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  1. More information about "World Buffs"

    $19.99

    World Buffs

    World Buffs is a plugin that allows for the creation of server-wide quests, allowing for players to work together to complete a common goal.
    Quests are comprised of any number of tasks, and will reward the entire server upon completion with a mixture of built-in buffs such as increased gather yields, bonus damage to NPCs etc, as well as the option for permissions and server commands. All players, regardless of their online status, will receive the built-in and permission based rewards.
    Tasks can be set based on the task type, along with a list of identifying features.
    For example, you can have a task that requires players to kill npcs using the KillNpc task type. If you only wanted certain npcs to count, you could then add further restrictions by listing the short prefab names of the npc, such as npc_tunneldweller & npc_underwaterdweller, if you only wanted Tunnel & Underwater dwellers to be considered towards the goal.
    The plugin supports the use of a quest queue (disabled by default). Quests in the queue are automatically started when the plugin loads.
    When the active quest is completed, the plugin will queue up the next quest after a short while.
     
     

    The identifier of a task depends on the task type itself. Some tasks work with item shortnames when considering quest progress, while others may use prefab shortnames..
    Leaving the identifier field empty or set to null will consider any action that triggers the check to contribute towards the task.
    A list of item shortnames can be found here.
    A list of prefabs can be found here.
    TaskType: Woodcutting
    Identifier: Item shortname
    TaskType: Mining
    Identifier: Item shortname
    TaskType: Skinning
    Identifier: Item shortname
    TaskType: Collectible
    Identifier: Item shortname
    TaskType: Growable
    Identifier: Item shortname
    TaskType: Fishing
    Identifier: Item shortname
    TaskType: Growable
    Identifier: Item shortname
    TaskType: KillNpc
    Identifier: prefab shortname
    TaskType: KillNpcSpawn
    Identifier: Npc displayname [profile name]
    TaskType: KillAnimal
    Identifier: prefab shortname
    TaskType: KillBradleyApc
    Identifier: prefab shortname
    TaskType: LootCrates
    Identifier: prefab shortname
    TaskType: DestroyBarrels
    Identifier: prefab shortname
    TaskType: Dig
    Identifier: prefab shortname
     

    Reward types function similar to Task Types. They allow for identifiers to limit the sources that they impact.
    For example, you can specify "cloth" for the CollectibleYield RewardType, which would only boost the yield when collecting cloth, and not other items such as pumpkins or diesel.
     
    RewardType: WoodGatherBonus
    Identifier: Item shortname
    RewardType: MiningGatherBonus
    Identifier: Item shortname
    RewardType: SkinningGatherBonus
    Identifier: Item shortname
    RewardType: FishingBonus
    Identifier: Item shortname
    RewardType: CollectibleYield
    Identifier: Item shortname
    RewardType: GrowableYield
    Identifier: Item shortname
    RewardType: NpcDamageBonus
    Identifier: Prefab shortname
    RewardType: NpcSpawnDamageBonus
    Identifier: Prefab shortname
    RewardType: ScientistDefenceBonus
    Identifier: Prefab shortname
    RewardType: AnimalDefenceBonus
    Identifier: Prefab shortname
    RewardType: BradleyDamageBonus
    Identifier: Prefab shortname
    RewardType: BradleyDefenceBonus
    Identifier: Prefab shortname
    RewardType: NpcSpawnDamageBonus
    Identifier: Npc displayName [profile name]
    RewardType: XpBonus
    Identifier: None
    RewardType: UniversalSwipeCardsBonus
    Identifier: None
    RewardType: PvpDamageBonus
    Identifier: None
    RewardType: PvpDefenceBonus
    Identifier: None
     

    Command: wb.toggle
    Type: Chat command
    Description: Toggles the ui on and off.
    Command: wb.setquestqueueindex <index>
    Type: Console command
    Description: Set's the next quest in the queue to the specified index value
    Requires admin: Yes
    Command: wb.startnextquest
    Type: Console command
    Description: Starts the next quest in the queue if no quest is running.
    Requires admin: Yes
    Command: wb.cancelquest <true/false: start next quest in queue>
    Type: Console command
    Description: Cancels the current quest
    Requires admin: Yes
    Command: wb.completequest
    Type: Console command
    Description: Mark the current quest as complete (this gives players rewards from the quest)
    Requires admin: Yes
    Command: wb.startquest <quest name> <optional true/false: force cancel the current quest>
    Type: Console command
    Description: a
    Requires admin: Yes
     

  2. More information about "Gun Game"

    $19.99

    Gun Game

    Gun Game is a high-intensity PvP game mode where players compete to be the first to reach the final weapon by earning kills. Each kill advances the player to the next weapon in a fully customizable progression list, keeping the action fresh and engaging.
    The plugin creates a dedicated arena high in the sky, completely separated from the main map, to host the event.
    When players join the event, they are teleported from their current location to the event lobby, with all of their items, modifiers and metabolism stats stored safely by the plugin.
    Server owners can create any number of weapon profiles for players to progress through. The plugin will choose randomly between each profile at the beginning of each round.
    The plugin ships with 2 default profiles:
    Standard - Starts with revolver, ends with m249 and is 21 weapons long. Reverse - Starts with m249, ends with a sword and is 23 weapons long.  
    This plugin works with most PVE plugins.
     
     

    Spawns an arena when the game begins and removes it when the game ends (no Rust-Edit required). Saves players inventory, metabolism and modifiers when they enter, and restores them when they leave. Configurable amount of kills per weapon to progress to the next weapon in the track. Supports refilling of ammo, and healing when a player gets a kill (configurable). Multiple respawn methods. Customizable clothing for players, with the option to have separate clothing for the leader. Supports custom item, server rewards and economic rewards for winners, as well as participants (based on a configurable threshold). Global scoreboard tracking wins, kills and deaths.  

    Command: ggstart <arena name>
    Description: Starts the gun game event using the specified arena.
    Permission: gungame.admin
    Command: ggend
    Description: Ends the active gun game event.
    Permission: gungame.admin
    Command: ggsetcentrepoint <arena name>
    Description: Sets the spawn location for the specified arena.
    Permission: gungame.admin
    There are a number of commands that can be changed in the config that handle:
    Joining an event [default: ggjoin] Leaving an event [default: ggleave] Restoring items from a previous event [default: ggrestore] Accessing the scoreboard [default: ggscore]  

    // Returns if the player is enrolled in the event. public bool IsEventPlayer(BasePlayer player); // Called when the arena has spawned and the lobby is about to start. void OnGunGameStart(); // Called when the game is ending. void OnGunGameEnd(); // Called when a player leaves an event. void OnEventLeave(BasePlayer player, string eventName); // Called when a player is attempting to join the event. Return non-null to prevent. object OnEventJoin(BasePlayer player, string eventName); // Called after a player has successfully joined the event, had their weapons stripped and has been teleported to the lobby. void OnEventJoined(BasePlayer player, string eventName);  
    Very special thanks to Nobody and the guys and girls on Aussie Outpost PVE for their help with testing and feedback!
     

     
     

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