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KpucTaJl

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Everything posted by KpucTaJl

  1. KpucTaJl

    fail compiling

    Changed Status from Pending to Closed
  2. Changed Status from Pending to Closed
  3. hi, I thought you meant that you need the boss to behave in such a way that he doesn't attack the players unless they start doing damage to him. Then could you tell me more if I didn't understand you
  4. Hi, JBird has already said above how to do this, that's why I closed the ticket. If you make a small detection radius of the enemy, for example equal to 0, then the boss will not see the opponents until they start doing damage to him
  5. Changed Status from Pending to Closed
  6. KpucTaJl

    When event finishes

    Changed Status from Pending to Closed
  7. KpucTaJl

    When event finishes

    Hi, first you need to inform the event developer about this, and then the event developer will already contact me if he needs some editing of the PveMode plugin for this
  8. Changed Status from Pending to Closed
  9. Changed Status from Pending to Closed
  10. KpucTaJl

    NPC's not killing players

    Changed Status from Pending to Closed
  11. KpucTaJl

    NPC's not killing players

    Hi, as far as I understand the problem has been solved if there has been no response for some time
  12. Changed Status from Pending to Closed
  13. Hi, this has been added to kpuc-notes in Discord Mad Mappers for a future update
  14. Changed Status from Pending to Closed
  15. Hi, this has been added to kpuc-notes in Discord Mad Mappers for a future update
  16. Changed Status from Pending to Closed
  17. Changed Status from Pending to Closed
  18. KpucTaJl

    Global Limit

    Changed Status from Pending to Closed
  19. KpucTaJl

    Global Limit

    Hi, this has been added to kpuc-notes in Discord Mad Mappers for a future update
  20. Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed
  22. Hello everyone, regarding your case, everything is relative, if you make fps.limit 100 and lose 10 fps on your server, then this is considered the norm for this plugin, if you make fps.limit 50, then you will lose about 2 fps on your server. The thing is that it cannot be considered that way, the more fps you have, the more you will lose, this is calculated as a percentage. If you make fps.limit -1, then you will have fps much higher than you see now. You can try to do this. In any case, the plugin does not bring your server to the critical 26 fps, at which lags begin on the server, so I do not quite understand the problem, in any case, loading the plugin will consume some amount of fps
  23. KpucTaJl

    hacked crates

    Changed Status from Pending to Closed
  24. KpucTaJl

    install Boss Monster

    Changed Status from Pending to Closed
  25. Changed Status from Pending to Closed
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