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Rustonauts

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  1. they aren't functional right now. I know I want to use that data in the future, so I just collect it for now.
  2. also... just realized that the broadcast will still say "player locked monument [name] at grid pos etc. I should adjust that for cases when there is no locking functionality to just "player is in monument [name] at grid pos".
  3. Hi KSK.. Just adjust the "can player lock monument" settings at the bottom of the config file, and set those to false. Pretty sure you don't need to adjust "when a player enters" settings, but you could move those to false too.
  4. Hi and thanks. Please try 1.8.1 and let me know. I can hop on your server if we need to troubleshoot
  5. Changed Status from Pending to Closed Changed Fixed In to 1.8.1
  6. Changed Status from Pending to Closed
  7. Changed Fixed In to 1.8.1
  8. Changed Status from Pending to Closed Changed Fixed In to 1.8.1
  9. I can't seem to replicate your error on my server. Do you mind added me on discord to troubleshoot? unohuim.
  10. Version 1.2.3

    18 downloads

    About This plugin returns details about a specific monument when passed a short name or prefab. Often times we work with plugins that output short names like airfield_1 or sphere_tank, but really we want the screen display to be names like Airfield and Dome. For Devs string displayName = MonumentNames?.Call("API_GetDisplayName", _shortName); string displayName = MonumentNames?.Call("API_GetDisplayNameFromPrefab", _prefabName); string shortname = MonumentNames?.Call("API_GetShortNameFromPrefab", _prefabName); string gridPos = MonumentNames?.Call("API_GetGridPos", _shortName); string v3pos = MonumentNames?.Call("API_GetPos", _shortName); float distance = MonumentNames?.Call("API_DistanceFrom", "airfield_1", player.transform.position); string monument = MonumentNames?.Call("API_ClosestMonument", player.transform.position); Config AUTOMATICALLY GENERATED You do not need to touch the config, it will automatically sync to the monuments on your specific map. You may want to edit your own display names, so you can edit those here (although, they're fairly tight already). { "Monuments": [ { "Monument ID": "ferry_terminal_1_L20", "Monument Display Name": "Ferry Terminal", "Monument Short Name": "ferry_terminal_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/harbor/ferry_terminal_1.prefab", "Monument Grid Position": "L20", "Monument Vector 3 Position": "(-213.02, 1.25, -1105.30)", "Is Active": true }, { "Monument ID": "harbor_1_X11", "Monument Display Name": "Large Harbor", "Monument Short Name": "harbor_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab", "Monument Grid Position": "X11", "Monument Vector 3 Position": "(1655.16, 1.45, 113.02)", "Is Active": true }, { "Monument ID": "harbor_2_W3", "Monument Display Name": "Small Harbor", "Monument Short Name": "harbor_2", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab", "Monument Grid Position": "W3", "Monument Vector 3 Position": "(1450.50, 0.73, 1320.03)", "Is Active": true }, { "Monument ID": "fishing_village_c_R3", "Monument Display Name": "Fishing Village", "Monument Short Name": "fishing_village_c", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_c.prefab", "Monument Grid Position": "R3", "Monument Vector 3 Position": "(803.33, 0.00, 1368.77)", "Is Active": true }, { "Monument ID": "fishing_village_b_O22", "Monument Display Name": "Fishing Village", "Monument Short Name": "fishing_village_b", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab", "Monument Grid Position": "O22", "Monument Vector 3 Position": "(269.77, 0.00, -1460.29)", "Is Active": true }, { "Monument ID": "fishing_village_a_W18", "Monument Display Name": "Fishing Village", "Monument Short Name": "fishing_village_a", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab", "Monument Grid Position": "W18", "Monument Vector 3 Position": "(1481.65, 0.00, -935.24)", "Is Active": true }, { "Monument ID": "desert_military_base_a_O19", "Monument Display Name": "Desert Military Base A", "Monument Short Name": "desert_military_base_a", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/military_bases/desert_military_base_a.prefab", "Monument Grid Position": "O19", "Monument Vector 3 Position": "(239.12, 10.31, -984.28)", "Is Active": true }, { "Monument ID": "arctic_research_base_a_F4", "Monument Display Name": "Arctic Research Base", "Monument Short Name": "arctic_research_base_a", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/arctic_bases/arctic_research_base_a.prefab", "Monument Grid Position": "F4", "Monument Vector 3 Position": "(-962.44, 42.01, 1106.98)", "Is Active": true }, { "Monument ID": "launch_site_1_I11", "Monument Display Name": "Launch", "Monument Short