-
Posts
444 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Xray
-
- 144 comments
-
- #admin
- #admintool
-
(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
-
I see what you mean now Yes unfortunately my plugin doesn't support this new feature with backpacks within Rust From what I could there is no easy way to serialize the content of such a container
-
I understand you're unsatisfied with this feature and you would have liked the separate inventories to be available after a complete server restart My only suggestion is either revert before logging off or try to enable this "Revert On Disconnect, Restart, Reload": true,
-
If you're experiencing issues with the Backpack plugin try disabling this in AdminToggle.cs Line 2273 till 2304 Simply comment it out like so private void LockBackpack(BasePlayer player) { /* DebugLog(DebugType.Method); if (Backpacks == null) { return; } var Mode = LevelHelper.Get(player); if (Mode == null) { return; } if ((Mode.SETTINGS.OnAdmin.Plugins.Blocked.All || Mode.SETTINGS.OnAdmin.Plugins.Blocked.Specfic.Backpacks)) { var Backpack = Backpacks?.Call<ItemContainer>("API_GetBackpackContainer", player.userID); if (Backpack != null) { XLIB.PLAYER.Inventory.Utility.LockContainer(Backpack); } } */ } private void UnLockBackpack(BasePlayer player) { /* DebugLog(DebugType.Method); if (Backpacks == null) { return; } var Mode = LevelHelper.Get(player); if (Mode == null) { return; } if ((Mode.SETTINGS.OnAdmin.Plugins.Blocked.All || Mode.SETTINGS.OnAdmin.Plugins.Blocked.Specfic.Backpacks)) { var Backpack = Backpacks?.Call<ItemContainer>("API_GetBackpackContainer", player.userID); if (Backpack != null) { XLIB.PLAYER.Inventory.Utility.UnlockContainer(Backpack); } } */ }
-
Unfornatilly yes I believe it checks if the player is actually on the ground
-
I see in a previous version i removed this feature as it wouldn't compile most likely due to an FPF error In the next version, this will be reimplanted
-
Haven't had time yet
-
Changed Status from Work in Progress to Closed
-
Yes the feature "Teleport Back Upon Exiting" Teleports a player back to last known location But if the last known location is in the air my plugin would need to bring you down to the ground level of the map otherwise the anticheat in the server would kick you
-
I see you have disabled "Keep Separate Inventories" In both your 2 modes this means my plugin wont touch anyone's inventory
-
Yes if using the virtual inventory/separate inventory as intended by switching back to playermode before server restart everything should work just perfect The way the code I made works is you start in player mode Upon switching to admin mode it analyzes everything in your inventory and keeps track of it this data is indeed stored in RAM Upon exiting admin mode & returning to player mode this inventory is given back to you again
-
Hey @say my name unfortunately, it's not possible to have 1 command for several modes Each mode requires unique: Permission, Priority, Command
-
Have you tried just revert toggle back to player before server restart?
-
Changed Status from Pending to Work in Progress
-
If "Keep Separate Inventories": false, Is disabled then my plugin doesn't touch your inventory Perhaps you have assigned yourself 2 modes? If you have assigned yourself 2 modes the one with highest Priority wins
-
Yes it "Teleport Back Upon Exiting": true, is enabled it will remember your last known location My suggestion why not revert toggle back to play before you log off?
-
I fixed this issue in the next & final version of the plugin
-
I will investigate this to see if there is a new way to lock a item container
-
Changed Status from Pending to Work in Progress
-
To create multiple admin ranks/custom modes Simply copy the first { Until the end } Add a comma , And You have 2 modes make as many as you want to just make sure Permission, Priority & Toggle Commands are unique 2024-11-15-12-00-47.mp4
-
Do you use multiple modes? Mind sharing your configuration for my plugin?
-
I will investigate this thank you for reporting I will run some wireshark tests
-
Changed Status from Work in Progress to Closed
-
Changed Status from Work in Progress to Closed