Jump to content

diaolingtyp

Member
  • Posts

    13
  • Joined

  • Last visited

Everything posted by diaolingtyp

  1. Solved! Thank you very much! You've been a huge help! Maybe you could consider uploading this plugin? It could help more players in a similar situation. Since we don't know which plugin caused the problem, it is difficult to troubleshoot. Do you have any suspected direction?
  2. Hello everyone, my server always experiences a startup failure after each wipe. The specific error is as follows, which appears to be related to GroundVehicle.get_CurEngineState. Does anyone know what might be causing this? I have installed VehicleLicence and ensured it is up to date. This issue has been bothering me for a long time, so I'm seeking help! Spawning 156972 entities from map done. Postprocessing 156972 entities from map Setting parent to entity that hasn't spawned yet! (net is null) NullReferenceException: Object reference not set to an instance of an object. at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00139] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at MicrophoneStand.SpawnChildEntity () [0x0003e] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00097] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at Bootstrap+<StartServer>d__22.MoveNext () [0x0033e] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <29a77516cc78463d81e5b2528077962e>:0 NullReferenceException: Object reference not set to an instance of an object at GroundVehicle.get_CurEngineState () [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at ModularCar.RefreshEngineState () [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at ModularCar.OnFlagsChanged (BaseEntity+Flags old, BaseEntity+Flags next) [0x0000d] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseEntity.SetFlag (BaseEntity+Flags f, System.Boolean b, System.Boolean recursive, System.Boolean networkupdate) [0x0003d] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseVehicle.UpdateMountFlags () [0x00025] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseModularVehicle.ModuleEntityAdded (BaseVehicleModule addedModule) [0x001d2] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at ModularCar.ModuleEntityAdded (BaseVehicleModule addedModule) [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseModularVehicle+<>c__DisplayClass48_0.<OnChildAdded>b__0 () [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at InvokeHandlerBase`1[T].DoTick () [0x0010d] in <7370d544f6ff42f886272d05bfc8aaca>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <7370d544f6ff42f886272d05bfc8aaca>:0
  3. diaolingtyp

    Building Sites

    Nice plugin! Can you make it possible for players to deapwn their own site?
  4. Fixed~~~
  5. My bad. Fixed.
  6. Version 1.0.1

    158 downloads

    Avoid Industrial Crafter output items merge into skined items. 1. The plugin can fix this bug : If player put skined item in output slot in industrial crafter. The new made item by crafter will be merged to the skined item. Players can use this bug to get rare items without complete specific mission or request like killing APC or HELI. This is annoying for server owners especially for servers that use skined item as currency. 2.The function this plugin does : After loaded, It would find every exist Industrial Crafter and set all 4 output slots reject skinned items. New deployed Industrial Crafter will work same. Default skin item which skinid = 0 would not be affected. 3.Chat command (Admin Only) : ForceDropSkinedItemFromCrafter - If there is already skined item in output slot, admin can use this command force make skined item drop out of industrial crafter. Plugin will show you how many items droped in chat.
    Free
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

153.4k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.