Vinni_TV_'s Wishlist
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Raid Zones
By BlazingSteel in Plugins
Overview:
The Ultimate automatic raid management system for Clan/Team raiding.
Commands:
These commands require RaidZones.Use
/set - Sets the center of the Raid Zone/Detection Zone and Enables active listening for explosions. /removezone (ClanTag) - Removes the Raid Zone listener from clans base. Config:
The default Config file :
Bubble Duration - The amount of time that the Zone will be active for once an explosion is detected. Raid Bubble Radius - The size of the zone that Attackers/Defenders need to hold to win the raid, also the size of the visible bubble. Damage Detection Radius - The size of the zone that will listen for explosive damage to activate a raid zone. Defender Hold Time - The amount of time that the defenders need to maintain control of their base to win the raid. Attacker Hold Time - The amount of time that the raiders(attackers) need to maintain control of the zone to win the raid. Color of Zone - Sets the color of the Visible bubble currently available in Red, Blue, Gray, Green, and Purple. Announce raids to server - Determines if announcements should be sent on raid start and if raid winners should be displayed in chat. Entity Search Radius - The radius around the TC that will be checked to insure the assigned clan has building permission. *Defender Hold Time and Attacker Hold Time are on sperate timers, only needing their teams timer to complete to win.
*Defending and Attacking timers change based on team members in the zone. If one team has more members than the other, their timer will progress while the opposing teams will not.
Demonstration Video:
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Permission Manager + Timed Permission
By xNullPointer95 in Plugins
xPermissionManager
A modern, intuitive, and powerful permission management tool for Rust servers.
xPermissionManager provides a complete visual interface for managing user and group permissions directly ingame. No more console commands, guesswork, or digging through permission lists. Everything is organized, accessible, and easy to control through an straight forward UI.
Whether you're adjusting a single permission, overseeing full group structures, or assigning temporary access, xPermissionManager gives server owners a fast and efficient possibility to do so.
📷 Plugin Preview (Video)
✅ Full Permission Control
Grant or revoke any permission from groups or individual players. ✅ Timed Permission System
Assign temporary permissions that automatically expire (e.g., 30m, 1h, 1d, 1w, custom durations). ✅ Timed Group Memberships
Add players to groups for a limited time - Perfect for kits, VIP, special events or whatever. ✅ Comprehensive UI
A clean and intuitive interface for browsing permissions, switching groups, managing users, and applying timed access. ✅ User & Group Browsing
View all available groups, check individual player permissions, and toggle them instantly. ✅ Clear Feedback
Every change is acknowledged with clear messages to help admins avoid mistakes.
🔒 Permission
xpermissionmanager.use // Allows a player to open and use the xPermissionManager UI
💬 Chat Commands
/xpm /xpmuser <name or steamID> /xpmtimed /xpmgroups /xpm [Opens the Permission Manager UI] PERMISSION OR ADMIN REQUIRED
/xpmuser <name or steamID> [Opens the UI for managing a specific player’s permissions/groups] PERMISSION OR ADMIN REQUIRED
/xpmtimed [Shows all active timed permissions for a player. Includes remaining duration and whether they came from a group]
/xpmgroups [Shows all active timed group memberships for a player]
📟 Console Commands
🔌 </> API
- #permission
- #manager
- (and 20 more)
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Raidable Bases Mega Pack & Loot Tables (Easy to Nightmare 210 Bases)
This is a custom package designed by us, featuring 210 unique bases and a specialized loot setup for five different difficulty levels, ranging from Easy to Nightmare.
Note: The building skins in the package showcase images may differ from the spawned bases or use the default building skin.
This MEGA PACK is an upgraded version of the FullWiped-110 Bases + Loot Pack we previously offered. If you've already purchased the FullWiped-110 Bases + Loot Pack, you only need to buy the expansion pack, which includes 100 new bases ranging from Easy to Hard. Get it here: https://codefling.com/bases/raidable-bases-pack-100-bases-expanded-package-from-easy-to-hard
Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work.
