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  1. More information about "Convoy"

    $39.99

    Convoy

    Set your server apart with a roaming mobile event that has nearly endless configuration options! Configure the loot truck as well as the Convoy of protection vehicles ranging from sedans, module cars, Bradley tanks, motorbikes, vendor trucks, to a patrol helicopter! The plugin runs on custom and procedural generated maps, can use custom routes or let the plugin find a random route based on your configuration.
    You can make yours an aggressive or a peaceful Convoy, who shoots first? You can set all kinds of parameters regarding the many pieces of the event, how to beat it, whether destroying the loot truck destroys the loot or not for example. There are many compatible plugins like TruePVE, GUIAnnouncements, Notify, DiscordMessages, and RustCord to name a few. The plugin has a built in UI that will give you important information about the event as you are inside it's zone. Check the map to see the location of the event as a marker and even see the timer on the event! All of the ground vehicles are driven and filled with NPCs. Every vehicle, the NPCs, and the loot as well as all timers can be configured to suit your server. A PvP zone can be created within the event area for those of you who use TruePVE to control damage on your servers. The limits are nearly endless!
    If you have some players on your server that you want to really send everything you have at, this is the plugin for you. Watch players crap their pants when they first encounter a full Convoy with multiple tanks and a Patrol Heli all attacking at once. Sit back and delight in their fear as all of the vehicles empty their occupants and NPCs swarm them mercilessly!

    Required Dependency (must install this free plugin)
    NpcSpawn – link is included and can be found in the ReadMe file included with download  
    Chat commands (admin only)
    /convoystart - launches the event using a random preset based on your configuration /convoystart PresetName - add the name of a preset from the configuration to launch a specific preset /convoystop - stops the event /convoyroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /convoypathstart - stand at starting point and enter command to start recording a custom route /convoypathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) multiple routes can be added to one route preset, one will be selected at random in this case /convoypathcancel - to reset the route  
    Console commands (RCON only)
    convoystart - launches the event using a random preset based on your configuration convoystart PresetName - add the name of a preset from the configuration to launch a specific preset convoystop - stops the event  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    API
    bool IsConvoyVehicle(BaseEntity entity) bool IsConvoyCrate(BaseEntity crate) bool IsConvoyHeli(BaseHelicopter baseHelicopter) bool IsConvoyNpc(ScientistNPC scientistNPC) Hooks
    void OnConvoyStart() - яalled when a convoy appears void OnConvoyStop() - яalled when a convoy disappears void  OnPlayerEnterConvoy(BasePlayer player) -  яalled when a player enters the event area void  OnPlayerExitConvoy(BasePlayer player) -  яalled when the player leaves the event area void  OnConvoyEventWin(ulong userId) -  called at the end of the event and informs about its winner void OnConvoyStartMoving(Vector3 convoyPosition) void OnConvoyStopMoving(Vector3 convoyPosition) void OnConvoyAttacked(BasePlayer player, Vector3 convoyPosition)  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile
    Join the Mad Mappers Discord!
  2. More information about "Live Admin Chat"

    $2.99

    Live Admin Chat

    Allows players to open a live admin chat from Rust to Discord to get support.

    **Please delete the "LiveAdminChat.json" language file in "/oxide/lang/en/" before updating to version 1.3.1.**

    If you have any errors, please open a support request and I will help you asap.

    FEATURES:
    Creates a discord channel in the provided channel category Allows the Rust player and Discord admins to communicate The ability to store the live admin chat as a transcript Allows a lot  of customization, including: The command a player uses to respond to the admin chat The chat prefix for messages sent to the player The Steam profile icon for messages sent to the player The default reason for closing chats Whether or not to display the admin's name when sending messages to the player The channel ID where transcripts will be sent to The Discord roles that will be mentioned when a new channel is created Whether or not to close the channel when the player disconnects from the server Setting the in game chat command to start admin chats Defining the cooldown value after the last ticket was closed Setting a custom cooldown value per player
      DISCORD BOT:

    For every Rust server you install the plugin on, you should create a separate Discord Bot.
    Otherwise, the bot seems to get confused and will incorrectly track different parameters.

    Setup your bot according to the guide on the Discord extension plugin page:  https://umod.org/extensions/discord
    Also make sure your Discord bot has the following permissions in your server for the channel category and transcript channel:
    View Channels Send Messages Read Message History Embed Links Attach Files Read Message History
    PERMISSIONS:
    liveadminchat.use - required to allow players to use the /adminchat command.
    liveadminchat.bypasscooldown - allows the player to bypass the chat cooldown
     
    CHAT COMMANDS:
    /adminchat - opens a live admin chat with Discord admins.
    /reply <message> - sends the response from the player to the Discord admins.

    CONSOLE COMMANDS:

    Usage: liveadminchat.setcooldown <steam64id> <cooldown_minutes>
    Usage: liveadminchat.removecooldown <steam64id>
    Usage: liveadminchat.listcooldowns

    DISCORD:

    Admins can provide a reason for closing the chat by typing the reason after !close in the channel.
    Anything after "!close" will be included in the reason.
    Example: !close Closed due to no response

    Admins can set the chat cooldown, in minutes, per player by using !cooldown in the chat channel.
    If no cooldown is specified when the chat is closed, the cooldown will be set to the  "Chat Cooldown (minutes)"  value from the config.
    Example: !cooldown 60


    TRANSCRIPTS:

    If you want to save the player/admin chats as transcripts, add a channel ID to "Transcript Channel ID" in the config.
    Otherwise, if you do not want transcripts then leave it blank and they won't be created.
     
    CONFIG:
     
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