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DollyDeee's Achievements
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with the config like this "Work with Notify?": true, "Work with LangAPI?": true, "Wipe on new map save": false, "Cooldown Settings": { "Checking for AFK? (using AFKAPI)": true, "Cooldowns (permission – cooldown)": { "dailyrewards.vip": 3100.0, "dailyrewards.premium": 2600.0 }, "Default Cooldown": 3600.0, "Enabled": true }, I get this error and players cannot open the rewards panel
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It's pretty long - I can send the cooldown/notification portion. I ended up turning this to false (enabled:false) in order to get the command to trigger opening the daily rewards. "Work with Notify?": true, "Work with LangAPI?": true, "Wipe on new map save": false, "Cooldown Settings": { "Checking for AFK? (using AFKAPI)": true, "Cooldowns (permission – cooldown)": { "dailyrewards.vip": 3100.0, "dailyrewards.premium": 2600.0 }, "Default Cooldown": 3600.0, "Enabled": false }, But now it doesn't require the players to play for 1 hr on server before claiming their reward : it instant opens at the 24hr mark. I'm worried if I turn it back to true, then new players won't be able to open the daily rewards. I have it set not to open on connect etc. (see below) It was working fine, but I change the map and after restart it wouldn't open on command execute. "Permission (ex: dailyrewards.use)": "dailyrewards.use", "Daily reset settings": { "Time to reset (hh:mm)": "05:00", "Time Zone": "Europe/London" }, "Notification settings": { "On Cooldown Ended": { "Type": 2130354, "Show when a player has connected to the server?": false, "Show when the cooldown is over?": true }, "Has Cooldown": { "Type": 2130355, "Show when a player has connected to the server?": false }, "Picked up daily reward": { "Type": 2130356, "Show when the player has picked up the daily reward?": false } }, "Show UI with rewards when player connects to server?": false, "UI settings": { "Award Width": 145.0, "Award Height": 215.0, "Award Indent (X)": 10.0, "Awards On Line": 7, "Up Indent": 15.0, "Available Day Color": { "Opacity (0 - 100)": 100.0, "HEX": "#4CD125" }, *Thank you, Dolly
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ah got it, thanks!
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Is there an option for a cooldown on purchases? I might just have all the bad eggs in the server but there's also some who are abusing purchases for grinding/etc and the only way to combat it without removing the shop completely would be to limit the amount of times a certain item can be purchased within a set timeframe. Appreciate the help
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DollyDeee started following Discord Logging Support , invalid imgur link , Failed to Call Hook - Open and 2 others
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Players are unable to see the image it says it's no longer available. I followed the link and it's not found Any updates for this or do you have a copy you can link here? thanks
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Also - Player skin sets are not saving with map changes , I do not see an option for this in the config. Is there a way to preserve their skin sets?
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13.01 20:35:30 [Server] INFO [Error] - Failed to call hook 'CmdOpenRewards' on plugin 'DailyRewards v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) 13.01 20:35:30 [Server] INFO at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+CooldownSettings.GetCooldown (System.String playerID) [0x0002f] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+PlayerData.GetCooldown () [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+PlayerData.HasCooldown () [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer.CheckIfNeedUpdateAward () [0x0004c] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer.UpdateAwards () [0x00021] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer..ctor (BasePlayer player, System.Boolean mainUI) [0x00014] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.GetOrCreateOpenedRewardPlayer (BasePlayer player, System.Boolean mainUI) [0x0002b] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.OpenAwardsUI (BasePlayer player) [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.CmdOpenRewards (Oxide.Core.Libraries.Covalence.IPlayer cov, System.String command, System.String[] args) [0x000ae] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00820] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 13.01 20:35:30 [Server] INFO at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO Failed to call hook 'CmdOpenRewards' on plugin 'DailyRewards v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) 13.01 20:35:30 [Server] INFO at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+CooldownSettings.GetCooldown (System.String playerID) [0x0002f] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+PlayerData.GetCooldown () [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+PlayerData.HasCooldown () [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer.CheckIfNeedUpdateAward () [0x0004c] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer.UpdateAwards () [0x00021] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards+OpenedRewardPlayer..ctor (BasePlayer player, System.Boolean mainUI) [0x00014] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.GetOrCreateOpenedRewardPlayer (BasePlayer player, System.Boolean mainUI) [0x0002b] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.OpenAwardsUI (BasePlayer player) [0x00000] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.CmdOpenRewards (Oxide.Core.Libraries.Covalence.IPlayer cov, System.String command, System.String[] args) [0x000ae] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.DailyRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00820] in <cd0a023eb42944b39e4f9c3d0f20229e>:0 13.01 20:35:30 [Server] INFO at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 13.01 20:35:30 [Server] INFO at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 13.01 20:35:30 [Server] INFO at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 Any ideas how I can fix this? Currently players cannot open Daily Rewards
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Is there a way to do permission based skins or collections? So if an admin kit is skinned, players cannot use those specific skins - did I miss it somewhere?
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Ok so I restarted it a few times and then reloaded the plugin in-game server and it seems to be working, so weird. Maybe the bot server needs to be restarted occasionally? I haven't restarted the bothost server at all, I wonder if that was the cause. I do have a few errors after the green heart - should I reach out via bothosting? related to discord api error A player tested it successfully, but then another player tested it and it didn't work. I reloaded DiscordLinkBot on in-game server and they were able to connect. Is there a reason it keeps forcing a reload in order for the generated codes to register/work?
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Which server the bot server or actual server? The regular server restarts daily - I actually just restarted it about 7 hrs ago I restarted the bot server just now and it reads a different error - "read econnreset"
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It was successfully connected green heart a few weeks ago. I just checked the BotHosting and now it says failed to connect - socket hangup - how would I go about trouble shooting that? The bot has all privileged intents based on the readme file, and shows watching and online in the Discord status
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Players are having an issue with codes They've generated codes and they immediately say "not valid or expired" upon first use, and also after regeneration. I have your discord bot hosting in addition to this plugin. Everything is online. Any idea how I can fix this?
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Happy New Year! In recent days I've had the task of trying to track a player who was exploiting the shop items. While trying to track purchases and how said player was doing the reported exploits I noticed it was very difficult to actually track purchases. I appreciate the data log file but from the standpoint of trying to see purchases and items it would be better if there was some sort of discord webhook availability so that it reports purchases from shop/NPC to discord in a simplified format such as player name/id and from which shop with purchased item name, qty I couldn't find anything like this in the configuration - is there an option for this that I missed? Thanks again-
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GREAT PLUGIN! Players can now be rewarded for loyalty by connecting to your server! The idea behind this is genius. The implementation is a piece of cake and the instructions are great. Support is awesome if you happen to need any. Many options to configure it to your liking and any type of server you're running whether weekly wipe, monthly, pvp, pve or anything in between and leaves the reward options to the server owner because you create groups/permission/rewards. Big props to Corpster for this one!