We're running a hybrid PvP/PvE Rust server and recently faced a serious issue. A player joined a PvP team, raided another player's base, then went to a safe zone and used /flag to switch back to PvE. The raided player couldn't retaliate, and we ended up losing players over this. We already have a 24-hour flag cooldown, safe-zone requirement, and team synchronization enabled.Is there any way to prevent players from switching to PvE for 12–24 hours after raiding someone? Also, does team synchronization bypass the normal flag cooldown?