🔗Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases
🔗Copy Paste (Free): https://umod.org/plugins/copy-paste
This Raidable Bases Pack & Loot Tables package includes:
🏡70 Easy Bases +🗡️Base_Loot Tables (Easy "Vanilla" and "Enhanced" tables included)
🏡60 Medium Bases +🗡️Base_Loot Tables (Medium "Vanilla" and "Enhanced" tables included)
🏡60 Hard Bases +🗡️Base_Loot Tables (Hard "Vanilla" and "Enhanced" tables included)
🏡10 Expert Bases +🗡️Base_Loot Tables (Expert "Vanilla" and "Enhanced" tables included)
🏡10 Nightmare Bases +🗡️Base_Loot Tables (Nightmare "Vanilla" and "Enhanced" tables included)
Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare.
It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders.
VANILLA AND ENHANCED LOOT TABLES FOR RAIDABLE BASES
This package includes 10 different base loot table files, ensuring a well-structured and advanced configuration for every difficulty level, from Easy to Nightmare.
- 5 loot files for the Vanilla setup (Easy, Medium, Hard, Expert, Nightmare), offering a balanced loot experience with some junk items, staying close to a 1x rate.
- 5 loot files for the Enhanced setup (Easy, Medium, Hard, Expert, Nightmare), designed for modded servers with 2x, 3x, or higher gather rates, featuring cleaner loot tables with minimal junk and more valuable rewards.
📁Installation Path:
All loot table files are intended for the 📁/oxide/data/RaidableBases/Base_Loot directory.
⚠️Setup Requirement: You must choose and install only one loot table setup at a time—either Vanilla or Enhanced. If you want to switch, you can replace the current files with the other set, but both cannot be active simultaneously.
For those exclusively seeking the loot table, we offer it as a standalone product: https://codefling.com/customizations/raidable-bases-loot-tables-pack
(Note: If you've purchased our Raidable Bases Mega Pack & Loot Tables (210 Bases) package, there is no need to buy this separately.)
WARNING: TWO DIFFERENT INSTALLATION METHODS
(PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS)
⚙️INSTALLATION GUIDE 1:
(If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases and loot tables—use the second installation guide instead.)
▶ Step 1: Place the Config File
From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory:
📁/serverfiles/oxide/config
▶ Step 2: Place the Bases
From the extracted ZIP files, locate the copypaste folder and move it to the following directory:
📁/serverfiles/oxide/data
▶ Step 3: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
▶ Step 4: Place the Profiles Folder
From the extracted ZIP files, locate the profiles folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Why Are Profiles Important?
The profiles folder contains crucial settings that allow you to:
✔️ Enable/disable the dome
✔️ Enable/disable NPCs
✔️ Adjust the number of lootable items
These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases.
⚡ I strongly recommend reviewing each difficulty setting (Easy to Nightmare) inside the profiles folder and adjusting them based on your needs.
▶ Step 5: Restart the plugin via RCON:
o.reload RaidableBases
⚙️INSTALLATION GUIDE 2:
(Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own 📁/oxide/data/RaidableBases/Profiles configurations.)
In this case, you only need to add the bases. To do this, use the following commands in RCON:
▶ Step 1:
You can add bases one by one or in bulk.
After executing the commands in RCON, the bases will be registered inside the Profiles configuration.
If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead.
