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Showing results for tags 'iqsystem'.
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Version 1.0.0
34 downloads
IQTravellingVendor - an excellent addition to your server! Allows complete customization of sales with a wandering vendor! It's suitable for all types of servers! Configure the wandering vendor as you wish and set pricing policies tailored to your server! List of features: Presets: Create an unlimited number of different presets for the vendor and specify their random appearance! This allows you to configure vendors such as weapons or clothing vendors with specific chances using the configuration! Dynamic Pricing: You can create and specify pricing for each item separately in each preset, controlling both low and high prices, including the chance and price range! Item Restocking: Control when and how much the vendor restocks items, in case they are all purchased! The plugin controls all trading parameters of the wandering vendor! It applies only to the wandering vendor and does not affect other shops. The memo* - Alas, at the moment the merchant does not support the sale/purchase of custom items with SkinID If the developers add this functionality, it will also appear in the plugin! Configuration : { "Random presets configuration for spawning [PresetKey] = Chance (0-100)": { "RESOURCE_VENDOR": 70, "ATTIRE_VENDOR": 30, "TOOLS_VENDOR": 20, "WEAPON_VENDOR": 10 }, "Presets for the travelling vendor [UniquePresetKey] = Configuration": { "WEAPON_VENDOR": { "Configuration of items for sale and their prices": [ { "Item for sale": { "Item for sale": { "ShortName": "minigun", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 999 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "military flamethrower", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 799 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rocket.launcher", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 599 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "lmg.m249", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 499 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rifle.lr300", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 399 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } }, { "Item for sale": { "Item for sale": { "ShortName": "rifle.m39", "Amount": 1 }, "Stock replenishment settings": { "Amount to replenish per N time": 1, "Time (seconds) for replenishing N amount of goods": 1200 } }, "Item price": { "Item price": { "ShortName": "scrap", "Amount": 299 }, "Additional pricing configuration": { "Use random price range (true - yes/false - no)": false, "Very low price chance for item (higher values increase the chance of item being at a very low price) (0-100)": 50, "Range of inflated prices for item": { "Minimum price for inflated price": 20, "Maximum price for inflated price": 30 }, "Range of discounted prices for item": { "Minimum price for discounted price": 5, "Maximum price for discounted price": 10 } } } } ] }, } }$9.49- 23 comments
- 1 review
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- 5
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- #travelvendor
- #travels
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(and 7 more)
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Version 1.2.5
71 downloads
IQVehicleTurbo is a plugin for RUST servers that adds turbo acceleration with visual effects for cars and bikes. This plugin not only enhances the gaming experience but also offers extensive monetization opportunities for your server, allowing you to create various settings based on privileges! Visual effects were given special attention, with detailed glowing and fading effects during turbo activation! Allows you to rev the turbo from a standstill. To use the turbo, press "SHIFT" while driving. Players will receive an on-screen notification when they get into a vehicle with turbo capabilities. Features: NEW! Versatility : Supports the ability to install turbines on players' helicopters and boats Acceleration: The acceleration system during turbo operation is detailed, allowing you to configure both the initial "burst" from a standstill and the acceleration multiplier while driving! The fuel consumption system during acceleration is well thought out, allowing you to adjust the fuel usage multipliers during turbo use! The damage system during acceleration is adjustable as a percentage for each permission level! Visual Effects: There are visual effects of flames and burning for the turbo, which will glow from the inside during use, indicating high internal heat. This small visual effect makes a big impression, especially at night! The turbos are also displayed on the vehicle when a player with permission is driving it, allowing players to stand out and add colorful elements to their transport! Permissions Settings: Create unique presets for different groups of players based on permissions. This allows you to customize turbo parameters for various categories of users, offering extensive opportunities for personalization and monetization. Flexibility and Versatility: IQVehicleTurbo is perfect for any server and any theme. Regardless of your server's style or usage type! This plugin fits seamlessly into both classic and fun servers! You can use this plugin for events or on a permanent basis, making it completely versatile! Attention to Detail: Numerous small features are included, such as the ability to "rev" the turbine from a standstill, a prohibition on using the turbine and acceleration while the vehicle is "airborne" to prevent players from exploiting the turbines, damage application, and much more! In the screenshots section, you can see images of the turbine's visual effects and how they look. Configuration: { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.5, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }$9.69- 9 comments
