ELF's Wishlist
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Extraction
In Extraction, players will not feel alone on your server, despite its size of 3500. In Extraction, players will find all the official Rust Monuments.
Extraction contains more than 300 construction zones, which are distributed across all the exits available on the map. In addition, these gigantic construction zones are equipped with electricity and water for each player.
When an exit is activated, an alarm sounds to alert other players that a player is about to leave the surface to access an area designed for better player safety.
- OFFER YOUR PLAYERS A BETTER PVP EXPERIENCE (Optional)
Extraction includes a prefab “Extraction-NoBuild” to block construction on the map surface and force players to build in areas located inside the exits. Follow these steps to block construction on the surface:
1- Include “Extraction-NoBuild.prefab” in the RustEdit “CustomPrefabs” folder.
2- Open the map in RustEdit.
3- In the list of prefabs, find and include “Extraction-NoBuild” in the map.
4- Place “Extraction-NoBuild” at the coordinates: X:0,000 - Y:390,431 - Z:0,000
5- Save the changes you have made.
- FEATURES
Size: 3500. Objects: 81002. Map protection plugin included. Editable map: Yes Profile Better Npc: Yes.
- CONTAINS ALL OFFICIAL MONUMENTS
- CUSTOM MONUMENTS
Five giant islands surround the map to support the Raidable Bases plugin.
Over 300 construction areas equipped with electricity and water.
Bunkers: Three types of mini-bunkers scattered throughout the map. Use grenades or explosives to open the door. Each bunker has its own color light to indicate its difficulty: green, blue, and red.
Trees with safe zones: These trees are scattered throughout the jungle area. Climb the stairs and access these safe zones to recycle, shop, and more.
Ammunition Tower: A giant tower where you will find ammunition and other resources inside.
C4 Tower: A giant tower where you will find C4 explosives and other resources inside.
Medical Tower: A giant tower where you will find medicine and other resources inside.
The Arecibo Observatory: Also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory located in Barrio Esperanza, Arecibo, Puerto Rico, owned by the US National Science Foundation (NSF).
Communications Center: Four giant towers where you will find all kinds of resources inside. Access from one tower to another via zip lines.
Helicopter Tower: A classic but modern tower for shooting combat helicopters. This tower is equipped to meet all your needs.
Train Stations: With a waiting room, loot, and NPCs, with secondary respawn on the railroad.
Crocodile Lakes: Do you like crocodiles? Visit these locations to see them, but don't disturb the crocodiles.
Green Exit: Access this exit using a button located in a booth.
The waiting time at this exit is 5 minutes. After 5 minutes, the player will be able to access the construction area.
Blue Exit: Access this exit using a blue card.
The waiting time at this exit is 3 minutes. After 3 minutes, the player can access the construction area.
Red Exit: Access to this exit is immediate and the player can access the construction area immediately.
- TIPS
Remove the “Extraction-NoBuild” prefab to allow players to build on the map surface. Have fun 🙂
- SUPPORT: https://discord.gg/ASxJynGndj
- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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TRAIN ARENA PVP
Friends, behold the "Train Arena," a revolutionary prefab design blending industrial grit with tactical complexity! This isn't just scenery; it's a dynamic battleground built around the power of the railway. Imagine massive, modular train cars repurposed into a gauntlet of steel.
Our core feature is the interconnected design. Navigate through a network of passages and platforms integrated throughout the structure—tight, strategic paths perfect for tactical movement, flanking maneuvers, or quick repositioning. The sounds of combat echo off the metal walls while players outmaneuver their opponents.
But the strategy runs deeper. The arena incorporates an intricate, cargo-themed area. Crates, containers, and elevated catwalks provide essential cover and multiple sightlines. Players must adapt to close-quarters combat inside the cars and calculated long-range engagements across the loading bay.
This prefab demands situational awareness. Will you control the high ground of the cargo bay, skillfully navigate the internal passages, or hold the line within the tight confines of a passenger car? The "Train Arena" transforms every match into a high-stakes kinetic challenge. Deploy the asset and dominate the tracks
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counter strike arena pvp
The CS 1.6 Assault prefab is a compact and optimized version of the classic de_assault map, redesigned specifically for arena-style PvP gameplay. This prefab focuses on fast-paced combat and balanced engagements, removing unnecessary areas to create a tighter, more competitive layout. Players spawn in mirrored zones with immediate access to cover, vantage points, and weapon pickup spots, encouraging quick decision-making and aggressive tactics. The central warehouse remains the focal point, offering multiple routes for flanking and ambushes while maintaining clear lines of sight for snipers and rifle users. Lighting and textures are fine-tuned to preserve the classic Counter-Strike 1.6 atmosphere while improving visibility and performance. Ideal for small teams or one-on-one duels, the Assault arena prefab delivers an intense, skill-based experience that captures the essence of old-school CS combat within a modernized, arena-ready environment designed for training, tournaments, and casual competitive play.
MUST BE PLACED ON FLAT SURFACE
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Missile Silo Event
This plugin spawns a tank, lots of turrets, lots of NPCs, and locked crates on the Missile Silo monument
Supports the PveMode plugin!
Chat and console commands:
- siloeventstart
- siloeventstop
Before you upgrade from 2.1.5 to 3.0, delete the old config file!!