A- Example RCON commands:
rb.config add "Easy Bases" fullwipedeasy1 rb.config add "Hard Bases" fullwipedhard1 B- Commands to Integrate Raid Bases in Bulk via RCON:
rb.config add "Easy Bases" fullwipedeasy1 fullwipedeasy2 fullwipedeasy3 fullwipedeasy4 fullwipedeasy5 fullwipedeasy6 fullwipedeasy7 fullwipedeasy8 fullwipedeasy9 fullwipedeasy10 fullwipedeasy11 fullwipedeasy12 fullwipedeasy13 fullwipedeasy14 fullwipedeasy15 fullwipedeasy16 fullwipedeasy17 fullwipedeasy18 fullwipedeasy19 fullwipedeasy20 fullwipedeasy21 fullwipedeasy22 fullwipedeasy23 fullwipedeasy24 fullwipedeasy25 fullwipedeasy26 fullwipedeasy27 fullwipedeasy28 fullwipedeasy29 fullwipedeasy30 fullwipedeasy31 fullwipedeasy32 fullwipedeasy33 fullwipedeasy34 fullwipedeasy35 fullwipedeasy36 fullwipedeasy37 fullwipedeasy38 fullwipedeasy39 fullwipedeasy40 fullwipedeasy41 fullwipedeasy42 fullwipedeasy43 fullwipedeasy44 fullwipedeasy45 fullwipedeasy46 fullwipedeasy47 fullwipedeasy48 fullwipedeasy49 fullwipedeasy50 fullwipedeasy51 fullwipedeasy52 fullwipedeasy53 fullwipedeasy54 fullwipedeasy55 fullwipedeasy56 fullwipedeasy57 fullwipedeasy58 fullwipedeasy59 fullwipedeasy60 fullwipedeasy61 fullwipedeasy62 fullwipedeasy63 fullwipedeasy64 fullwipedeasy65 fullwipedeasy66 fullwipedeasy67 fullwipedeasy68 fullwipedeasy69 fullwipedeasy70 rb.config add "Medium Bases" fullwipedmed1 fullwipedmed2 fullwipedmed3 fullwipedmed4 fullwipedmed5 fullwipedmed6 fullwipedmed7 fullwipedmed8 fullwipedmed9 fullwipedmed10 fullwipedmed11 fullwipedmed12 fullwipedmed13 fullwipedmed14 fullwipedmed15 fullwipedmed16 fullwipedmed17 fullwipedmed18 fullwipedmed19 fullwipedmed20 fullwipedmed21 fullwipedmed22 fullwipedmed23 fullwipedmed24 fullwipedmed25 fullwipedmed26 fullwipedmed27 fullwipedmed28 fullwipedmed29 fullwipedmed30 fullwipedmed31 fullwipedmed32 fullwipedmed33 fullwipedmed34 fullwipedmed35 fullwipedmed36 fullwipedmed37 fullwipedmed38 fullwipedmed39 fullwipedmed40 fullwipedmed41 fullwipedmed42 fullwipedmed43 fullwipedmed44 fullwipedmed45 fullwipedmed46 fullwipedmed47 fullwipedmed48 fullwipedmed49 fullwipedmed50 fullwipedmed51 fullwipedmed52 fullwipedmed53 fullwipedmed54 fullwipedmed55 fullwipedmed56 fullwipedmed57 fullwipedmed58 fullwipedmed59 fullwipedmed60 rb.config add "Hard Bases" fullwipedhard1 fullwipedhard2 fullwipedhard3 fullwipedhard4 fullwipedhard5 fullwipedhard6 fullwipedhard7 fullwipedhard8 fullwipedhard9 fullwipedhard10 fullwipedhard11 fullwipedhard12 fullwipedhard13 fullwipedhard14 fullwipedhard15 fullwipedhard16 fullwipedhard17 fullwipedhard18 fullwipedhard19 fullwipedhard20 fullwipedhard21 fullwipedhard22 fullwipedhard23 fullwipedhard24 fullwipedhard25 fullwipedhard26 fullwipedhard27 fullwipedhard28 fullwipedhard29 fullwipedhard30 fullwipedhard31 fullwipedhard32 fullwipedhard33 fullwipedhard34 fullwipedhard35 fullwipedhard36 fullwipedhard37 fullwipedhard38 fullwipedhard39 fullwipedhard40 fullwipedhard41 fullwipedhard42 fullwipedhard43 fullwipedhard44 fullwipedhard45 fullwipedhard46 fullwipedhard47 fullwipedhard48 fullwipedhard49 fullwipedhard50 fullwipedhard51 fullwipedhard52 fullwipedhard53 fullwipedhard54 fullwipedhard55 fullwipedhard56 fullwipedhard57 fullwipedhard58 fullwipedhard59 fullwipedhard60 rb.config add "Expert Bases" fullwipedexp1 fullwipedexp2 fullwipedexp3 fullwipedexp4 fullwipedexp5 fullwipedexp6 fullwipedexp7 fullwipedexp8 fullwipedexp9 fullwipedexp10 rb.config add "Nightmare Bases" fullwipednight1 fullwipednight2 fullwipednight3 fullwipednight4 fullwipednight5 fullwipednight6 fullwipednight7 fullwipednight8 fullwipednight9 fullwipednight10 ▶ Step 2: Place the Base_Loot Tables
From the extracted ZIP files, locate the Base_Loot folder and move it to the following directory:
📁/serverfiles/oxide/data/RaidableBases
Important: If there are any existing JSON files inside this folder that are not part of our loot tables, delete them to ensure proper functionality.
