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  1. More information about "Heavy Rig"

    $20.00 $10.00

    Heavy Rig

    HeavyRig is a event plugin that adds PushButton's to the oilrigs and a special Card to activate a wave of heavy scientist to come to Oil Rig
    Normal Mode: ------------ Large Oilrig 4 extra Hack Crates 55 Heavy Scientists Small Oilrig 2 Extra Hack Crates 18 Heavy Scientists Hard Mode Wave Card in one of the extra crates ----------- Hard Mode: ----------- Normal mode Hack Cycle Adds 3 extra events on 50% , 25% and 10% left on main Crate timer Extreme Mode Wave Card in one of the extra crates ------------- Extreme Mode: ------------- Normal Mode Hack Cycle Adds 2 more Hack Crates to hack Cycle Adds 5 extra events on 50% , 37.5% , 25% , 17.5% and 10% left on main Crate timer ------------- Extra Events: ------------- 1. Extra Heavy Scientists comming in with CH47 2. Radiation attack with F15 3. Patrol Helicopter Attacking Oilrig top deck 4. 30 MLRS rocket attack on Oilrig top deck 5. Bradley APC spawn on Helipad  
    Card need to be in   Inventory to use button   or swipe red room with card to activate event Button Press for Wave event needs to happen before hacking main crate  
    NormalCard = 3431997187 HardCard = 3431996394 Both still the redcard prefab for the servers that uses a GUI Shop  
    Console Commands
    givecard <Steamid> // gives player a Normal Wave Card givehardcard <Steamid> // gives player a Hard Wave Card giveextremecard <Steamid> // gives player a Extreme wave card  
    Chat Commands
    /hrconfig --- alows player to access config with ingame and do changes without reloading plugin(Admin only)  
    Config
    { "Enable HardMode mode?": true, "Enable Card spawn?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 10.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 20.0 } ], "Card Name": "Normal Wave Card", "Hard Card Name": "Hard Wave Card", "Extreme Card Name": "Extreme Wave Card", "Remove Npc Corpses?": true, "Presentage chance to drop loot bag?": 40.0, "Remove Heavy Scientists after Oilrig reset?": false, "Use Extra Loot System?": true, "Spawn HardCard In Normal Mode only?": true, "Spawn Cards in ExtraLoot?": true, "Use Extra Loot only in HardMode?": true, "Set all crate to Extra Loot? (False will pick one)": false, "Only use Extra Loot On Large OilRig?": true, "Extra Events Config": { "Mlrsrocketamount": 30 }, "Hard Mode Extra Loot Table": [ { "Short Prefab Name": "scrap", "Minimum Amount": 500, "Maximum Amount": 1500, "Skin ID": 0, "Chance": 75 }, { "Short Prefab Name": "ammo.rocket.basic", "Minimum Amount": 2, "Maximum Amount": 4, "Skin ID": 0, "Chance": 20 } ], "Extreme Mode Extra Loot Table": [ { "Short Prefab Name": "explosive.timed", "Minimum Amount": 5, "Maximum Amount": 10, "Skin ID": 0, "Chance": 15 }, { "Short Prefab Name": "m249", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0, "Chance": 10 }, { "Short Prefab Name": "l96", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0, "Chance": 10 } ] } Lang file
    { "CrateNotReady": "Main Crate not Active or Hacked", "ActivateEvent": "A Player Activated the Wave Event at :", "ActivateEventPlayerMessage": "You have 5min's to hack main crate , or event will fail", "EventActiveMessage": "Event already running", "Rad": "WARNING !!!! Incoming Radiation!!", "Heavy": "WARNING !!!! Incoming Heavy Scientists!!", "Patrol": "WARNING !!!! Incoming Patrol Helicopter!!", "Mlrs": "WARNING !!!! Incoming MLRS Rockets!!", "Bradley": "WARNING !!!! Incoming Bradley spawn on PAD!!" }  
    Developer API
    void HeavyOilRigWaveEventStarted(bool hardmode, bool extrememode,Vector3 monumentpos)  void HeavyOilRigWaveEventStopped()  
    Credit
    Thanks to @Chill Roleplay  and Chill Roleplay Server for the Avatar
     
    Quick show and tell
    New hardmode addon . my server first attempt
     
     
  2. More information about "Shipping Containers"

    $5.00

    Shipping Containers

    Spawns shipping containers on the beaches around the map with loot crates inside them and barrels around them. Beaches on Rust are currently pretty bare and now with this plugin players can farm the coast and get some worthy loot, this will also help solo players or small teams on high pop servers farm more.

    If you cannot afford to pay for this plugin wishlist it and send me a message asking for it and I will give it to you for free.