Name": "launch_site_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab", "Monument Grid Position": "I11", "Monument Vector 3 Position": "(-539.72, 51.96, 80.33)", "Is Active": true }, { "Monument ID": "bandit_town_Q10", "Monument Display Name": "Bandits", "Monument Short Name": "bandit_town", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "Monument Grid Position": "Q10", "Monument Vector 3 Position": "(584.70, 37.27, 229.98)", "Is Active": true }, { "Monument ID": "compound_K15", "Monument Display Name": "Outpost", "Monument Short Name": "compound", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Monument Grid Position": "K15", "Monument Vector 3 Position": "(-339.99, 31.29, -459.98)", "Is Active": true }, { "Monument ID": "nuclear_missile_silo_D18", "Monument Display Name": "Nuclear Missile Silo", "Monument Short Name": "nuclear_missile_silo", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/medium/nuclear_missile_silo.prefab", "Monument Grid Position": "D18", "Monument Vector 3 Position": "(-1243.12, 29.83, -951.74)", "Is Active": true }, { "Monument ID": "junkyard_1_U22", "Monument Display Name": "Junkyard", "Monument Short Name": "junkyard_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab", "Monument Grid Position": "U22", "Monument Vector 3 Position": "(1112.20, 43.39, -1429.89)", "Is Active": true }, { "Monument ID": "stables_a_T14", "Monument Display Name": "Stables", "Monument Short Name": "stables_a", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/small/stables_a.prefab", "Monument Grid Position": "T14", "Monument Vector 3 Position": "(1057.69, 4.37, -335.64)", "Is Active": true }, { "Monument ID": "water_treatment_plant_1_L6", "Monument Display Name": "Water Treatment Plant", "Monument Short Name": "water_treatment_plant_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "Monument Grid Position": "L6", "Monument Vector 3 Position": "(-100.13, 21.99, 812.20)", "Is Active": true }, { "Monument ID": "trainyard_1_R17", "Monument Display Name": "Trainyard", "Monument Short Name": "trainyard_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab", "Monument Grid Position": "R17", "Monument Vector 3 Position": "(727.38, 17.42, -804.67)", "Is Active": true }, { "Monument ID": "military_tunnel_1_G16", "Monument Display Name": "Military Tunnel", "Monument Short Name": "military_tunnel_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/large/military_tunnel_1.prefab", "Monument Grid Position": "G16", "Monument Vector 3 Position": "(-826.01, 5.75, -657.21)", "Is Active": true }, { "Monument ID": "powerplant_1_G8", "Monument Display Name": "Power Plant", "Monument Short Name": "powerplant_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab", "Monument Grid Position": "G8", "Monument Vector 3 Position": "(-906.01, 35.42, 549.87)", "Is Active": true }, { "Monument ID": "radtown_small_3_O3", "Monument Display Name": "Sewer Branch", "Monument Short Name": "radtown_small_3", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/medium/radtown_small_3.prefab", "Monument Grid Position": "O3", "Monument Vector 3 Position": "(314.38, 10.86, 1285.44)", "Is Active": true }, { "Monument ID": "mining_quarry_c_D14", "Monument Display Name": "HQM Mining Quarry", "Monument Short Name": "mining_quarry_c", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/small/mining_quarry_c.prefab", "Monument Grid Position": "D14", "Monument Vector 3 Position": "(-1290.29, 18.62, -300.68)", "Is Active": true }, { "Monument ID": "mining_quarry_b_J3", "Monument Display Name": "Stone Mining Quarry", "Monument Short Name": "mining_quarry_b", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/small/mining_quarry_b.prefab", "Monument Grid Position": "J3", "Monument Vector 3 Position": "(-497.27, 13.02, 1330.88)", "Is Active": true }, { "Monument ID": "stables_b_P14", "Monument Display Name": "Stables", "Monument Short Name": "stables_b", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/small/stables_b.prefab", "Monument Grid Position": "P14", "Monument Vector 3 Position": "(391.61, 27.32, -289.40)", "Is Active": true }, { "Monument ID": "mining_quarry_a_J7", "Monument Display Name": "Sulfur Mining Quarry", "Monument Short Name": "mining_quarry_a", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/small/mining_quarry_a.prefab", "Monument Grid Position": "J7", "Monument Vector 3 Position": "(-496.12, 59.65, 656.91)", "Is Active": true }, { "Monument ID": "sphere_tank_R6", "Monument Display Name": "Dome", "Monument Short Name": "sphere_tank", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab", "Monument Grid Position": "R6", "Monument Vector 3 Position": "(707.41, 30.99, 895.82)", "Is Active": true }, { "Monument ID": "satellite_dish_N9", "Monument Display Name": "Satellite Dish", "Monument Short Name": "satellite_dish", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab", "Monument Grid Position": "N9", "Monument Vector 3 