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Showing results for tags 'admin switch'.
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Version 3.1.15
1,250 downloads
Installation Place the AdminToggle.cs file in /oxide/plugins/ Place the XLIB.dll Dependency in /RustDedicated_Data/Managed/ Grant yourself the default permission o.grant user YOURNAME admintoggle.master the .master permission selector needs to be adapted to what you called the permission setting for the mode Information AdminToggle Allows admins with permission to toggle between player & admin mode Reset Command Open f1 console & write at.fix - Reverts you to player mode (the hard way) (Permission, Priority, Toggle Commands) - Must be unique Core Mode Featues Unlimited custom modes Customizable permission name Priority system for modes Master mode Oxide group toggling Custom commands to toggle Restriction system to specfic steam ids a certan mode Mode Settings (admin) Require a reason to toggle Autorun commands on toggle Separated inventories Teleport back to toggle location upon exiting Revert auth to 0 on disconnect Blocked commands Custom outfit while in mode Notifications (global-chat notification, local-chat notification, popup notification, sound perfab notification & Discord embed Notification) Interface toggle button, pulsing panel, action menu Blocked actions Blocked plugins hooks Mode Settings (player) Autorun commands on revert Notifications (global-chat notification, local-chat notification, popup notification, sound perfab notification & Discord embed Notification) Blocked commands Blocked plugins hooks API Hooks void admintoggle_onAdmin (BasePlayer player) { /*Do something epic*/ } void admintoggle_onPlayer (BasePlayer player) { /*Do something epic*/ } API Methods bool IsAdmin(BasePlayer player); object[] GetMode(BasePlayer player, bool TrueMode = false); /* IF player.userID IS ASSIGNED ANY MODE RETURNS TRUE IF player.userID IS NOT ASSIGNED ANY MODE RETURNS FALSE */ bool isAdmin = AdminToggle.Call<bool>("IsAdmin", player.userID); /* IF player IS NOT ASSIGNED MODE RETURNS NULL IF bool IS SET FALSE RETURNS CURRENT MODE -- object[0] permission (string), object[1] priority (int), object[2] isMaster (bool) IF bool IS SET TRUE RETURNS HIGHEST MODE -- object[0] permission (string), object[1] priority (int), object[2] isMaster (bool) */ object[] getMode = AdminToggle.Call<object[]>("GetMode", player, false); Default Configuration (1 mode) Known incompatible plugins Server Armour (Compatible with v2.29.44 and above)$8.99- 130 comments
- 11 reviews
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- #admin
- #admintool
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Tagged with:
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- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
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- #adminplugins
- #administrator
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- #admintoggle
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- #player
- #player toggle
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- #auth toggle
- #admin switch
- #auth switch
- #player switch