    Configuration:
    { "Max Amount Of Containers": 30, "Space Between Containers": 165.0, "Respawn Timer (Seconds)": 480.0, "Max Respawn Attempts (-1 for infinite)": 3, "Force Loot Respawn After Last Attempt": false, "Prevent Loot Respawn If Player Nearby": true, "Prevent Building Near Containers": true, "Prevent Building Radius": 25.0, "Disable Radiation": true, "Save Locations": true, "Crates and Barrels": [ { "Prefab Paths": [ "assets/bundled/prefabs/radtown/crate_normal.prefab" ], "Spawn Chance (%)": 100, "Position": { "x": -3.8, "y": 0.25, "z": 0.3 }, "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": 3.8, "y": 0.25, "z": 0.3 }, "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/oil_barrel.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": -3.8, "y": 0.0, "z": 2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/loot_barrel_1.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": -3.8, "y": 0.0, "z": -2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/radtown/loot_barrel_2.prefab" ], "Spawn Chance (%)": 50, "Position": { "x": 3.8, "y": 0.0, "z": 2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Prefab Paths": [ "assets/bundled/prefabs/static/hobobarrel_static.prefab" ], "Spawn Chance (%)": 100, "Position": { "x": 3.8, "y": 0.0, "z": -2.5 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }  
     
  3. More information about "Storage Auctions"

    $14.99

    Storage Auctions

    Storage Auctions :  Players can attend randomly spawned storage auction events to view the contents and place bids to win the contents of the storage units.
    Overview:
    - Fully customizable loot tables for each type of container (boxes,lockers,bbq's,chem bench, fridges etc..)    Currently the loot tables are customized to suit container so the locker has armour/clothes, furnaces have metals/sulfur, fridge has food products etc.. - Currency used for auctions can be Scrap, Economics, SRP or any ingame item your server holds as valuable. - Protection bubble to allow players to bid safely without being killed or attacked during event - Owner can choose wether players can Teleport to events or will have to travel by thier own means - Server Owner can Blacklist players from participating in auction events if the need arises - Events will be marked on players maps - On a player winning the bid, the locks will unlock only for the winner Create your own Storage Unit prefabs using CopyPaste:
    Using CopyPaste you can create as many Storage Unit events in your own style you like, all you need to do is place the saved prefabs name into Storage Auctions config along
    with the others in order for it to become apart of the randomly selected prefab to spawn! Make sure to place keylocks onto containers and doors to prevent theft!

     
    Chat Commands:
    - "/blacklist [players username]" - Allows Server Owner to prevent players from bidding at auctions   - "/tpstorage" - IF set to TRUE, allows players to Teleport to the event without the need to travel - "/auction" - Players that want to place bids can do so via the CUI and bid against each other live. - "/testauction  [filename]" - Allows Server Owner to force a random event to spawn -"/clearauction" - Allows Server Owner to wipe the map of any events currently happening -"/clearbubble" - Allows Server Owner to clear any protection bubbles for events  
    Config Access:
    Change these variables to desired amounts for a more personalised experience.

     
    CopyPaste JSON files: Please place the json files that come with this plugin into your DATA file for CopyPaste no your server.
     
    Discord - Nferno#7163
  4. More information about "Bank Heist"