Position": "(129.90, 44.86, 374.96)", "Is Active": true }, { "Monument ID": "warehouse_V4", "Monument Display Name": "Mining Outpost", "Monument Short Name": "warehouse", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/roadside/warehouse.prefab", "Monument Grid Position": "V4", "Monument Vector 3 Position": "(1284.18, 15.79, 1219.98)", "Is Active": true }, { "Monument ID": "warehouse_F7", "Monument Display Name": "Mining Outpost", "Monument Short Name": "warehouse", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/roadside/warehouse.prefab", "Monument Grid Position": "F7", "Monument Vector 3 Position": "(-986.19, 38.93, 779.58)", "Is Active": true }, { "Monument ID": "supermarket_1_O7", "Monument Display Name": "Supermarket", "Monument Short Name": "supermarket_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab", "Monument Grid Position": "O7", "Monument Vector 3 Position": "(325.29, 37.62, 711.28)", "Is Active": true }, { "Monument ID": "supermarket_1_N20", "Monument Display Name": "Supermarket", "Monument Short Name": "supermarket_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab", "Monument Grid Position": "N20", "Monument Vector 3 Position": "(92.43, 3.09, -1148.61)", "Is Active": true }, { "Monument ID": "warehouse_L13", "Monument Display Name": "Mining Outpost", "Monument Short Name": "warehouse", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/roadside/warehouse.prefab", "Monument Grid Position": "L13", "Monument Vector 3 Position": "(-168.46, 19.62, -140.44)", "Is Active": true }, { "Monument ID": "gas_station_1_G14", "Monument Display Name": "Oxums", "Monument Short Name": "gas_station_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/roadside/gas_station_1.prefab", "Monument Grid Position": "G14", "Monument Vector 3 Position": "(-898.03, 5.72, -368.48)", "Is Active": true }, { "Monument ID": "gas_station_1_Q16", "Monument Display Name": "Oxums", "Monument Short Name": "gas_station_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/roadside/gas_station_1.prefab", "Monument Grid Position": "Q16", "Monument Vector 3 Position": "(585.36, 22.12, -620.00)", "Is Active": true }, { "Monument ID": "supermarket_1_K9", "Monument Display Name": "Supermarket", "Monument Short Name": "supermarket_1", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab", "Monument Grid Position": "K9", "Monument Vector 3 Position": "(-326.59, 46.46, 448.36)", "Is Active": true }, { "Monument ID": "underwater_lab_b_N0", "Monument Display Name": "Underwater Labs B", "Monument Short Name": "underwater_lab_b", "Monument Prefab Name": "assets/bundled/prefabs/autospawn/monument/underwater_lab/underwater_lab_b.prefab", "Monument Grid Position": "N0", "Monument Vector 3 Position": "(144.43, -49.99, 1748.15)", "Is Active": true }, { "Monument ID": "OilrigAI_AB3", "Monument Display Name": "Small Oil", "Monument Short Name": "OilrigAI", "Monument Prefab Name": "OilrigAI", "Monument Grid Position": "AB3", "Monument Vector 3 Position": "(2165.13, 0.00, 1247.34)", "Is Active": true }, { "Monument ID": "OilrigAI2_O27", "Monument Display Name": "Large Oil", "Monument Short Name": "OilrigAI2", "Monument Prefab Name": "OilrigAI2", "Monument Grid Position": "O27", "Monument Vector 3 Position": "(271.99, 0.00, -2175.00)", "Is Active": true } ], "BlackList": [ "cave_large_hard", "cave_large_medium", "cave_large_sewers_hard", "cave_medium_easy", "cave_medium_hard", "cave_medium_medium", "cave_small_easy", "cave_small_hard", "cave_small_medium", "entrance_bunker_a", "entrance_bunker_b", "entrance_bunker_c", "entrance_bunker_d", "ice_lake_1", "ice_lake_2", "ice_lake_3", "ice_lake_4", "swamp_a", "swamp_b", "swamp_c", "water_well_a", "water_well_b", "water_well_c", "water_well_d", "water_well_e", "power_sub_big_1", "power_sub_big_2", "power_sub_small_1", "power_sub_small_2", "cave_large_hard", "cave_large_medium", "cave_large_sewers_hard", "cave_medium_easy", "cave_medium_hard", "cave_medium_medium", "cave_small_easy", "cave_small_hard", "cave_small_medium", "entrance_bunker_a", "entrance_bunker_b", "entrance_bunker_c", "entrance_bunker_d", "ice_lake_1", "ice_lake_2", "ice_lake_3", "ice_lake_4", "swamp_a", "swamp_b", "swamp_c", "water_well_a", "water_well_b", "water_well_c", "water_well_d", "water_well_e", "power_sub_big_1", "power_sub_big_2", "power_sub_small_1", "power_sub_small_2", ] }
    Free
  11. Rustonauts

    Hud gets stuck on screen

    temporarily removed hud.. will update later version
  12. Rustonauts

    Hud gets stuck on screen

    Changed Status from Pending to Closed Changed Fixed In to 1.8.1
  13. Rustonauts

    Isn't solo friendly

    Changed Status from Pending to Closed Changed Fixed In to 1.8.1
  14. Rustonauts

    Isn't solo friendly

    Hey Laur.. thanks for your patience. 1.8.1 should address this. Please let me know if not.
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