Choose between Vanilla or Enhanced loot tables based on your preference.
If the folder is named "Base_Loot (Enhanced loot)", remove the text in parentheses so that the correct folder name is simply: "Base_Loot" (Otherwise, the loot tables will not work properly.)
▶ Step 3: Restart the plugin via RCON:
o.reload RaidableBases
EXTRA IMPORTANT INFORMATIONS:
We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly.
For example, to enable the dome, follow the steps below:
Navigate to:
📁/oxide/data/RaidableBases/Profiles
Open the files inside the Profiles folder with a text editor.
Locate the following settings:
(This is already set to false because it is required for markers to appear on the map.)
"Spawn Silently (No Notification, No Dome, No Map Marker)": false,
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0,
Change the value from 0 to 5 as shown below:
"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,
Additionally, the loot amount for bases varies depending on the difficulty level (easy, medium, hard, expert, and nightmare). You can adjust this setting in the same Profiles location according to your needs:
"Amount Of Items To Spawn": 210, For example, in medium bases, this value is set to 210, which determines the total number of items that will appear in crates, furnaces, and the cupboard.
Our current configuration is specifically adjusted to prevent players from feeling overwhelmed by massive buildings right after a wipe. We have configured Maintained Events accordingly to ensure a balanced experience.
In our setup:
- Timed events and purchasable events are disabled.
- After a wipe, easy bases will start spawning 30 minutes later.
- Nightmare bases will begin spawning 48 hours (2 days) later.
Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore.
You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios.
Configuration Example: 📁/serverfiles/oxide/config
"Maintained Events": {
"Always Maintain Max Events": true,
"Max Maintained Events": 30,
"Enable X Hours After Wipe (0 = immediately)": {
"Easy": 0.5,
"Medium": 1.0,
"Hard": 3.0,
"Expert": 24.0,
"Nightmare": 48.0
All of our bases from Easy to Nightmare are equipped with turret protection.
If you do not want turrets to spawn in your raidable bases on your server, you can use the following method.
Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following:
"Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ],
If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you.
Thank you! ❤️
- #raid
- #raidable
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(and 50 more)
Tagged with:
- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
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- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
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- #build
- #builder
- #building
- #buildings
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- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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Battle Pass Reborn
📘 About Battle Pass Reborn
A modern battle pass system for Rust that adds progression, missions, and rewards to your server. Players complete a wide variety of tasks — from PvP and farming to building and crafting — and earn experience (XP) to unlock unique rewards at each level. The plugin is fully customizable and integrates seamlessly with your server’s economy and other popular plugins.
The plugin also supports a Premium Battle Pass, giving players access to exclusive rewards and accelerated progression. This not only increases player engagement but can also generate additional revenue for server owners through premium access sales.
⭐ Key Features
Fully customizable progression system — levels, XP, and rewards for completing missions. Configurable mission types — PvP, events, farming, crafting, and many other activities. Premium Battle Pass — exclusive rewards and faster progression for premium users. Flexible integration — works with server economy and other popular plugins. Increased player engagement — encourages activity and retention between wipes. Modern and polished UI/UX — intuitive interface for viewing levels, missions, and rewards.
