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Everything posted by Adem
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- 78 comments
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- 78 comments
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- 78 comments
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Version 1.0.0
91 downloads
Note: This is an add-on, not a standalone plugin. It requires the Dynamic Monuments plugin to be installed (sold separately). Christmas is a themed add-on for DynamicMonuments that allows you to quickly and beautifully decorate any server map for the winter holidays. With this addon, you can bring a festive Christmas atmosphere to every corner of the map — from large monuments to the smallest details. Separate Monuments: These monuments are fully independent and can be spawned anywhere: Gingerbread Castle Snow Igloo Village New Year Barge Santa’s Wagon x2 Customizations of Default Monuments: These are decorative Christmas-themed upgrades for standard Rust monuments. They will only spawn if the corresponding default monument exists on your map: Santa’s Mail Station Frozen Supermarket Wonder Ice Rink Gingerbread Gas Station Gift Warehouse New Year Lighthouse Player-placeable Monuments: These monuments can be given to players as skinned items. Players can then place the monument anywhere on the map where building is allowed. Gingerbread Castle Snow Igloo Village New Year Barge Santa’s Mail Station Installation Instructions Make sure you have the latest version of the Dynamic Monuments plugin installed Move the contents of the data/DynamicMonuments folder from the archive you downloaded into the oxide/data/DynamicMonuments folder on your server Reload the plugin Check out the rest of my work: Adem's Codefling Library Join the Mad Mappers Discord!$34.99 -
Hi. Recently, the Loottable & Stacksize plugin added custom loot tables that you can create and edit. You only need to enable the top switch in Loottable & Stacksize section if you want to add a custom loot table to the default loot table for that crate from Loottable & Stacksize (in most cases, this isn’t necessary). So you either need to specify a custom preset in this plugin’s section, or enable that switch. In the latest update, I added the command /lnfill presetName, which allows you to fill a container with a loot table. You can use this command for testing.
- 78 comments
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- 78 comments
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Guys, you don’t know all the details. I’m really trying to make things better for you. The plugin is free and provides a much more convenient way to configure loot. In the near future, Kpuctajl’s plugins will also be updated to work with this plugin. It’s completely free, and any event developer will be able to use it. Please give it a chance — I’m actively improving it, and over time it will become better and more user-friendly. There’s also another issue: plugins and configs become huge because of the large number of loot settings. Editing them and writing code gets more difficult, as the IDE starts lagging due to the massive file size. This plugin helps make our work a bit easier. Thank you for your understanding!
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Hello. The Caravan plugin uses skinned crates, which are refrigerators, so using standard loot is impossible with the Caravan plugin. Because the refrigerators will be empty. Don't worry, this plugin won't affect your current plugin settings. If you have any issues transferring your loot, contact me on Discord and I'll help you resolve them as quickly as possible. http://discordapp.com/users/721754788387094599 It will be easier than it seems and the plugin will make everyone's life easier, both mine and yours.
- 78 comments
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Version 1.1.1
5,842 downloads
LootManager is a unified loot table system designed for MadMappers events and plugins. It stores and manages all loot tables in one place, allowing you to easily edit them and fill NPCs and containers from other plugins. To apply a loot table to a specific object, simply enter its name in the object’s config under the “LootManager Preset” field of the plugin that spawns it. LootManager works only with plugins marked as compatible on their respective plugin pages. How to create a new loot table? Type /lm in the chat to open the LootManager menu Click the Create New Preset button In the popup window, enter a name for the new loot table The name must not contain spaces. Use clear and unique names Example: armoredTrain_Npc_1 Press Enter After that, the loot table configuration menu will open, allowing you to add items and customize loot settings How to link a loot table to a third-party plugin? If you have just created a new loot table, it will appear in the Unused section. This is expected behavior — a loot table is considered unused until it is assigned to a plugin. To link a loot table to a specific plugin, follow these steps: Open the configuration file of the plugin you want to apply the loot table to. In this example, we will use the ArmoredTrain plugin. Locate the object whose loot you want to modify. This can be: NPC/Bradley/Helicopter/Crate In the object configuration, find the "LootManager Preset" field. Set its value to the exact name of the loot table you created earlier. Example: "LootManager Preset": "armoredTrain_Npc_1" Save the configuration file and reload the plugin Done! The loot table is now linked and will be used by the plugin. General Section In this section, you can change the name of the loot table. You can also enable the “Clear Container” option, which removes all items from the container before adding loot from the Items and Prefabs sections. This is useful when you want to completely replace the default loot. When browsing loot tables, you can search not only by preset name but also by description, which makes it easier to find loot tables linked to specific plugins. Item Table Section This section allows you to configure the contents of crates and containers, adding any items you want — including custom ones (for example, change the skin, set a genome, or spawn an item as a blueprint). You can specify quantity ranges, drop chances, and even set an exact number of items to appear inside the container. The “Exact Min/Max Values” option controls how the container is filled. When enabled, LootManager strictly follows the defined minimum and maximum item counts. When disabled, it uses the same randomization logic as Facepunch, meaning the item count is variable. In this mode, the plugin iterates through all items in the loot table and spawns only those that pass the chance check. Prefab Table Section The Prefab Table section lets you include standard in-game loot sources such as crates, barrels, or NPCs. This allows you to mix vanilla loot with your custom settings, creating more diverse and realistic loot distributions. You decide exactly how many and which prefabs will be used — for example, you can combine military crates and regular containers within a single loot table to achieve the desired balance between reward and rarity. This provides flexible control over loot generation in events and zones, making every encounter feel unique. Integrations Supported integrations: AlphaLoot, CustomLoot, LootTable These sections are used to configure compatibility with third-party loot plugins. If these plugins are not installed, you can safely ignore these settings. When integrations are enabled, you can allow external plugins to modify or add loot according to your own rules. Installation Move the contents of the data folder from the plugin archive into your server’s oxide/data directory. Move the contents of the plugins folder from the plugin archive into your server’s oxide/plugins directory. Commands /lm - opens the main menu (permission — lootmanager.use) /lmfill PresetName - command to fill the container you're looking at with the selected loot preset Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Join the Mad Mappers Discord!Free- 78 comments
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