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- 4
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- #bikes
- #modularcar
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Version 1.2.1
6 downloads
IQHandFight – Melee Combat System for RUST! Add a new combat mechanic for your players! Melee combat is a great addition to RUST, and your players will love it! Plugin Installation: When downloading the resource, you receive an archive containing the plugins and data folders. - Move the file from the "data" folder strictly to the path as in the archive: oxide/data/IQSystem/IQHandFight. - If any of these files are missing on your server, create them manually. - Move IQHandFight.cs from the "plugins" folder strictly to the path as in the archive: oxide/plugins. Note for users using the "Web File Editor" on hosting services: Before transferring files, extract the archive to a convenient location on your device and then transfer the files from there. Feature List: Knockout: The ability to knock out a player, causing them to fall to the ground! This feature can be configured in the settings. Damage System: Random Damage Distribution: Each hit deals random damage within a specified range, adding dynamism and unpredictability to combat. Reverse Damage: When attacking, the player also receives slight damage — punches cause minor self-inflicted damage. Bleeding Effect: Each hit causes minor bleeding that accumulates over time, intensifying combat dynamics and adding an element of unpredictability. Jump Attack: If a player strikes while jumping, they deal slightly increased damage. Visual and Sound Effects: Each hit is accompanied by a variety of visual and sound effects, enhancing the combat experience and making fights more immersive. Stamina System: Each attack consumes a certain amount of stamina. When fully depleted, the player cannot attack and must rest. Stamina regenerates progressively — the less active the player is in combat, the faster it recovers. The stamina system has three different UI placements, which can be adjusted in the configuration. Who Can Be Attacked: Players can land hits on: Players, NPCs, Animals, Barrels Animal Harvesting: The plugin supports harvesting animals with bare hands. While it provides only a small portion of resources, it still allows players to gather materials even without tools! Weapon Disarm System: This feature allows players to knock weapons out of the hands of opponents, including both other players and NPCs. This mechanic introduces an element of surprise and opens up new tactical opportunities in combat. The chance of disarming an opponent and the ability to enable or disable this feature are fully configurable. Configuration : { "Use in-game chat notification to inform the player about melee combat [true - yes/false - no]": true, "Enable the ability to gather animals using hands [true - yes/false - no]": false, "Knockout settings": { "Enable knockout feature [true - yes/false - no] (Ragdolls must be enabled on the server)": true, "Chance to knock out the player": 10.0, "Minimum opponent HP required to activate knockout": 50 }, "Stamina settings for strikes": { "Enable `Stamina for strikes` [true - yes/false - no]": true, "Maximum stamina amount": 100, "Amount of stamina consumed per strike": 10, "Specify the UI type for `Stamina`. 0 - Above slots, 1 - Below `Satiety`, 2 - Below `Satiety` full width": 2 }, "Settings for disarming a player's weapon": { "Enable `Ability to disarm an opponent's weapon` [true - yes/false - no]": false, "Chance to disarm a weapon per strike": 5.5 }, "Settings for disarming an NPC's weapon": { "Enable `Ability to disarm an opponent's weapon` [true - yes/false - no]": false, "Chance to disarm a weapon per strike": 5.5 }, "Settings for integration with IQChat": { "IQChat: Prefix": "[<color=#1F6BA0>IQHandFight</color>]\n", "IQChat: Avatar [Steam64ID]": "0" }, "Damage Setting": { "Additional damage while jumping": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 2.5 }, "Damage when hitting a player": { "Minimum damage per hit": 1.0, "Maximum damage per hit": 10.0 }, "Damage when hitting an NPC": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Damage when hitting animals": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Damage when hitting barrels": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Setting up counter damage per hit": { "Counter damage for a hit": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 3.0 }, "Additional counter damage for a hit while jumping": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 1.0 } } } }$9.99- 5 comments
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- 2
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- #handfight
- #hand
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