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Everything posted by Enforcer
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- 17 comments
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- #supply signal
- #supply crate
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(and 4 more)
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- 17 comments
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- #supply signal
- #supply crate
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(and 4 more)
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Changed Status from Pending to Closed Changed Fixed In to 2.0.3
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Changed Status from Pending to Work in Progress
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I will look into the issues and release an update soon.
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- 17 comments
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- #supply signal
- #supply crate
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(and 4 more)
Tagged with:
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- 17 comments
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- #supply signal
- #supply crate
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(and 4 more)
Tagged with:
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- 17 comments
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- #supply signal
- #supply crate
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(and 4 more)
Tagged with:
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- 17 comments
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- #supply signal
- #supply crate
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(and 4 more)
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Version 1.0.31
33 downloads
A new supply signal which spawns a hackable crate instead of a supply drop from a ch47. Features: A new item which can be thrown like a supply signal Different types of crate arrival settings Make a ch47 drop the crate at the players position Crate loot configuration Crate signal spawn configuration Permissions: supplycrate.use - Allows the player to throw the signal supplycrate.admin - Allows the player to access the admin commands Be careful of where you grant the admin permission. If you grant it to the wrong group/person they can give themselves the crate signal. Commands: The main command can be configured. /sc help - Sends a help message. /sc give {name} - Gives a player the signal. /sc giveall - Gives all current players in the server a supply signal. Containers: You can use any of these containers to spawn the signal: bradley_crate chinooklockedcrate chinooklockedcratecodelocked codelockedhackablecrate codelockedhackablecrate_oilrig crate_ammunition crate_basic crate_elite crate_elite crate_food_1 crate_food_2 crate_fuel crate_medical crate_mine crate_normal crate_normal crate_normal_2 crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_tools crate_underwater_advanced crate_underwater_basic dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox foodbox heli_crate minecart supply_drop tech_parts_1 tech_parts_2 vehicle_parts Language: This file can be edited in the Oxide Lang > en folder. { "Error.InvalidSignal": "Supply crate signal invalid!", "Error.InvalidSyntax": "Invalid syntax!", "Error.UnableToFindPlayer": "{0}, was not found!", "Info.AdminHelp": "Commands: \n \n - /{0} help \n - /{0} give \n - /{0} giveall", "Info.OnCall": "{0}, has called in a supply crate!", "Warning.NoPermission": "You don't have the permissions to use this command!", "Warning.NoPermissionForSignal": "You don't have the permsission to use this item!", "Info.Refunded": "Your crate signal has been refunded!", "Info.Ch47CalledIn": "{0}, Ch47 is delivering a supply drop!", "Warning.ToMuchCh47": "There are to much Ch47's. Please wait!", "Info.GivenCrateSignal": "You have given {0} a supply crate signal", "Info.GivenSelfCrateSignal": "You have given yourself a supply crate signal", "Info.GaveAllSignal": "{0} gave everyone a supply crate signal", "st_ordinal": "st", "nd_ordinal": "nd", "rd_ordinal": "rd", "th_ordinal": "th" } Config: This file can be edited in the Oxide > Config folder. { "Signal Settings": { "Crate signal name": "Crate Signal", "Skin ID": 2852289900 }, "General Settings": { "Crate unlock time": 900, "Crate despawn time": 7200, "Crate auto countdown": true, "Create a sphere/dome": false, "Make a beep sound when a crate is coming in": false, "Make a beep sound to everyone": false }, "Chat Settings": { "Chat prefix": "Supply Crate »", "Chat prefix colour": "#FF6A13", "Broadcast a message when someone calls in a crate": true }, "Commands": { "Supply crate command": "sc" }, "Crate Arrival Settings": { "CH47 Settings": { "Use ch47": false, "Max ch47's at once": 5, "Max X distance to spawn": 500, "Max Y distance to spawn": 500, "Max Z distance to spawn": 500, "Effects to play on crate spawn": [ "", "", "" ], "Effects to play on crate land": [ "", "", "" ] }, "Spawn Crate Settings": { "Spawn crate above player": true, "Meters above the player to spawn the crate": 20, "Crate drag": 1, "Effects to play on crate spawn": [ "", "", "" ], "Effects to play on crate land": [ "", "", "" ] } }, "Loot Management Settings": { "Crate Siganl Spawn Settings": { "Spawn crate signals randomly": true, "Containers": { "heli_crate": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 }, "crate_elite": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 }, "crate_tools": { "Min Amount": 1, "Max Amount": 1, "Spawn Chance": 5 } } }, "Crate Loot Table": { "Use custom loot table": false, "Loot table": { "Min amount of items inside the crate": 6, "Max amount of items inside the crate": 12, "Randomize max slots": false, "Item List": [ { "Item Name": "", "Item Shortname": "lmg.m249", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 }, { "Item Name": "", "Item