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Showing results for tags 'gamemode'.
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Version 1.2.92
117 downloads
Integrate a complete tier/stage system into your mod server. Or just set up a new server with this game mode. By default the plugin will generate 4 Tiers, but you can create all the tiers you consider necessary and configure each tier to your liking. 1 Tier for each day? You can do it. I know, the price of this plugin may seem expensive. But it’s several weeks of work on the development of the plugin + all the time I’ll have to spend maintaining it. Below I will show you all the features that are included. Features GUI Screen Counter: It shows in the upper left part of the screen a counter with the current tier and time left for the tier to change. Windows Info: Turns the use of the information display on or off. You can block it completely or simply block the information of the next tiers from being consulted. Alert Modal: Enable or disable the plugin’s modal alerts that will notify players of blocked things. Alert Modal Changue Tier: Enable or disable modal alerts when changing tiers. Alert Modal Events: Enable or disable modal alerts when spawning or a server event occurs. Example when an airdrop comes out, the cargoship appears or the oil rig respawns. Custom Alert Modal: Activate or deactivate custom modal alerts that you can perform from the /tieralert msg command. MESSAGES Chat: Notifies by chat of the warnings of the server alerts. Welcome Message Chat: Welcome message in chat when a player connects explaining that they are on a server with Tiers Mode enabled. Discord Messages: Notify on Discord, using the Discord Messages plugin when a Wipe is started or a Tier is changed. OPTIMIZATION Hooks: The plugin contains more than 14 oxide hooks for the operation of all features. That is why optimization has been taken care of in the use of each hook. Likewise, those features that are deactivated in each tier and their corresponding hooks are not necessary to work will be automatically deactivated. LOCKED OBJECT EDITING INTERFACE The plugin has an administrative command /tier edit to edit the objects that will be locked by each tier in an intuitive and easy way. This way you won’t have to search for the name of the object and add it to the config. Tiers Features TIER CONFIG Tier Name: Sets the name of the Tier to be displayed. Tier Icon URL: Set a URL with the image of the Tier. Tier Color: Set a color to customize the tier. Duration of the tier in Minutes: Sets the duration of the tier in minutes. If you want it to last an hour you will have to specify 60 minutes. If you want it to be 1 day, 24h = 1440. BUILDING Cupboards: You can set a maximum of curpboards per player or leave it unlimited. Cupboards Alerts: Destruction alert system. When a player breaks another player’s locker, the server can be notified. (As long as it is configured like this) Maximum Upgrade Level: Sets the maximum upgrade level in each tier. WORKBENCH Research from Workbench: Allow or block research from the workbench depending on the tier. Place All Workbench: Allow or block placement of all Workbenchs or just the Workbenches you specify. EVENTS You will be able to activate or deactivate the automatic events of the Server according to the tier. For example: You will be able to disable the cargoship in the first tier. The events that you can configure are: Cargoship. Oil Rig. Chinook. Patrol Helicopter. Aidrop. Bradley APC. SELLERS You can activate or deactivate the different vendors on the map. As well as vending machines and the use of drones. Helicopter Sale. Boat Sales. Horse Sales. Use of Drones. Use of Public Vending Machine (Rads). SPAWNS Spawn Cards: Adjust the spawn of access cards. You can make only the green card appear in the first eras and as it progresses, the blue and red cards appear. Spawn Vehicles (Cars): Configure if you want cars to spawn around the map. You can specify the number of modules that can appear. For example: Make that in the first tier no cars come out, but in the second only cars of 2 modules come out and in the third tier that they come out of 3 modules. Use Vehicle MLRS: Allows or not, to use the MLRS vehicle. Use Vehicle Workcart: Allows or not, to use the Workcart. Use Vehicle Locomotive: Allows or not, to use the Locomotive. SPEED Crafting Rate: As the tiers progress, you can configure the crafting time to be faster, or always leave it vanilla. Research Seconds: As the tiers progress, you can configure the research time to be faster or leave it vanilla. You can also make it last longer than vanilla. Recycler Seconds: As the tiers progress, you can configure the recycling time to be faster or leave it vanilla. You can also make it last longer than vanilla. Gather System:A complete Gather system is integrated so that depending on the tier you can configure it in a different way. In this way the first tier can be vanilla and as you advance from tier the farming ratio will go up. Of course, if you activate it, make sure that you do not use any other similar plugin for this. You can configure the following parameters: Dispenser Gather. Dispenser Bonus. Collectible Pickup. Growable Gathered. Survey Gather. Quarry Gather. Excavator Gather. BLOCK Items lock Craft: Blocks the ability to craft items that are locked in the current tier. List of Blocked Items: You can easily edit the locked items in each tier with the /tier edit command. Deployable lock without Building Permissions: Blocks the ability to place certain items if the player does not have locker permission. Ideal to prevent players from placing certain items anywhere on the map. EXECUTION COMMANDS You will be able to set your own commands that will be executed when the tier loads. Both in tier changes, and in server restarts. Ideal for disabling certain plugins up to a certain tier. Or to execute another plugin’s command to trigger an event. Or any other idea you can think of. Permissions tiersmode.admin With this permission you will be able to use the /tier edit command and the /tieralert command. Do not grant this permission to players. tiersmode.bypass.use_workcart and tiersmode.bypass.use_locomotive Permission to bypass Workcart and Locomotive usage lock. tiersmode.bypass.use_mlrs Permission to bypass the MLRS usage block. tiersmode.bypass.limit_cupboard Permission to evade the maximum limit of TC. tiersmode.bypass.block_items Permission to evade blocking of all items. tiersmode.bypass.block_place_no_building Permission to bypass the build lock of specific items without cabinets. tiersmode.bypass.upgrade Permission to bypass the building improvement limit. tiersmode.bypass.block_place_all_workbench Permission to bypass the placement