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RustCore

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Everything posted by RustCore

  1. I cant test it right now on a clean server. But a saw that all the other crates are on the timer i set in the server startup. It is also set to 300. Can i also test this when i deactivate all the other plugins maybe?
  2. I set the timer to 300 sec. but it opened instantly. Also in the CargPlaneCrash plugin.
  3. The issue seems to be gone. Can be closed.
  4. I had now several reports that after the restart of the server, that there is a heavy lag (rubber banding) until all of the bases are fully generated. Anyone have some idea what can cause this? I turned off the turret limit for now maybe this will help. Before the update everything was ok.
  5. RustCore

    Console spam at server start

    It is running now but spamed my console. at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x00024] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass128_0.<OnEntitySpawned>b__0 () [0x0000e] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x00024] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass128_0.<OnEntitySpawned>b__0 () [0x0000e] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x00024] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass128_0.<OnEntitySpawned>b__0 () [0x0000e] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <032ab7611607468ebf42c14e3cf9df20>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard (BaseEntity entity) [0x00024] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Plugins.RaidProtection.AddProtectedCupboard (BaseEntity priv, Oxide.Plugins.RaidProtection+ProtectedEntity existing) [0x00028] in <4dddc6baac7a41659842ebefee8e0a16>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass128_0.<OnEntitySpawned>b__0 () [0x0000e] in <4dddc6baac7a41659842ebefee8e0a16>:0 and much more
  6. This is more like a suggestion to implement such an option. I have a 5x PVP server. You can get scrap i would say faster as normal. I tested your plugin and it does a good job with the options and interface. But... I have now the following problem. I have for example base A and base B. Base A is a small base with lets say 100 floors. Base B is a big base with 2000 floors. I set the bleed to 1.0 in this example. I also work with cost per floor so biger clans have to pay more. The Problem i have is now both bases get the same bleed damage. What does that mean. Base A has 2000 scrap in the TC and base B 40000. To raid base B untill the scrap is drained, i need 20X more explosives then compared to base A. That means more Scrap inside the TC is also harder to raid or to drain the scrap. I come up with 2 solutions to handle this. Maybe. 1. Scale the damage according to the number of floors. More floors more drain. 2. Set a fix number how much damage the base can get until it can be raided. Ex. 1000 is the buffer bleed is set to 1.0. 4 C4 later the buffer is gone also with the scrap that was inside the TC. Now it is not protected anymore. Thanks.
  7. I have EnhancedHammer, BGrade, BuildingGrades(not in use) and AutomaticBuildingUpgrade Only 1 TC And i have another question: Is it possible to scale "Cost per damage protected" with biger clan bases? I test it right now on a pvp server. Lets say a solo player need 2000 scrap for his base and the big clan 20000 scrap one c4 drains 100 scrap on both bases. Because of the higher need at the clan base it is unfair to drain it so it can be raided normaly. If you know what i mean. RaidProtection.json
  8. I have the Problem that it wont update the floors so the costs getting bigger. Just tested: TC wit 50 floors. Build another 10 but still remains at 50 I need to place a new TC to get it updated. Why cant the plugin do this by itself?
  9. i had now several times where i wasnt able to call for supplys and had to reload the plugin. It says the limit is reached but it is no plane active at all. I use skyfall/airfield event maybe there is a error with that plugins, because they call the cargo I also have players who run the giant excavator but they didnt call the supply from there
  10. RustCore

    NPC will be shot by turrets

    Is there a way to turn off that the NPCs getting shot by the player turrets?
  11. It is working fine today. I think you can close that one.
  12. iam not shure if this is important but the AI of the NPCs seems a bit broken. They where shooting everywhere except the target.
  13. It is working again
  14. Didnt saw there was already an update
  15. "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Updated the plugin and this happends at the point where the cargo trys to land. It freezed in the air and then i got that spams. Still after deactivating the plugin.
  16. Seems like this is all a Rust/Oxide Problem and i think it is working again.
  17. Same here. But seems like an Oxide update issue with newest Rust version. 06/09 11:26:58 | Failed to call hook 'OnPlayerConnected' on plugin 'DeathMessage v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeathMessage.OnPlayerConnected (BasePlayer player) [0x00000] in <9430adc8ebb345448be5ac0dd9526b0b>:0 at Oxide.Plugins.DeathMessage.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00392] in <9430adc8ebb345448be5ac0dd9526b0b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0
  18. I have this: Failed to compile: ; expected | Line: 921, Pos: 29 Your erros is from the CargoPlaneCrash btw and not the Airfield Event
  19. Same here
  20. RustCore

    Console spam

    Problem is solved. It was the plugin CraftingController who needed an update. Can be closed.
  21. RustCore

    Console spam

    My console get spamed afetr update. Ex: 06/08 10:41:56 | Failed to call hook 'OnItemCraftFinished' on plugin 'XDStatistics v2.5.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XDStatistics.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <d70e69fbb0204e15856961fe4b71c5a8>:0 at Oxide.Plugins.XDStatistics.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d6c] in <d70e69fbb0204e15856961fe4b71c5a8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  22. RustCore

    RaidBlock support

    Hello, is there an option or some kind to block the commands if someone has raidblock? MfG.
  23. RustCore

    Block trade plugin

    Thanks. Can be closed.
  24. RustCore

    Block trade plugin

    Hello, i think there is a way to block that command already but i dont know how to set it up. Can someone explain me how to do this pls.
  25. Hello, after server restart the mini will run for 5 sec. then stop working. We have to respawn it new to work again. May i did something wrong in the config. Premission unlimited fuel is granted. Config_mymini.txt
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