard is not connected to the custom rail network... as well no train cars spawn on the map. Another small issue for is  this means we can no longer run Armored Train plugin above ground.  

Otherwise, pretty nice custom work - we're enjoying testing it out on afresh wipe right now.

Thank you for your feedback , the map has been released way before railways update but only recently released on CF , to have trains around the map you should use the Workcart Spawner plugin which you can find on google for free some plugins work with those type of rails also like i know the Workcart Event i think it was called it worked just fine with them!

  • Like 1
Malkizid

Posted

Ah that explains it, ok fair enough.

Many thanks for the quick reply and alternative advice.

I think if there's ever time to update the map to make trains usable as they are in vanilla rust currently, it would be pretty nice!
 

Ionut Shiro

Posted

7 minutes ago, Malkizid said:

Ah that explains it, ok fair enough.

Many thanks for the quick reply and alternative advice.

I think if there's ever time to update the map to make trains usable as they are in vanilla rust currently, it would be pretty nice!
 

For that tunnel you need to use the plugin i mentioned above as the plugin attaches to the workcart a trigger to pass thru alpha , if you spawn a workcart yourself it will not pass thru as native workcarts cannot go thru alpha!

  • Like 1
Druid

Posted

On 17/10/2023 at 16:36, Ionut Shiro said:

Buenas noches, sí, es la misma versión. Actualizaré la versión aquí también.

Hello

Thank you.

I've been using it on my server for a while (downloaded from WeOxide) and the players really like it (as do I).

Compared to other Customs this one far surpasses them.

Good job!

  • Love 1
Ionut Shiro

Posted

1 minute ago, Druid said:

Hello

Thank you.

I've been using it on my server for a while (downloaded from WeOxide) and the players really like it (as do I).

Compared to other Customs this one far surpasses them.

Good job!

Thanks you , really appreciate the feedback !

Don't forget to leave a review on it too , i will be uploading a paid version with password included soon aswell for those who wish to modify the map as they want without having to contact me !

 

  • Like 2
Malkizid

Posted (edited)

On 10/19/2023 at 9:56 PM, Ionut Shiro said:

For that tunnel you need to use the plugin i mentioned above as the plugin attaches to the workcart a trigger to pass thru alpha , if you spawn a workcart yourself it will not pass thru as native workcarts cannot go thru alpha!

Hi, sorry to bother you again.
I found the plugin you suggested and am setting it up, I wanted to ask you about the train track prefabs on your map.

On the plugin page it it says: "This plugin is to be used for your custom maps to automatically allow the work cart to spawn on “assets/content/structures/train_tracks/train_track_3x3_end.prefab"     

Are those the same prefabs you use for the train station sections on your map? 
If you use any other ones or if that's incorrect, it would be great if you can let me know. Many thanks for your help

Edited by Malkizid
Ionut Shiro

Posted

26 minutes ago, Malkizid said:

Hi, sorry to bother you again.
I found the plugin you suggested and am setting it up, I wanted to ask you about the train track prefabs on your map.

On the plugin page it it says: "This plugin is to be used for your custom maps to automatically allow the work cart to spawn on “assets/content/structures/train_tracks/train_track_3x3_end.prefab"     

Are those the same prefabs you use for the train station sections on your map? 
If you use any other ones or if that's incorrect, it would be great if you can let me know. Many thanks for your help

Yes , they're the same old railways that were used before facepunch railways update!

  • Like 1
PHYS

Posted

fuses, card and exit buttons not working 

areyouanxious

Posted

i need help with the puzzle doors not spawning. so far i checked oilrig and launch site and none of them have keycard doors. pls help

Ionut Shiro

Posted

I'm afraid that's something related to your server or save corruption not the map itself 

 

Ionut Shiro

Posted

9 minutes ago, areyouanxious said:

i need help with the puzzle doors not spawning. so far i checked oilrig and launch site and none of them have keycard doors. pls help

check above mention

Ionut Shiro

Posted

On 11/24/2023 at 1:13 AM, PHYS said:

fuses, card and exit buttons not working 

Strangely i did not get a notification about this comment but since it's long ago i assume you did not have DLL installed

ShadoW6

Posted (edited)

Map is really nice many nice place. but i find some bug

On the sky is F15  that not move 
Desktop18-06-202410-47-45-239.png.5fb2443973083338473a2334f648e1e7.pngDesktop18-06-202410-48-06-826.png.0a5dd19575e15534a3cec1b454f6fae4.png

 

Also i'm not sure that Area 52 is working
Desktop18-06-202410-53-22-173.png.bc31267d3695565d121b4205d8b84d48.png

Edited by ShadoW6
Ionut Shiro

Posted

17 minutes ago, ShadoW6 said:

Map is really nice many nice place. but i find some bug

On the sky is F15 i think that not move 
Desktop18-06-202410-47-45-239.png.5fb2443973083338473a2334f648e1e7.pngDesktop18-06-202410-48-06-826.png.0a5dd19575e15534a3cec1b454f6fae4.png

 

Also i'm not sure that Area 52 is working
Desktop18-06-202410-53-22-173.png.bc31267d3695565d121b4205d8b84d48.png

Thank you for your feedback , the airplane is not moving as intended as it is a prefab so it stays still 

Area 52 works properly make sure you have Rustedit.dll installed on your server for IO connections to work

eov-dev

Posted

Hey,

First of all, love the map, thanks for the upload !

I am not sure if the problem comes from the map itself but the cargoship's route seems to be off, resulting in the cargoship going litteraly through the map/oil rigs (see image below). Any idea if there is a fix to this ?

Thanks again 🙂

image.png.320900a2ab6eeaa0c148e80cf9c83515.png

Ionut Shiro

Posted

2 hours ago, eov-dev said:

Hey,

First of all, love the map, thanks for the upload !

I am not sure if the problem comes from the map itself but the cargoship's route seems to be off, resulting in the cargoship going litteraly through the map/oil rigs (see image below). Any idea if there is a fix to this ?

Thanks again 🙂

image.png.320900a2ab6eeaa0c148e80cf9c83515.png

Hello there , the cargo ship route is square around the map as before so it's not that , i will change the location of harbour next week when i got some free time and see if it helps!

  • Like 1

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