Contact:
Discord: https://discord.gg/C5CehdJMdK
Test Rust server: 213.181.206.21:27194
Hooks:
void OnMissileSiloEventStart();
void OnMissileSiloEventStop();
Config:
{ "Version": { "Major": 3, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Spawn the helicopter?": true, "Messages setting": { "Message before the event starts.": "Everyone be careful, the <color=#ff0000>Missile Silo Event</color> is about to start.", "Warning message before the event stop.": "The <color=#ff0000>Missile Silo Event</color> will end soon!!", "Message when someone event owner": "Someone has become the owner of <color=#ff0000>Missile Silo Event</color>.", "Start message": "<color=#ff0000>Missile Silo Event</color> has started!!", "Stop message": "<color=#ff0000>Missile Silo Event</color> end!", "Map marker name": "Missile Silo Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3, "Number of Npc spawning from Bradely": 3 }, "AutoTurret setting": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-18.234, 0.775, -17.476)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(-21.696, 0.775, -17.690)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(13.769, 0.775, 24.758)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(10.544, 0.775, 33.744)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-19.577, 0.775, -24.315)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(11.290, 0.775, 27.339)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-23.975, 0.775, -26.082)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(16.124, 0.775, 33.195)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Ground Npcs settings outside": { "Minimum": 12, "Maximum": 15, "List of position": [ "(-12.489, 0.355, 6.207)", "(-13.954, 0.355, -5.113)", "(-11.014, 0.355, -12.386)", "(6.459, 0.252, -13.555)", "(16.419, 0.355, -4.378)", "(14.382, 0.264, 7.947)", "(4.066, 0.355, 14.653)" ], "NPCs setting": { "Name": "Silo Guard", "Health": 250.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 1.5, "Sense Range": 60.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.8, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hazmatsuit_scientist_nvgm", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0, "Bradley": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
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HardCore Oil Rig Event
This event is the most difficult event on the oil rig. This is ensured by turret's, bradley, patrol helicopter, and respawning NPCs. The mission is to find the codes for the two doors and call Cargo. The event ends when all locked crates on Cargo have been looted.
Tip: The first code is in the locked crate on the helipad. The second code is in a helicopter crate behind the garage door.
Np Permission.
Server Console Commands:
hcoestart hcoestop Contact:
Discord: https://discord.gg/C5CehdJMdK
Test Rust server: 212.73.137.3:27194
Hook:
void OnHCOilrigEventStart() void OnHCOilRigEventStop() Video:
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 6 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Enabled on silent mode (No messages, no marker)?!": false, "Map marker name": "HardCore OilRig Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 }, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Sheetmetal doors SkinID on the cargo": 3088355400, "Garage door SkinID on the OilRig": 3527077202, "Sheetmetal doubledoor SkinID on the oilrig": 2817178597, "AutoTurret setting on the oilrig": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "AutoTurret setting on the cargo": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3, "Number of Npc spawning from Bradely": 3 }, "List of lootable crates on Oilrig": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(11.584, 24.032, 2.267)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(22.996, 19.543, 3.315)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(19.982, 28.546, -7.443)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(9.215, 28.536, 7.118)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "List of lootable crates on Cargo": [ { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(0, 9.500, 71.734)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-8.524, 0.500, 37.519)", "Rotation": "(0, 90, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-1.817, 0.500, -4.039)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(7.095, 6.500, -2.940)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": true, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "diesel_barrel", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Npcs settings on the Oilrig": { "Minimum": 8, "Maximum": 8, "List of position": [ "(4.414, 27.020, 5.130)", "(0.400, 27.020, -4.115)", "(27.759, 27.021, -34.864)", "(12.133, 22.520, -31.684)", "(24.314, 22.520, -0.799)", "(6.012, 22.488, 7.338)", "(-3.402, 22.520, -15.901)", "(13.935, 18.020, -38.237)", "(18.418, 18.020, 2.229)", "(0.192, 18.020, 1.720)" ], "NPCs setting": [ { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 3045043901 }, { "ShortName": "pants", "SkinID (0 - default)": 915346906 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3044969914 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3045043722 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3045043574 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "attire.banditguard", "SkinID (0 - default)": 0 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "hazmatsuit_scientist_peacekeeper", "SkinID (0 - default)": 0 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "hazmatsuit", "SkinID (0 - default)": 0 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "scientistsuit_heavy", "SkinID (0 - default)": 0 } ] }, { "Name": "OilRig Guard", "Health": 250.0, "Scale damage": 0.6, "Wear items": [ { "ShortName": "hazmatsuit_scientist_nvgm", "SkinID (0 - default)": 0 } ] } ] }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } } Lang File:
{ "Prefix": "<color=#ff0000>HardCore OilRig Event</color>", "WarnStart": "Everyone be careful, the event is about to start.", "WarnStop": "The event will end soon!!", "Start": "has started!!", "Stop": "end!", "Code": "Find the code!", "DoorUnlock": "Opened the doors of at the event", "CallCargo": "Call the Cargo of at the event", "PveModeOwner": "has become the owner of event", "WarnStartNearbyPlayer": "Leave the OilRig area! The HardCore OilRig Event is about to begin!" }