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Code Brothers

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Everything posted by Code Brothers

  1. Code Brothers

    Bad things happened!

    Alright, try downloading 1.2.0 again, I have added permissions, before it used admin check, also make sure you're on the newest version of oxide/carbon.
  2. Code Brothers

    Bad things happened!

    I guess I will have to add permissions then, it should just work if you're admin/owner on the server, we just were using the plugin today with no problems.
  3. Code Brothers

    Bad things happened!

    Pretty sure you need auth level two, but I will check once I am at my computer later.
  4. Code Brothers

    Bad things happened!

    Once the plugin is loaded, simply start excavator and fight!
  5. Code Brothers

    Bad things happened!

    Auto, but in addition there is the option to manually do so.
  6. Code Brothers

    Bad things happened!

    Good to hear, let me know what happens. Also you're able to configure the plugin through the /excavator command, it is a full admin panel.
  7. Code Brothers

    Bad things happened!

    Must be, we never had any structure damage upon loading the plugin. Also don't use excavator.spawn in console, just use the /excavator panel and the auto trigger via starting the excavator. (Just released a new version with the *.json file generation. )
  8. Code Brothers

    Bad things happened!

    Ah, I know exactly why the *.json file isn't being generated, and I will get this fixed immediately, but I am confused on what you mean by player structures being destroyed?
  9. Fixing, for now end the event before unloading, thank you.
  10. I will definitely look into these things, thank you!
  11. Version 1.5.0

    45 downloads

    Transform the Giant Excavator monument into a high-risk, high-reward dynamic hotspot, without replacing or disrupting vanilla gameplay. When the excavator is fueled or activated, resource-rich ore nodes spawn around the monument and hostile scientists roam the area to secure it. Players must push through NPC resistance while competing with others, naturally encouraging PvP, counter-play, and contested control of the site. Rather than turning Excavator into a scripted event, this plugin reacts directly to existing excavator usage, making the monument feel alive, volatile, and worth fighting over. Designed to feel fully integrated with Rust’s systems, Excavator Event automatically starts and stops with the excavator itself and cleans up when activity ends. Features • Automatic activation when the excavator starts • Enhances (does not replace) vanilla excavator behavior • Resource-rich ore node spawns (metal, sulfur, stone) • Hostile scientist NPCs with controlled roaming • Configurable spawn radius and density • Periodic node respawning while active • Clean despawn when the excavator shuts down • Modern in-game admin control panel • Server-wide event alerts and UI notifications • Performance-aware spawning logic • Fully configurable values Chat Commands (Admin Only) /excavator Opens the Excavator Event control panel Permissions excavatorevent.admin Required to start, stop, or configure the Excavator Event Configuration { "NodeCount": 30, "NPCCount": 50, "EventRadius": 80, "MinNodeDistance": 5, "NodeRespawnTime": 300, "NodeSpawnDelay": 0.15, "NodeRiseTime": 1.5, "NPCSpawnDelay": 0.2, "NPCRiseTime": 2 } Default values are tuned for balanced risk, server performance, and rewarding gameplay. Notes Excavator Event is built to enhance vanilla Rust, not override it. The monument functions exactly as expected — this plugin simply raises the tension, increases contesting, and makes excavator runs more meaningful. Ideal for PvP-focused servers, progression-based gameplay loops, and servers looking to make monuments feel more alive without immersion-breaking mechanics. Created by CodeBrothers Check out our other work on Codefling
    $19.99
  12. Changed Status from Pending to Fixed Changed Fixed In to 1.4.0
  13. Just put the correct version in.
  14. Also the choice of a banner or message will be in 1.4.0, along with discord webhook support, and loot table configuration, which I am working on now,
  15. Ah, I think I made a mistake with the version I put in for update, might have been a broken one. I just uploaded the exact version I just tested, try that and let me know!
  16. Are you able to get it to spawn at all? (just took these now)
  17. Really weird, I am looking into that now, just woke up.
  18. Yes, it can be set to spawn automatically every 1 hour, and it is fully configurable.
  19. Version 1.7.0

    24 downloads

    Bring Rust monuments to life with cinematic, high-intensity combat events. Armed Deployment dynamically delivers a Bradley APC, heavy scientists, and a hackable locked crate to any location you choose, all inserted by an immersive Chinook deployment sequence. Watch as a Chinook approaches the target zone, descends, deploys hostile forces, and extracts — creating a truly memorable server event that feels built into the game rather than scripted. Players must eliminate all threats and destroy the Bradley APC before they can claim the locked crate and its rewards. Features • Spawn deployments anywhere on the map • Cinematic Chinook delivery and extraction • Heavy Scientists with controlled roaming • Bradley APC with movement blocking • Hackable Locked Crate rewards • Dynamic deployment radius and map marker • Server-side UI progress tracking • Automatic cleanup and despawn timers • Admin-controlled start and cancellation • Automated deployments with configurable intervals • Fully configurable values Chat Commands (Admin Only) /adpanel Toggles the Armed Deployment admin UI panel Permissions ArmedDeployment.admin Required to start, cancel, or automate Armed Deployments Configuration { "Auto": false, "AutoMin": 60, "RandMon": true, "ManLoc": { "X": 0, "Y": 0, "Z": 0 }, "Mons": { "airfield": true, "trainyard": true, "powerplant": true, "military_tunnel": true, "launch_site": true, "water_treatment": true, "dome": true, "satellite": true, "junkyard": true, "excavator": false, "harbor": true, "arctic_base": true, "lighthouse": false, "gas_station": false, "supermarket": false, "mining_outpost": false, "sewer_branch": false, "oil_rig_small": false, "oil_rig_large": false }, "SciCnt": 12, "BradCnt": 1, "EvtRad": 150, "MaxAttempts": 10, "ChApproachH": 80, "ChApproachD": 400, "ChSpeed": 25, "ChHoverH": 15, "ChDescentH": 50, "ChExitD": 500, "MinClearH": 40, "ObstacleRad": 30, "MonSearchRad": 80 } Default values are optimized for performance and cinematic impact. Notes This plugin is designed to feel vanilla-friendly, cinematic, and performance-aware. It works especially well on servers that want high-risk, high-reward PvP encounters without relying on random world events. Feedback, suggestions, and feature requests are always welcome. Created by CodeBrothers Check out our other work on Codefling
    $29.99
  20. Version 1.0.0

    2 downloads

    An icy arena where players can fight it out.
    $1.99
  21. Version 1.0.0

    2 downloads

    Better Stables upgrades every stable by adding a helipad and recyclers.
    $3.99
  22. Version 1.0.0

    4 downloads

    A simple helipad with a safe zone that can be placed anywhere, allowing players to purchase helicopters directly from it.
    $1.99
2.2m

Downloads

Total number of downloads.

10.2k

Customers

Total customers served.

148k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

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