🧭 Commands
/bp — opens the Battle Pass interface for the player (can be changed in the plugin config). /giveexp {steamid} {quantity} - adds the specified amount of XP to a player. /removeexp {steamid} {quantity} - removes the specified amount of XP from a player. /resetprogressall - resets the progress of all players on the server. /resetprogress {steamid} - resets the progress of a specific player.
🎯 Mission Types
Missions are loaded from a preset file (e.g., DefaultMissions.json) and can be customized with event types, conditions (e.g., item shortnames), target counts, and difficulties. XP rewards scale by difficulty (configurable: Easy=10, Medium=25, Hard=50).
extract: Gather/extract a resource (e.g., wood, stone). craft: Craft specific items. pickup: Pick up items (e.g., from ground or collectibles). loot: Loot a container (e.g., crates, barrels). kill: Kill entities (players, animals, scientists, helicopters, bradleys). build: Build structures. quest: Complete quests (from other plugins). growup: Grow and harvest plants. upgrade: Upgrade building blocks (e.g., wood to stone). fishcatch: Catch fish. heal: Use healing items (e.g., syringes). mlrsrocketfire: Fire MLRS rockets. itemuse: Use/consume items (e.g., food, medical). cardswipe: Swipe keycards. purchasing: Purchase items from NPCs/vending machines. hit_area (Head, Chest, Stomach, Arm, Hand, Leg, Foot): Hit specific body parts on players. kill_with_weapon: Kill using a specific weapon. recycling: Recycle items. gambling: Win in gambling (e.g., slots, wheels, cards; tracks deposits, wins, profits). enter_zone: Enter specific zones (via ZoneManager or similar). events: The plugin awards progress/XP in supported events. In mission presets you can specify conditions like "RaidableBase_Easy", "SpaceEvent", "ArmoredTrainEvent" etc.
🎪 Event Points Integration
Supported events:
Air Event Arctic Base Event Armored Train Event Boss Monster Caravan Event Convoy Event Dungeon Event Ferry Terminal Event (FerryEvent) Flying Cargo Event Gas Station Event GunGame Event Harbor Event Junkyard Event Paintball Event Plant Event (PowerPlantEvent) Raidable Bases Event (with difficulty modes: Easy, Medium, Hard, Expert, Nightmare) Satellite Dish Event (SatDishEvent) Shipwreck Event Space Event Sputnik Event Supermarket Event (MarketEvent) Survival Arena Event Triangulation Event Tugboat Pirates Event (Tugboat) Water Event Abandoned Base Event Airfield Event
🎁 Reward Types
Item Commands
⚙️ Configuration
Main settings — BattlePassReborn.json Mission settings — DefaultMissions.json Level and reward settings — LevelsList.json UI Settings — UI.json- #battlepass
- #battle pass
- (and 27 more)
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Roaming NPCs
Bring your Rust server to life with Roaming NPCs — AI bots that act just like real players. They gather, loot, and fight, making your server feel active and alive.
Features:
⚒️ Realistic AI Behavior
• NPCs roam the map and simulate player-like behavior.
• Customizable behaviour: friendly, aggressive, defensive
• Spawn bots on beaches or random points around the map.
• Random or custom names and appearances.
🌲 Resource Farming
• Bots harvest wood, stone, metal, and sulfur using tools like rocks, hatchets, or pickaxes.
• Automatically pick up nearby dropped resources, food, and more.
• Loot crates and barrels found across the map.
• Automatically equip better gear found during looting.
⚔️ Dynamic Combat
• Bots attack wild animals like wolves, bears, and boars.
• Uses ranged and melee weapons – from bows to rifle ak.
🎒 Spawn Loadouts
• Configure bot spawn kits – tools, weapons, clothes, and other.
• Choose whether bots spawn with kit or start with rock and torch.
⚙️ Customization
• Setup health, damage rates, respawn timers and other.
• Record your own voice phrases that bot will replay on some actions using voice chat.
