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Showing results for tags 'fighting'.
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Version 1.0.2
38 downloads
Marks enemies firing near the player with permission. All pings are combined in the team. Useful for easier detection of enemies for a player with advantages (donators) or all players on a pve server. Features: Customizable reaction radius around the player Filter on players, npc, other (turrets, etc.) Refreshable after each shot Ping disappears over time Ping disappears after a kill Permission: autopingenemy.use Default config: { "Trigger only when hitting a player": false, "The radius of the collection of players at the point of impact of the bullet": 5.0 } Screenshots: In the scope, the marks become semi-transparent and do not interfere with killing$3.00