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RustMaker

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Everything posted by RustMaker

  1. I just made the first faction 3/3 and the other one 1/1 and that seemed to work. I guess I don't full understand how that works, but I suppose if I make them whatever faction I want and keep the subfaction more than 0 and make the other profiles something else, it works. As to your Ignore_Players (and other requests from customers) when will that be available? It's been a couple of months since the last update.
  2. Basically, I want players to be able to fight along side a certain profile against another profile.
  3. What about making a custom profile the same "faction" as the players so the bots don't shoot the player or possible keep the bots from being shot by players?
  4. I have 2 factions, both with the same settings except one faction is FACTION: 0 / SUBFACTION: 0 and the other is FACTION: 1/ SUBFACTION: 1. The first faction attacks the other faction, but the other faction doesn't fire back at them. What gives? Neither of them are peacekeepers, both attack noobs, both target zombie/human/other npcs... their profiles are exactly the same except for the kits. The first faction has no kit (regular scientists), while the second has leather clothing and a double-barrel shotgun.
  5. RustMaker

    Possible No Weapon?

    Is there a setting where the bots don't have to have a weapon?
  6. Is there a way to "despawn" all bots in a certain custom profile but leave the other profiles alone so they stay on the map?
  7. Is there a config I can change to force the bots to attack the Patrol Chopper and the Chinook?
  8. RustMaker

    Molotovs & Flashbangs...

    What I mean is, will the bots be stunned if I throw a flashbang at them?
  9. RustMaker

    Molotovs & Flashbangs...

    Will the new throwables included in the Rust update today effect the bots in any way? If not, will you update so that they do?
  10. meh... loot is clipped through floors... no height/splat/toplogy.
  11. So, there's an option in the config for the APC/Bradley to attack the bots, but nothing about the bots attacking the APC/Bradley? Is there something like that which I'm missing? Basically, I want the bots to return fire on the APC/Bradley.
  12. No worries! Doesn't seem like an issue anymore and most likely not related to your amazing plugin.
  13. They've always ran through trees. Thought maybe this new version would've fixed that.
  14. RustMaker

    Clipping Through Trees Fix?

    This has been an issues since BotSpawn. Is there a possible fix for this or are we just screwed? lol
  15. RustMaker

    AddSpawn Command

    So, this is not something I can do via a chat command? If so, what is the exact command?
  16. RustMaker

    AddSpawn Command

    Can't seem to figure out the command for this. I've opened chat and typed /addspawn, I've tried /botrespawn addspawn... dunno how to make this work. Help?
  17. Version 1.0.0

    3 downloads

    Forget the Magnet Crane and forget the Junkyard! Here comes the Ground Shredder by Pr0fa1n; a simple way to drive cars directly into the shredder and reap the rewards out the other end! Includes a recycler, a ladder leading up to cover from enemies, a prevent-build volume, Height and Alpha layering, and ample lighting for any environment. Enjoy!
    $4.99
  18. RustMaker

    Call To Position?

    Just a quick addition/rewrite and release PLEEEEEEEEEEEEEEASE????????????????????????????????? With sugar on top!!!
  19. RustMaker

    Call To Position?

    Is it possible to spawn a profile at a certain position, similar to ToPlayer, but using just coordinates instead?
  20. "Kinematic body only supports Speculative Continuous collision detection" I have players getting kicked and it seems to happen after a bot is killed (at least according to the server logs). Is this something that's been seen before from servers using this plugin, Steen?
  21. Only problem now is my factions aren't fighting each other. Does their faction number have to be above zero? I have a ground bot that's faction 0 and a sniper bot that's faction 2, yet the sniper won't attack the ground bot. I changed the sniper bot's Target_HumanNPC and Target_Other_Npcs to "Attack", but that didn't seem to help, either. What am I missing?
  22. I figured it out. Apparently, you have to tell it how many bots there are when you add custom spawn points, so the number of bots day/night must equal the number of spawnpoints you create.
  23. I have custom stationary bots set at different places, but when I reload the profile, only 1 pops up. I clicked on the profile I wanted, clicked the Edit Spawnpoints button, checked for NavMesh, then clicked the Add Spawnpoint Here button, giving me 3 spawnpoints... but only one bot spawns in. Ideas?
  24. Agreed! Looking forward to that being implemented soon!
  25. Faction Explanation: Can you explain the factions, please? For instance, if I set BotsA to Faction 1 and BotsB to Faction 2, does that mean they'll fight each other? AI Reaction: Is it possible for bots to react to getting shot/shot at? For instance, I headshot a bot and another bot 2 feet from him just keeps walking around like nothing happened. Can we change this somehow?
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