    $10.00

    Bank Heist

    Spawns custom bank hesits at  specified locations.
    Optional Plugins
    Kits umod
    Part 1: Optional Bank Prefab Setup
    Part 2: Bank Plugin Setup
    Custom Prefabs:
    Prefab name should be labled as "bankheist" or "bankheist_1" for multiple banks.
    Permission
    bankheist.manage // Allow admins to setup bank events bankheist.worker // Stop guards attacking bank workers Commands
    1. /bse <type>, spawn prefab entity of type for setup 2. /blp create|remove|update <profile-name>, manage bank loot profiles 3. /bgp create|remove|update|stationary <profile-name>, manage bank guard profiles 4. /bdp create|remove|update <profile-name>, manage bank door profiles 5. /bhm create|remove <bank-name>, create or remove a bank 6. /bhm parent <bank-name> <monument-name>, setup a parent monument for the bank 7. /bhm <guard|loot|door> profile <bank-name> <id> <profile-name>, setup profile for a door or loot to use 8. /bhm <guard|loot|door> remove <bank-name> <id>, remove entity from a specified bank 9. /bhm <guard|loot|door> create <bank-name>, create entity for the specified bank 10. /bhm mmr <bank-name> <radius>, map marker radius 11. /bhm pdr <bank-name> <radius>, player detection radius 12. /bhm tbr <bank-name> <seconds>, seconds before bank will reset 13. /bhm ato <bank-name> <seconds>, seconds before alarm will disable 0 = until bank reset 14. /bhm debug <bank-name> <option>, enable debug information options: loot, door, guard, info, everything 15. /bhm monuments Data
    { "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": "loot1", "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "guard1", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "guard1", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "guard1", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "guard1", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } Loot Profiles Example
    { "ProfileEntries": { "loot1": { "MinItems": 2, "MaxItems": 5, "SkinId": 0, "HackableSeconds": 60.0, "LootItems": [ { "Shortname": "shotgun.m4", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.m39", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.semiauto", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "military flamethrower", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "weapon.mod.extendedmags", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.2", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.thompson", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "homingmissile.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.bolt", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.l96", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "ammo.rocket.basic", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.hv", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rifle.explosive", "ItemName": null, "SkinID": 0, "MinAmount": 1000, "MaxAmount": 1000, "IsBlueprint": false }, { "Shortname": "ammo.rocket.mlrs", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.fire", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "submarine.torpedo.straight", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "rifle.ak", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "hmlmg", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.mp5", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.sks", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rocket.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "lmg.m249", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false } ] } } } Door Profiles Example
    { "ProfileEntries": { "door1": { "Health": 10000.0, "SkinId": 0 } } } Guard Profiles Example
    { "ProfileEntries": { "guard1": { "Name": "Bank Guard", "WearItems": [ { "ShortName": "metal.facemask", "SkinID": 0 }, { "ShortName": "metal.plate.torso", "SkinID": 0 }, { "ShortName": "roadsign.kilt", "SkinID": 0 }, { "ShortName": "hoodie", "SkinID": 0 }, { "ShortName": "pants", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [ "weapon.mod.holosight", "weapon.mod.lasersight" ], "Ammo": "ammo.rifle" } ], "Kit": "", "Health": 250.0, "RoamRange": 5.0, "ChaseRange": 25.0, "SenseRange": 75.0, "ListenRange": 37.5, "AttackRangeMultiplier": 8.0, "CheckVisionCone": false, "VisionCone": 180.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "TurretDamageScale": 0.25, "AimConeScale": 0.35, "DisableRadio": false, "CanRunAwayWater": true, "CanSleep": false, "SleepDistance": 0.0, "Speed": 8.5, "HomePosition": "", "MemoryDuration": 30.0, "Stationary": true, "UseUnderGround": false } } } Configuration
    { "enable notifications": true, "enable visible bubble": true, "enable visible marker": true, "enable alarm trigger": true, "enable eliminate guards": true, "enable zone messages": true, "prevent worker looting bank": false, "prevent teleport from bank": false, "blocked zone commands": [], "spawnable prefabs": { "garage-door": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "vault-door": "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab", "toptier-door": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab", "toptier-d-door": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "hackable-crate": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "elite-crate": "assets/bundled/prefabs/radtown/crate_elite.prefab", "crate-normal": "assets/bundled/prefabs/radtown/crate_normal.prefab", "crate-normal_2": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } }  
     
  5. More information about "Jungle Retreat | 4K MAP"

    $49.90 $43.41

    Jungle Retreat | 4K MAP

    Jungle Retreat is a 4000-sized map that is perfect for both PvE and PvP servers. It is compatible with a wide range of plugins and includes bot settings for BetterNpc. The map features a station for Train Homes and numerous locations, including raid islands for the raidable bases plugin.
    The map's optimization is impressive, with a total of only 35k prefabs. It offers custom building locations and unique monuments, including a large underwater lab. Most of the rocks are hand-crafted, enhancing their appearance significantly. Custom road junctions and a double-track surface railway with one entrance to the metro and separate branches for spawn trains are also included. Inside the island, all water is fresh, making it ideal for player farming. The beautiful landscape of the map provides stunning views for players at every turn.
     
    FEATURES
    Map size: 4000; Prefab count: ~35k; Most of the rocks are hand-crafted, which makes them look much better. Compatible with BetterNPC plugins (Config for bots in the file),  Train Homes and Raidable bases; Underground railway; Custom road junctions; Double-track surface railway with 1 entrance to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; Custom building sites (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms; Custom raid islands. CUSTOM MONUMENTS
    Bunker; Military Camp; Destroyed Satellite Dish; Nuclear Ship; Abandoned Military Pass; Military Pass; Military Base; Crash Site; A lots custom places to build a base. ( "X"/"XU"  on map  ); Custom raid islands; Underwater farm zones ( "O" on map ). FACEPUNCH MONUMENTS
    Combined Outpost; Harbour (2/2); Ferry Terminal; Jungle Ziggurat; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. My Discord: shemov
    A password is attached to the map.  You can edit it.
1.8m

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