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EmberGaming

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Everything posted by EmberGaming

  1. EmberGaming

    Bank

    This prefab is so clean and nice. I really like it. Its worth the money. Very robust for the entity count.
    I dont usually make the time to leave reviews but I had to here. This monument is really well thought out and fun. You did a great job. Each time I think Im at the end theres a deeper level. Really nice work PS add build topo to your prefab & water triggers for the pipe. Also consider boxing in the green room on the surface as its able to be accessed with minis/parkour etc. Fantastic and creative work. Will keep an eye for more from you.
  2. Hello Seeing this console spam since force - any ideas? Failed to call hook 'CanPopulateLoot' on plugin 'BotReSpawn v1.2.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.CanPopulateLoot (ScientistNPC entity, NPCPlayerCorpse corpse) [0x00000] in <aaac3a1258ec429a9c45be72066e532d>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01239] in <aaac3a1258ec429a9c45be72066e532d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  3. Hey I am sorry for the delay. I will check with our owner on this. I think rustedit dll was likely on.
  4. Thanks, the player impacted is following this thread and has been extremely helpful in this. For the problem at hand, turning our NPCs to PVE safe is a small contingency to make so that is what we'll do. Please let us know if you need anything further.
  5. Thanks Steenamaroo - I definitely agree that the issue lies on the player side. I am still not 100% sure if its latency or what but I can confirm that the PVE_Safe toggle worked for us. I believe the player has a poor connection so maybe its flapping or something similar to the point that shots are not registerring as they are. You can go ahead and mark this resolved as I believe youve put more time into this than you needed. Thank you so much for sharing.
  6. Want to confirm we set up a test space with only BotReSpawn running. The user also fresh installed Rust. Where I am getting stuck is they are able to kill scientistnpc_roam and other entities spawned in from f1. Do you have any server space where this could be tested?
  7. Thanks for your attention to this matter. I did request them to run a fresh reinstall. They could not damage botrespawn NPCs on our live or test servers. On the test server, they could with the headshots only. I'll be sure to update after the reinstall.
  8. @Steenamaroo Checking back for any additional information after your post yesterday. We've checked pretty much all things on our side. I can think of no reason why one player out of hundreds is having this problem. They are able to damage the same entities manually spawned in, just not botrespawn. If I turn on headshots only on botrespawn, they can kill them but we cannot have our NPCs work that way across our servers so its not viable.
  9. Update: If I require headshots or let them die instantly from headshots it works. If off, it does not
  10. Thats us trying again but with fire ammo.
  11. Would you have a test space we could do this on? We did try this on the test server to make sure it wasnt related to any other items. I am really stumped and cannot think of any reason this would be an issue especially since he has no issue damaging the same entity spawned in manually.
  12. Having an issue where one specific player cannot do damage to BotReSpawn NPCs. They can damage vanilla and I even had them dmg a scientistnpc_roam which works fine. Their combatlog shows nothing with botrespawn - basically its like they arent shooting them at all. I've tested with other profiles and on different servers. No one else is havign this issue.
    Beautiful monument, love the lower entity count!
  13. BotReSpawn: Make "XPerienceValue": 0.0 config option in the bot profiles that works with SkillTree XP since a lot of servers use that for leveling over the other plugin for leveling that BotReSpawn currently supports NOTE: Would prefer that to be a multiplier rather than a flat amount because SkillTree already allows assigning experience values to BotReSpawn bots. Would just be nice to have a multiplier in bot profiles so that for example if we made a super hard bot we could giver it a 3.0 multiplier which basically gives it 3x the XP value already configured for BotReSpawn kills inside the SkillTree config
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