lock of any workbench. tiersmode.bypass.block_research Permission to bypass the workbench research lock. tiersmode.bypass.block_vending_helis Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.bypass.block_vending_boat Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.bypass.block_vending_horses Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.instant_research Permission for instant research. tiersmode.alerts.block Permission to block alerts to that player. tiersmode.instant_recycler Permission for instant recycling. Commands /tier Opens the info screen if enabled in the config. /tier edit Opens the edit screen for locked items for tiers. Only with Admin. /tieralert textmsg Send a message in alert format to all online players on the server. You can only do this if you have admin permission. Configuration DEFAULT CONFIGURATION WITH 4 TIERS Language Language support. By default it will be generated in English. If you are interested in the Spanish language, you just have to ask me privately. Bonus For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.$45.00 -
Version 1.0.14
1,919 downloads
This plugin can be used by developers to manage their arena games etc. Developers can use this to handle the entry/exit of players into their games. The plugin will be primarily used by my HungerGames, ScubaArena and Skirmish game (soon to be released). It features: Registration calls to create and register the event with the plugin. Automatic running of the events in order, so you can have multiple event plugins running 1 after the other (configurable). Strip and save the players current inventory, and restore it after they leave the game. Store and restore the players metabolism stats when they join/leave the game. Register a destination for players to teleport to when joining the game. Command black listing. Build in hook management for popular plugins such as Backpacks and kits. API void EMCreateEvent(string eventName, bool automatic_start, bool stripItems, bool leaves_event_on_death, bool full_health_on_join, bool give_items_back_on_respawn, bool full_metabolism_on_join, Vector3 teleport_destination) Creates the event and allows the developer to specify the settings: eventName: the name of the event. this.Name is recommended. automatic_start: enrolls the event to be scheduled and ran by EventHelper. stripItems: strips the players items and stores them in the data file. Items will be returned upon leaving the event, or when they respawn after they have left the event unless give_items_back_on_respawn is set to false. leaves_event_on_death: Kicks the player from the event when they die. full_health_on_join: Stores the players health into the data file and sets their health to max. give_items_back_on_join: Gives the players items back when they leave the event, or when they respawn after leaving the event. If set to false, they will need to use the /recoveritems command to get their items back.This is useful if a server is running plugins such as kits, which wipes the players inventory to give the player a kit. full_metabolism_on_join: Saves and restores the players metabolism before and after a game. teleport_destination: The location that a player will teleport to when joining the game. Set to Vector3.new if you do not want them to teleport. void EMExternalPluginSettings(string eventName, bool canDropBackpack = false, bool canEraseBackpack = false, bool canOpenBackpack = false, bool canBackpackAcceptItem = false, bool canRedeemKit = false, bool CanLoseXP= false) Sets up the external plugin settings for the event. eventName: The registered name of the event. canDropBackpack: Backpack plugin. canEraseBackpack: Backpack plugin. canOpenBackpack: Backpack plugin. canBackpackAcceptItem: Backpack plugin. canRedeemKit: Can the player redeem kits. CanLoseXP: Can the player lose xp when dying in the game. void EMBlackListCommands(string eventName, string[] commands) Use to submit a list of commands that cannot be run while at the event. void EMRemoveEvent(string eventName) Removes the event from EventHelper. This will automatically trigger the EMPlayerLeaveEvent hook for each player if the event is active. void EMManuallyStarted(string eventName) Flags the event as manually started, preventing it from being run automatically if opting in for automatic_start. void EMUpdateLobby(string eventName, Vector3 pos) Allows you to update the lobby destination after an event has been created. void EMStartEvent(string eventName) Triggers an event to start. Marks the event as running so it can be used with the EMEndEvent hook. Call this when you want the game to start. void EMEndEvent(string eventName) Triggers the event to end. Goes through each participant and calls EMPlayerLeaveEvent on them before clearing the participants. Also resets manually_started to false and triggers the EMEndGame hook. bool EMEnrollPlayer(BasePlayer player, string eventName) Enrolls a player into the event. Follows the instructions of the EMCreateEvent settings by stripping items, setting health and metabolisms, as well as teleporting the player to the arena. Also checks for crafting queues, black listed items and escape blocks. Returns true if the player was enrolled successfully. void EMPlayerLeaveEvent(BasePlayer player, string eventName = null) Removes the player from the event. Strips the items that they have received from the event, then optionally restores their previous items, teleports them to the location that they were at prior to joining, sets their health and their metabolism etc, or will tell them that they need to use the command in order to get their inventory back. bool EMIsParticipating(BasePlayer player, string eventName) Returns true if a player is participating in an event (using the participants list associated with the event itself). bool EMAtEvent(ulong id) Returns true if a player is at an event (using the playerdata records). bool AddBan(BasePlayer player, string event_name) Bans the player from the specified event. bool RemoveBan(BasePlayer player, string event_name) Unbans the player from the specified event. Hooks void EMEndGame(string eventName) Is called when the game ends. Chat commands ehban <target name/id> - bans the player from all events globally. ehunban <target name/id> - unbans the player from all events globally.Free -
Looking for a experienced developer or group of developers to create a system along with a number of different gamemodes for our upcoming minigames server we are wanting existing popular gamemodes along with new ones that haven’t been seen before if interested in this work feel free to comment or add my discord thank you. Daark#3840
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- #paid plugin
- #gamemode
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