• Define bot's behavior:
- Friendly (doesn't attack, runs away)
- Defensive (defends if attacked)
- Aggressive (attacks first)
📺 See It in Action! Watch the Video
⚠️ Don't forget to download data files that include default voice phrases for bots. You can find them here (put this folder in oxide/data)
📋 Commands (roamingnpcs.admin permission):
/rnpc vis - shows all RoamingNPC's bots /rnpc stashvis - shows all RoamingNPC's stashes /rnpc killall - kills all RoamingNPC's bots /rnpc tp - teleports all RoamingNPC's bots to you /rnpc totp - teleports you to closest RoamingNPC bot /rnpc init - clears all data and respawns bot (needs to be done after editing config)
/rnpc recvoice start - start recording /rnpc recvoice stop - stop recording /rnpc recvoice replay - listen to current recording (recording will be stopped) /rnpc recvoice save <file name> - save current recording /rnpc recvoice replay <file name> - listen to the recording from file /rnpc recvoice clear - clear current recording
📃 Configuration:
{ "Specify the ID of the bot generator (8 - 15)": 9, "Bots settings": { "bob_resources_farmer": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 100000000, "Bot name (leave empty for random)": "Bob", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 100.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Friendly", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.lumberjack", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": true, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": true, "Allow to loot barrels?": false, "Allow to loot road signs?": false, "Allow to pickup resources?": true, "Allow to pickup dropped items?": false, "Allow to loot containers?": false, "Allow to loot corpses?": false, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 128 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "john_looter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "John", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 120.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Defensive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.nomadsuit", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": true, "Allow to loot road signs?": true, "Allow to pickup resources?": true, "Allow to pickup dropped items?": true, "Allow to loot containers?": true, "Allow to loot corpses?": true, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": true, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "alfred_hunter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "Alfred", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 100.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 50.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Defensive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 10.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 1.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmatsuit.frontier", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": false, "Allow to loot road signs?": false, "Allow to pickup resources?": false, "Allow to pickup dropped items?": true, "Allow to loot containers?": false, "Allow to loot corpses?": false, "Allow to harvest corpses?": true, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": true, "Make melee weapons preferred for hunting?": false, "Maximum distance for attack from weapon": 25.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bow.hunting", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "1965232394", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "bandage", "Item skin": 0 }, "Amount of items to give when respawning": 1 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } }, "austin_fighter": { "Enable bot?": true, "Bot appearance (Use the id in the range of the specified number of digits for the bot ID generator or leave 0 for random appearance)": 0, "Bot name (leave empty for random)": "Austin", "Respawn timer (3 - 60 seconds)": 300.0, "Use for respawn a random place on the map? (false - will respawn on the beach)": false, "Maximum health": 120.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Bot behaviour - Aggressive, Friendly, Defensive": "Aggressive", "Controller setup": { "Brain timer tick (0.01 - 1)": 0.1, "Controls timer tick (0.01 - 1)": 0.5, "Accuracy of fire (lower is better)": 3.0, "Find entities radius": 30.0, "Movement speed (1 - 4)": 4, "Movement speed in water (1 - 4)": 2, "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 600.0, "Timer attempt to avoid obstacle if the bot does not reach the target route": 3.0, "Damage rate from water": 0.0, "Allowed distance to teleport if the bot does not reach the destination point within this distance (-1 - allowed for any distance)": 0.0, "Damage rate to NPC targets": 2.0, "Damage rate to animals": 2.0, "Damage rate to players": 0.8, "Damage rate from NPCs": 0.2, "Damage rate from animals": 0.2, "Damage rate from players": 0.8 }, "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": false, "List of items": [ { "Item shortname or ID": "hazmat.krieg", "Item skin": 0 } ] }, "Resource collection": { "Allow to gather wood?": false, "Allow to use fuel for chainsaw?": false, "Allow to mine ore?": false, "Allow to loot barrels?": true, "Allow to loot road signs?": false, "Allow to pickup resources?": false, "Allow to pickup dropped items?": true, "Allow to loot containers?": true, "Allow to loot corpses?": true, "Allow to harvest corpses?": false, "List of prefabs of corpses to harvest": [ "assets/rust.ai/agents/boar/boar.corpse.prefab", "polarbear.corpse", "bear.corpse", "stag.corpse", "wolf.corpse", "crocodile.corpse", "panther.corpse", "tiger.corpse", "chicken.corpse" ], "List of prefabs blocked for mining": [ "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree03.