Jump to content

Alexander Koroschetz

Member
  • Posts

    61
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Alexander Koroschetz's Achievements

Contributor

Contributor (5/15)

  • One Year In
  • Reacting Well
  • One Month Later
  • Dedicated
  • Week One Done

Recent Badges

10

Reputation

  1. Works perfectly fine
  2. Hallo, I would like to add another type of bots at night with a different behaviour than the ones that spawn at daytime. I'd like them to spawn from dusk til dawn for a little extra kick at night but there is only one "Biomes" setting to config and that one is used for the "daytime bots". Tried to copy the whole "biomes" section and add something different but thats not working, it only takes the last setting and ignores the previous one. Maybe there is an option to make that work? Thank you!
  3. Just found out, sorry XD
  4. Lovely! Cant wait for them!
  5. Hey, I set up everything again and it works fine. Btw is there any option available that Bots use meds when they lose their target? I gave the Boss meds in his belt via the Kits plugin but he refuses to use them when he looses aggro.
  6. Yes it is, had to turn it down to like 15 for some bots because the accuracy was just too high. Now they are way less accurate (barely hit anything) and when they hit somtimes they dont deal any damage. It just makes me wanna puke that I need to set it all up again.
  7. Well I do because my bots barely do any damage any more
  8. Alexander Koroschetz

    Come on...

    ...now I really need to rework the damage and accuracy from all my spawn types? No more damage output at all, that will cost me hours upon hours to balance again... Thats really not funny any more...
  9. Hey, I had the same issue, reached out on the creator and it works as follows: "List of locations on standard monuments": { "Abandoned Cabins": [ "(19.7, 0.0, -14.2)" ] } or Set the spawn type to "2", reload the plugin, go to your chosen destination and type /savepos Franken (or whatever names your bots have) in chat. It then will save the location according to the monument in the config. After reloading the plugin the monster will spawn at this location. Greetings
  10. Ah okay! Btw can you please tell me the correct writing if i want to add a monster to a monument? I took the command you wrote down, got my coords but if i write the monuments name and (coords) i get an error message.
  11. Okay I see, I just wanted to let them roam around the map, spawn on random locations but I see that its better to give them fixed positions to spawn at. Concerning the NPCSpawn plugin, I used the file you gave a link to in the readme. I purchased the plugin like a week ago, is this the latest version of NPCSpawn or do I need to use the link again and download a newer version? Thank you very much! /edit I dont need to configure the NPCSpawn plugin right? Because I found no NPCSpawn file in the config folder nor in the data folder. /edit I just checked, the current version of NPCSpawn on my server is 2.0.7
  12. Hello, I got some issues with the AI of the BossMonsters. My players just abuse the AI by building near the monsters or standing on a large rock (where the monsters with meele attacks cant find a path) and kill them safely because the monster doesnt move any more when it cant find a path. I tried to fix this my giving the monster a large Attack Range Multiplier but then the problem is, that the monsters cast their abilities on EVERY player in its radius even when they are just afk inside their base. Tried to fix that with the "viewing vision cone" but that seems to have no effect any more when the monsters are already aggroed. Another issue I found is, that even when I give a monster a fast running speed, it just runs up to the player (when the player tries to run from the monster), slows down without attacking and then catches up again to just slow doen again. Is there somehow something in the config file I missed to make the monster do as follows? If the player is standing on a rock/small base and the AI cant find a patch for meele range, that the mosnter runs as close to the player as possible so it can attack him with its special abilities and when it catches up on a player at open fields that it attacks and not just slows down? Thank you in advance!
  13. Worms ans frubs are totally fine and thanks a lot for pushing a patch
  14. No sorry, I dont have that option. Its interesting that now you can put the deployables in the recycler, it starts but doesnt recycle them any more. I mean I totally can live with that, the only nice thing would be that yopu can not harvest them any more (the option is there) but it doesnt work - at least for me. It just says "You cannot collect this entity as it is decorative." but still tons of seeds, worms, maggots and other deployables. /edit: I tried it with potatoes
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.