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Everything posted by Somescrub
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Sure - So let's take 3 combat knives that each had the Skinners enhancement type, and each spanned 3 of the 4 tiers (C,B,A). The concept would allow for the three items to be combined via a method (possibly with a catalyst to enable the method, like economics cash), and would provide the player with a chance upon combination to produce an enhanced item (same item), with the same enhancement (Skinners), with a higher tier output than the lesser of the three combined. Using the example, this would provide a chance on combine to create a tier S Skinners combat knife for the cost of x economics cash and the original 3 items. Essentially this is a gambling method for enhanced items that is an alternate way for players to get an upgraded enhancement in addition to the way epic scrap works today - and could also be tied to economics or other rp systems as mentioned.
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Recently members of my community asked if I could forward a request for this plugin to enable the combining of same enhancements/item to either increase the tier (or chance at increase). Thought this would be a cool idea to maybe have x number of same enhancement items and re-roll them for an x chance at a higher tier enhancement (than the highest tier in the existing bunch being re-rolled).
- 283 comments
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Is there any way to make the new menu UI scale larger? I am getting a lot of complaints from my community about how small the text is to read now, compared to before. Additionally, we are all missing the stat summary page as it was so easy to get a comprehensive view of your loadout from there. Now we have to go page by page and it just doesn't feel as intuitive - not sure if we could get a stat/skill summary view back again. Otherwise the plugin pages perform much better now, just needs some UX love.
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Any chance you could add a config option to accept Skin ID'd items within the raiding NPCs inventory - specifically the thrown explosives? I've got a radical idea to incorporate the custom supply signals of the below mod, with the ability to be thrown by the raiding NPCs during a counter raid. For instance. It seems I could set the shortname of a supply signal in the config, but I would also need support for the SkinID to make it work right.
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Enhancement Request: Is there a possibility that you could add a bit of functionality to be able to craft in bulk, versus needing to craft one item at a time? Or if this already exists can you inform on how to accomplish that? Specifically I am looking to enable players to craft Diesel barrels in bulk, so say 750 barrels for 500k low grade as a single craft, instead of needing to click 750 times in the menu to get a similar output as I believe it can only function currently.
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- 283 comments
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Awesome plugin - I was able to retire the gatheringclothes plugin and use this exclusively. I heavily modified Enchanting to provide craftable defensive enhanced attire, but I could see this potentially replacing that. Only problem I have right now is that Enchanting will overwrite an EpicLoot item. Any way you could add an enhancement for melee/projectile damage reduction to EpicLoot?
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Would love to see support for static enchantments - specifically the ability to enchant things like repairable armor sets that permanently inherent the effects of an enchantment, without the need to "activate" the ability. Or just let me know what to remove in the plugin code to enable the plugin to ignore when something is switched from the hotbar (and thus not cancelling an active effect).
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Yes - currently I am using the economics part of BotReSpawn to facilitate the $ side of our server objectives. However, XP rewards are limited to generic values, since they cannot be specified within BotReSpawn itself, for other plugins such as XPerience. I did mention this to the developer of XPerience and he said it would be totally up to you to utilize his hooks, which is why I am mentioning it here Would love to see integration of XP with the profiles - would really add depth to RP servers that rely heavily on XP systems, in addition to the reward structure already in place.
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Not sure if anyone has mentioned this yet, but would be nice to see an integration with XPerience plugin, as it relates to xp gains from BotReSpawn profile kills. It would be ideal to both reward players with economics/RR, but also help them grow their character evolution through popular plugins such as XPerience.
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Would be awesome if you could pull that off - I looked into your enchanting plugin as well and will probably get that since it is customizable. DM me on Discord Somescrub#7641 if you want me to flesh out the roguelike loot drop concept more with you separate from here. I could go more in-depth with the idea based on some experiences I've had on multiple servers.
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Yes - exactly that, but also for weapons in addition to clothing. The RNG attributes being configurable - thinking Roguelike looting.... could configure RNG drops for say common, rare, epic, legendary type of gun, with each "tier" consisting of perhaps upgradeable attributes such as +5% damage, +10% damage, crit, durability, health etc. Like I said - would be more than willing to pay premium for that type of plugin, as I am sure others are as well.
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Great job on the plugin, though I do have some questions. It appears when attempting to create your own custom kits that the plugin limits the customization to the yield variable. While this is cool for farming things, I have been looking far and wide for something that also is able to modify variables for weapons and armor, such as element protection, increases in health based on what you are wearing, weapon damage, crit chance, enhanced durability etc. Does this plugin support those variables in it's current state? If it does, what might those variables be to plug into the config? If not, is that something you could add? I would be more than willing to pay a premium (40-50 USD) for something that enabled me to make Diablo-like random variable loot for my server