Shortname": "rifle.ak", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 }, { "Item Name": "", "Item Shortname": "rifle.lr300", "Item Skin ID": 0, "Item Min Amount": 1, "Item Max Amount": 1 } ] } } } } Configuration Explanation: Signal Settings: Crate signal name: The name of the crate signal. Skin ID: The icon of the crate signal. General Settings: Crate unlock time: The seconds it takes to completely finish hacking the crate. Crate despawn time: The seconds it takes to despawn the crate. Crate auto countdown: When the crate is dropped auto hack it. Make a beep sound when a crate is coming in: A beep sound which notifies the user that they dropped the crate/it is incoming. Make a beep sound to everyone: Makes the beep sound to everyone when someone drops a crate. "Make a beep sound when a crate is coming in" MUST BE ENABLED FOR THIS TO WORK. Chat Settings: Chat prefix: The chat prefix to indicate to the player what plugin it is. Chat prefix colour: The colour of the chat prefix. Broadcast a message when someone calls in a crate: The message which is messaged to everyone when someone spawns in a crate. Commands: Supply crate command: The main command of the plugin. Crate Arrival Settings (Ch47 Settings): Use ch47: Use the ch47 for crate delivery instead of spawning it on top of a player. Max ch47's at once: Max ch47s on the map at any given time. If a player tries to throw a signal past the set amount it will not allow them. Max X distance to spawn: The max X distance the ch47 can spawn. Max Y distance to spawn: The max Y distance the ch47 can spawn. Max Z distance to spawn: The max Z distance the ch47 can spawn. Effects to play on crate spawn: The effects which will be played on spawn of the crate. Effects to play on crate land: The effects which will be played on land of the crate. Crate Arrival Settings (Spawn Crate Settings): Spawn crate above player: Spawn the crate above the player Meters above the player to spawn the crate: The Y distance the crate will spawn on top of the player Crate drag: How fast/slow the crate drops. Lower the number the faster it is the higher the slower Effects to play on crate spawn: The effects which will be played on spawn of the crate. Effects to play on crate land: The effects which will be played on land of the crate. Loot Management (Crate Signal Spawn Settings): Spawn crate signals randomly: Allow the signal to spawn randomly in the set containers below Containers: Sub menu: (Keep in mind you can set the name of the container you would like it to spawn in "crate_elite".) Min Amount: The minimum amount of crate signal to spawn. Max Amount: The maximum amount of crate signal to spawn. Spawn Chance: The spawn chance of the crate signal 0 - 100. Loot Management (Crate Loot Table): Use custom loot table: Loot Table: Sub menu: Min amount of items inside the crate: The minimum amount of slots the crate will have Max amount of items inside the crate: The maximum amount of slots the crate will have Randomize max slots: Randomize the slot amount between min and max amount. Loot Management (Item List): Item Name: The name of the item Item Shortname: The shortname of the item Item Skin ID: The skin id (icon) of the item Item Min Amount: The minimum amount of the item to spawn Item Max Amount: The maximum amount of the item to spawn$9.99- 17 comments
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- #supply signal
- #supply crate
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List<Landmine> GetPlayerLandmines(BasePlayer player) { var landmineList = new List<Landmine>(); foreach (var landmine in BaseNetworkable.serverEntities.OfType<Landmine>()) { if (landmine.OwnerID == player.userID) { landmineList.Add(landmine); } else continue; } return landmineList; } Bit late but here you go
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Changed Fixed In to 2.0.3
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Should be fixed now.
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Players can still access the quarries
Enforcer replied to BetterDeadThanZed's Support Request in Support
Changed Fixed In from 2.0.2 to 2.0.3 -
Players can still access the quarries
Enforcer replied to BetterDeadThanZed's Support Request in Support
It should be fixed now. Was busy with school and some other stuff. -
Players can still access the quarries
Enforcer replied to BetterDeadThanZed's Support Request in Support
There will be more options added to the plugin in later updates. - Add clan support <- 2.0.3 (NEXT) - Add friend support <- 2.0.3 (NEXT) - Lock fuel tank, hopper/dispenser and quarry toggeling seperatly <- 2.0.4 - Quarry HP, repairs etc... <- 2.0.5 - Economics/RP support <- 2.0.5 - Discord support <- 2.0.6 - Proper help text if a player has a certain permission <- 2.0.7 - Quarry fuel consumption <- 2.0.7 - Static quarry team share support <- 2.0.9 - Static quarry friend share support <- 2.0.9 - Static quarry clan share support <- 2.0.9 - Static quarry added player support <- 2.0.9 - More static quarry configuration options (like time until unlock after x amount of time, dome size etc.) <- 2.0.10 - Add chat icon <- 2.0.11 - Add UI <- 2.0.11 -
Players can still access the quarries
Enforcer replied to BetterDeadThanZed's Support Request in Support
It is case sensitive currently I will fix that soon. If a player has spaces in their name you would have to add " at the start and end of their name. -
Players can still access the quarries
Enforcer replied to BetterDeadThanZed's Support Request in Support
You have "Lock quarry containers" set to false it should be true have you tested it out with it being true? -
Players can still access the quarries
Enforcer replied to BetterDeadThanZed's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 2.0.2 -
Players can still access the quarries
Enforcer replied to BetterDeadThanZed's Support Request in Support
I will look into it soon -
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