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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available. 1.0.9

$50.00 $45.00
   (10 reviews)

51 Screenshots

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Hawkhill

Posted (edited)

Sorry my previous post got posted multiple times.... admin please delete this.

Edited by Hawkhill
Hawkhill

Posted (edited)

Sorry my previous post got posted multiple times.... admin please delete this.

Edited by Hawkhill
nivex

Posted

heya@Hawkhilleach contains its own unique bases 

Hawkhill

Posted

On 11/26/2022 at 12:19 PM, nivex said:

heya@Hawkhilleach contains its own unique bases 

The info of the Tier 2 package says it includes Tier 1 package..... thats the reason why i ask.

raidbases.JPG

nivex

Posted

@Hawkhillah ok not sure how I missed that. its been updated thank you

HighOnTek

Posted

Sorry if this has been asked before, but safe to assume if someone gets Tier 3, they don't need Tier 1 or Tier 2... that Tier 3 basically includes everything from the previous tiers plus additional?

  • Like 1
nivex

Posted

4 minutes ago, HighOnTek said:

Sorry if this has been asked before, but safe to assume if someone gets Tier 3, they don't need Tier 1 or Tier 2... that Tier 3 basically includes everything from the previous tiers plus additional?

hi, tier 3 does not include the bases from tier 1 or tier 2. each tier has its own unique bases. that is the only difference between each tier.

  • Confused 1
BrettG

Posted (edited)

Hey, love the raidable base plugin and this pack. Is there a way to make stability true? Seems like I can base wipe in testing and everything else remains with stability 100%. If this is able to be enabled cool, if not oh well. Thanks 🙂

Edited by BrettG
nivex

Posted

42 minutes ago, BrettG said:

Hey, love the raidable base plugin and this pack. Is there a way to make stability true? Seems like I can base wipe in testing and everything else remains with stability 100%. If this is able to be enabled cool, if not oh well. Thanks 🙂

hi thanks, you can use rb.config stability true|false

  • Like 1
Starborne

Posted

Hi ya. Is there an easy way to increase the loot drop? We have this installed on a 15x server and would love to find a simple edit to increase loot value without having to edit each individual loot table.

nivex

Posted (edited)

1 hour ago, Starborne said:

Hi ya. Is there an easy way to increase the loot drop? We have this installed on a 15x server and would love to find a simple edit to increase loot value without having to edit each individual loot table.

hi, you can modify the Loot Amount Multiplier in the profiles but it's still recommended that you edit the loot tables (and anything else) to your servers specific needs

Edited by nivex
weaksauce

Posted

I realize this might be a big ask but with the new turret limit the raidable bases are kinda broke. Is it possible to get an update to make the turrets function better with the new limits? 

  • Like 1
nivex

Posted (edited)

@weaksauce

heya. I'm just waiting on an Oxide update for this to add the hook that I've requested:)

you can use this for the time being. by default it works for turrets not owned by a player (so raid bases). if you want it to apply to all turrets then you can edit the config.

NoInterference.cs

Edited by nivex
  • Love 1
general2811

Posted

hiho, are in the t3 pack the other two packs includet?

  • Like 1
nivex

Posted

@general2811

heya no, each package has its own unique bases

  • Sad 1
HunterZ

Posted

is there anything different about the loot tables in the different tier packages, or is it just the bases that differ?

nivex

Posted

@HunterZ

hi, only the bases differ

  • Like 1
HunterZ

Posted

I just purchased this with the mod, and have some questions about loot tables:
1. When/how do the included tables in data\RaidableBases\Base_Loot versus data\RaidableBases\Difficulty_Loot get used? In particular, does one override the other, or do they get combined somehow?
2. When/how does the included data\RaidableBases\Difficulty_Loot\Normal.json get used? (the functions of the other files in that directory are obvious)
3. RB Loot Editor warns if I have a lot of sub-90% probability and/or minimum amount zero items. Does RB not cycle through the table until it rolls up some minimum amount of loot?
4. Is there a functional difference between an item being in the loot table with max=0 or probability=0, versus not being in the table at all?

Thanks!

nivex

Posted (edited)

1. combined. base loot is for individual profiles with that profile name. and difficulty is for all profiles with that difficulty

2. normal is free version only

3. no. you must scale probability porportional to the required amount

4. no either will disable the item.

Edited by nivex
Timothy Parsons

Posted

RaidableBases and carbon? Does it work if so how do you do it without the oxide commands?

 

nivex

Posted

@Timothy Parsons

I've had no issues using this on Carbon except the arrows that move around each UI.

use carbon commands instead and any command in this plugin will work regardless.

Bear Grills

Posted

Time To Wait Between Spawns (15.0) - Wait a specific time frame between each paste (can be set to 0)

- is this in seconds or minutes?

nivex

Posted

@Bear Grills

hi, seconds, and it is the time between each spawn after the first.

Jorge Anso

Posted

How can I know what name these 3 bases have? And how can I remove them from the configuration?image.png.4c9f2b9fd0fa2dfdb9978332ce5640b7.png

nivex

Posted

@Jorge Anso

heya. all filenames are in the URL link when you click the image.

you can see any name in game by typing /rb

you can remove those 3 with rb.config remove raidnightmare7 raidnightmare8 raidnightmare9

  • Like 1

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