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtreeprefab.prefab", "assets/bundled/prefabs/autospawn/resource/vine_swinging/vineswingingtree02.prefab" ] }, "Fights with NPCs and players": { "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 1.0 }, "Animal hunting": { "Allow to hunt? (true - will attack animals even if they are not attacking)": false, "Make melee weapons preferred for hunting?": false, "Maximum distance for attack from weapon": 30.0, "Maximum distance for attack from melee": 2.0, "List of prefabs of animals to block hunting them": [] }, "Inventory overflow": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0, "Maximum amount to use (0 - without limit)": 10 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Maximum amount to use (0 - without limit)": 5, "Another container prefab (you can leave it empty)": "" } }, "Monuments visit setup": { "Amount of random positions to visit on monument": 5, "List of monument prefabs blocked for visiting": [] }, "Items for ore mining": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "jackhammer", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "diverpickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stone.pickaxe", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for tree gathering": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "chainsaw", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "lumberjack.hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "frontier_hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "hatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "stonehatchet", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "rock", "Item skin": 0 } } ] }, "Items for fights": { "Use ammo?": false, "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": false, "Allow to give item when respawning?": true, "Item": { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 } }, { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "krieg.chainsword", "Item skin": 0 } } ], "Amount of ammo to give for weapon if respawning is allowed": 300 }, "Items for harvesting animals": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "knife.skinning", "Item skin": 0 } } ] }, "Items for healing": { "List of items (in priority order)": [ { "Allow to create item if it is not in inventory?": true, "Allow to give item when respawning?": false, "Item": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Amount of items to give when respawning": 5 } ] }, "Voice phrases for different actions": { "Use voice phrases?": true, "Phrases for the Miner state": { "Phrases when picking up resources": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when picking up items": { "Phrases": [ "uinston/miner/pickup_collectable/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when gathering trees": { "Phrases": [ "uinston/miner/mining_tree/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when mining ore": { "Phrases": [ "uinston/miner/mining_ore/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting containers": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when breaking containers (barrels, signs and etc.)": { "Phrases": [ "uinston/miner/breaking/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when looting corpses": { "Phrases": [ "uinston/miner/looting/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when harvesting corpses": { "Phrases": [ "uinston/miner/butcher_corpse/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Hunter state": { "Phrases before starting to attack": { "Phrases": [ "uinston/hunter/start_attack/1", "uinston/hunter/start_attack/2" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Fight state": { "Phrases before starting to attack": { "Phrases": [ "uinston/attacker/start_attack/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot does not see the target": { "Phrases": [ "uinston/attacker/not_visible/1", "uinston/attacker/not_visible/2", "uinston/attacker/not_visible/3" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when the bot runs away from the attacker": { "Phrases": [ "uinston/attacker/run_away/1", "uinston/attacker/run_away/2", "uinston/attacker/run_away/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases for the Researcher state": { "Phrases before starting to move to the monument point": { "Phrases": [ "uinston/researcher/before_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when reaching the destination": { "Phrases": [ "uinston/researcher/after_move/1" ], "Chance of using phrases (% 0 - 100)": 30.0 } }, "Phrases when creating a container with resources": { "Phrases": [ "uinston/full_state/1", "uinston/full_state/2" ], "Chance of using phrases (% 0 - 100)": 30.0 }, "Phrases when healing": { "Phrases": [ "uinston/medical_state/1", "uinston/medical_state/2", "uinston/medical_state/3" ], "Chance of using phrases (% 0 - 100)": 30.0 } } } } }