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Everything posted by SVR-Gaming
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- 12 comments
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- 1
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- #cassioepia rust
- #rust custom maps
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I am going to start with even tho the maps look great. I am giving map maker a 2 star review . Now my reason why. After trying everything an putting in a ticket, spending countless hours trying to get the custom prefabs to work, no go all around. I tried to speak with the mapmaker on this, but got this, it is you not my map attitude . Well I had my hosting company as well as two others that have been running RUST servers with custom maps for years, STILL no go on any prefabs working. Every map creator I have bought from other than this one, all worked an if I found a problem I even had one map creator come on my server just to see an make sure was fixed the way it should. Response time on tickets is not good at all, first part you get a response in a fair time, after that slow to none, BUT again from this map creator, it seems like they have a real attitude. I will not recommend buying any products from this person unless you know how to use RUST edit an can go in an fix the problems . But I will give 8 stars for map design, an -7 for prefabs not working, -10 for attitude ticket response, -7
- 4 comments
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NVM no long will buy your maps,
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After reading this as well as having others read it the file you are talking about is for RUST edit not a gaming server hosted by a company , Oxide.Ext.RustEdit.dll # Oxide.Ext.RustEdit An Oxide extension to allow further customisation in Rust maps You can find the map editor at [rustedit.io](https://www.rustedit.io "rustedit.io") **To Install** You must have Oxide/uMod installed on your server to make use of the extension Copy the Oxide.Ext.RustEdit.dll to your */serverroot/RustDedicated_Data/Managed* folder and restart your server
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Question what events has this been tested with, because I run over 17 events , an many other plugins as well for skins wallpaper kits an more. Also as I stated it is only your prefabs not working,
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Well if I had an extra server or a extra PC I would, but I do not , an not going to spend an extra amount of money renting another server nor go out an by another PC just to run the maps, Weird how I can run every other custom map with no problems but yours none of the custom card doors or elevators work. I am not a RUST map builder other wise I would simply go in to RUST edit an set up the things in another way to which either things would work or modify things by changing out how the electrical worked, or replaced them with stairs , but again I am not up on RUST edit enough to do all this as of yet,
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An again not working an yes I do have that file in the server , BUT problem is when I restart that file is no longer there, Now we love the map , an would like to have all this working. I have only started to use RUST edit so not very good with it, Also seems all elevators are half decayed as well as do not work even after repair, Is there a way you can make this stuff the same as reg monuments where players go an put in a fuse , go around turn on a switch an power is on, because as it is like in large warehouse, they add the fuse go down to open green door an no power to it , Tried to even build a new elevator an says not enough space .
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Not workign after RUST update with ships
SVR-Gaming replied to SVR-Gaming's Support Request in Support
Yea my bad, been a long week with all the update from RUST an screwing up all the plugins, Thanks for the fast reply tho, have a great evening -
Stopped working after the big update on Feb 5th . Could you please update this
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Not sure what happen but now seems to be working this morning, maybe just needed hard restart to work,.
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I going to work on this tomorrow , I have been working to fix all my plugins for 18 hours each day now sense RUST an there stupid ship up date, I delete all files tomorrow an start over an see if it works . Thank you for your help, I will let you know how it goes.
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I use oxide , an until I updated today, it all worked fine,
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NpcSpawn.json
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After RUST update on Feb 8th 2026 event failed to run after this.
