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I do not have any videos but the plugin functions like so. 5 scarecrow loadouts spawn randomly near players with configured options controlling how many scarecrows can spawn per each player, max total scarecrows, spawn chance, spawn interval, spawn distance from player, one hit headshots, custom loot table, custom loadout, scarecrow health. If you like to check them out my test server should be live. My config is default so 50% chance to spawn a scarecrow every 60 seconds. connect 75.164.147.231:28015
- 5 comments
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- #zombie
- #scarecrow
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- 5 comments
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- 2
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- #zombie
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Thank you!
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Hello, currently it doesn't have any prevention to stop them from spawning in the water, I will work on adding a config options to enable or disable this in the future.
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Chernarust started following under water zombies
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Version 2.0.0
25 downloads
I WILL HAVE A MINOR UPDATE COMING OUT SOON I HAVE BEEN INACTIVE OVER THE HOLIDAYS AND ALSO HAD A CORRUPT HARDDRIVE AND LOST PROGRESS ON WHAT I HAD DONE. Features Advanced customization of Random Scarecrow Spawner. Spawns Scarecrows configurable in 5 different loadouts near the player adjusted with configurable options, logging, and custom loot. Plans Future plans will include selectable NPC type, Config to adjust stats for Scarecrows, custom and global spawn setup, support for range weapons and I'm sure way more. Permissions oxide.grant user <steamID/username> randomscarecrowspawner.use oxide.grant group <groupname> randomscarecrowspawner.use Config { "Log Spawn Messages": true, "Log Death Messages": true, "Log Loot Messages": true, "Log Cleanup Messages": true, "Use Custom Loot": true, "One Hit Headshot Kill": true, "Timed Cleanup": true, "Scarecrow Cleanup Time": 1200, "Spawn Chance": 50.0, "Spawn Interval": 60.0, "Spawn Distance": 20.0, "Max Total Scarecrows": 50, "Max Scarecrows Per Player": 3, "Scarecrow Health": 100.0, "Loadout": { "Belt": [ { "Shortname": "mace", "Amount": 1, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ], "Wear": [ { "Shortname": "frankensteins.monster.03.head", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.03.legs", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.03.torso", "Amount": 1, "Skin": 0 } ], "Main": [ { "Shortname": "", "Amount": 0, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ] }, "Loadout1": { "Belt": [ { "Shortname": "bone.club", "Amount": 1, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ], "Wear": [ { "Shortname": "frankensteins.monster.01.head", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.01.legs", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.01.torso", "Amount": 1, "Skin": 0 } ], "Main": [ { "Shortname": "", "Amount": 0, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ] }, "Loadout2": { "Belt": [ { "Shortname": "mace.baseballbat", "Amount": 1, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ], "Wear": [ { "Shortname": "halloween.mummysuit", "Amount": 1, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ], "Main": [ { "Shortname": "", "Amount": 0, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ] }, "Loadout3": { "Belt": [ { "Shortname": "salvaged.sword", "Amount": 1, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ], "Wear": [ { "Shortname": "scarecrow.suit", "Amount": 1, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ], "Main": [ { "Shortname": "", "Amount": 0, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ] }, "Loadout4": { "Belt": [ { "Shortname": "machete", "Amount": 1, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ], "Wear": [ { "Shortname": "halloween.surgeonsuit", "Amount": 1, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ], "Main": [ { "Shortname": "", "Amount": 0, "Skin": 0 }, { "Shortname": "", "Amount": 0, "Skin": 0 } ] }, "MinLoot": 2, "MaxLoot": 4, "CustomLootTable": [ { "Shortname": "ammo.pistol", "SpawnChance": 0.2, "MinAmount": 4, "MaxAmount": 13, "Skin": 0 }, { "Shortname": "cloth", "SpawnChance": 0.8, "MinAmount": 9, "MaxAmount": 13, "Skin": 0 }, { "Shortname": "lowgradefuel", "SpawnChance": 0.7, "MinAmount": 12, "MaxAmount": 22, "Skin": 0 }, { "Shortname": "metal.fragments", "SpawnChance": 0.6, "MinAmount": 47, "MaxAmount": 150, "Skin": 0 }, { "Shortname": "can.beans", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "bandage", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "mace.baseballbat", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "pants", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "hat.cap", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "pistol.revolver", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "scrap", "SpawnChance": 1.0, "MinAmount": 6, "MaxAmount": 11, "Skin": 0 }, { "Shortname": "tshirt.long", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 } ] }$6.00- 5 comments
- 1 review
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- 1
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Chernarust changed their profile photo
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Chernarust started following Advanced Random Scarecrow Spawner
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Changed Status from Pending to Closed Changed Fixed In from 1.5.0 to Next Version
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I believe Nivex helped you with this correct? I have an update coming out soon in the next day.
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Changed Fixed In to Next Version
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Let me know if this works, I don't have the plugin to test. ReflectDamage.cs
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Chernarust started following Abandoned Bases Compatability
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Version 1.6.0
86 downloads
Features Reflect configurable damage and bleeding back to players who attack other players. Disabled inside of ZoneManager PVP and DynamicPVP zones Disabled inside of AbandonedBases Works with TruePVE Config { "ApplyBleeding": true, "BleedingIntensity": 5.0, "EnableDamageToVictim": false, "ReflectPercentage": 50.0 } Permissions Auth level 2 required to set permissions oxide.grant user <steamID/username> reflectdamage.use or oxide.grant group <groupname> reflectdamage.use API - Next update private object OnReflectDamage(BasePlayer victim, BasePlayer attacker) { return PlayerInEvent(victim) || PlayerInEvent(attacker) ? true : (object)null; }Free