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{ "Delay after plugin startup before random positions are generated in biomes": 0.0, "Weapons with custom NPC parameters": { "rifle.bolt": { "Effective Range": 150.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "speargun": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "bow.compound": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "crossbow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "bow.hunting": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "smg.2": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "shotgun.double": { "Effective Range": 10.0, "Minimum Attack Duration": 0.3, "Maximum Attack Duration": 1.0 }, "pistol.eoka": { "Effective Range": 10.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "rifle.l96": { "Effective Range": 150.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "pistol.nailgun": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "pistol.python": { "Effective Range": 15.0, "Minimum Attack Duration": 0.175, "Maximum Attack Duration": 0.525 }, "pistol.semiauto": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "pistol.prototype17": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "smg.thompson": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "shotgun.waterpipe": { "Effective Range": 10.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "multiplegrenadelauncher": { "Effective Range": 20.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "snowballgun": { "Effective Range": 5.0, "Minimum Attack Duration": 2.0, "Maximum Attack Duration": 2.0 }, "legacy bow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "blunderbuss": { "Effective Range": 10.0, "Minimum Attack Duration": 0.3, "Maximum Attack Duration": 1.0 }, "revolver.hc": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "t1_smg": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "minicrossbow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "blowpipe": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 } }, "NPC Weapons by Distance Category": { "0": [ "bone.club", "knife.bone", "knife.butcher", "candycaneclub", "knife.combat", "longsword", "mace", "machete", "paddle", "pitchfork", "salvaged.cleaver", "salvaged.sword", "spear.stone", "spear.wooden", "chainsaw", "hatchet", "jackhammer", "pickaxe", "axe.salvaged", "hammer.salvaged", "icepick.salvaged", "stonehatchet", "stone.pickaxe", "torch", "sickle", "rock", "snowball", "mace.baseballbat", "concretepickaxe", "concretehatchet", "lumberjack.hatchet", "lumberjack.pickaxe", "diverhatchet", "diverpickaxe", "divertorch", "knife.skinning", "vampire.stake", "shovel", "spear.cny", "frontier_hatchet", "boomerang", "krieg.chainsword" ], "1": [ "speargun", "bow.compound", "crossbow", "bow.hunting", "shotgun.double", "pistol.eoka", "flamethrower", "pistol.m92", "pistol.nailgun", "multiplegrenadelauncher", "shotgun.pump", "pistol.python", "pistol.revolver", "pistol.semiauto", "pistol.prototype17", "snowballgun", "shotgun.spas12", "shotgun.waterpipe", "shotgun.m4", "legacy bow", "military flamethrower", "blunderbuss", "minicrossbow", "blowpipe", "krieg.shotgun" ], "2": [ "smg.2", "smg.mp5", "rifle.semiauto", "smg.thompson", "rifle.sks", "revolver.hc", "t1_smg" ], "3": [ "rifle.ak", "rifle.lr300", "lmg.m249", "rifle.m39", "hmlmg", "rifle.ak.ice", "rifle.ak.diver", "minigun", "rifle.ak.med", "rifle.lr300.space" ], "4": [ "rifle.bolt", "rifle.l96" ] }, "Configuration version": { "Major": 3, "Minor": 1, "Patch": 1 } }
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I have, gas station, super market , an all stopped working after these up dates as well as now half of my others no longer work an all where working fine yesterday,
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Not sure if you are aware of it , BUT mine has a almost endless ore , my wife went in an after just two ore rocks had over 300 k of every ore
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Totally deleted plugin an reloaded two times still same error, was working fine before update [Ferry Terminal Event] [INFO] 23:11:38 [FerryTerminalEvent] [INFO] The Event has ended Failed to call hook 'Unload' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.EndEvent () [0x00078] in <0578c1f550ee4616976e57c41277b1d6>:0 at Oxide.Plugins.FerryTerminalEvent.Unload () [0x00000] in <0578c1f550ee4616976e57c41277b1d6>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00923] in <0578c1f550ee4616976e57c41277b1d6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Unloaded plugin Ferry Terminal Event v1.2.0 by Yac Vaguer Failed to call hook 'OnServerInitialized' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent+MapController.GetFerryTerminalLocation () [0x00025] in <0578c1f550ee4616976e57c41277b1d6>:0 at Oxide.Plugins.FerryTerminalEvent+MapController..ctor (Oxide.Plugins.FerryTerminalEvent+LoggerManager log) [0x00023] in <0578c1f550ee4616976e57c41277b1d6>:0 at Oxide.Plugins.FerryTerminalEvent.OnServerInitialized () [0x00075] in <0578c1f550ee4616976e57c41277b1d6>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <0578c1f550ee4616976e57c41277b1d6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Loaded plugin Ferry Terminal Event v1.2.0 by Yac Vaguer
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it is 6 from bottom , right under highlighted one
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So loaded it just as it said an still no elevators on oil rigs or ocean bases , as well as no power running to any of those, an no electric to large ware house lower level not at challenge houses, the lights are on but no power to fuse out lets,
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ok I will check after forced wipe , thank you
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Ok so is that why also no power to any doors at the challenge houses as well as door under ground at large warehouse ?
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Also are there to be elevators on the oil rig platforms . an all wired up ? because none of it has any of that. , an only way I can see to get to the test gen is if you are an admin
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One other thing , the challenge houses an large warehouse, we put in the fuses ran around an never found where to turn power on , so could you be so kind to give us this info please /
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Ok got it thank you so much
