-
Posts
169 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Her_Toxic_Man
-
hi, ich habe leider das Problem das die Tapeten ständig verschwinden nach der Zeit was mache ich falsch ? könnte man eine Option hinzufügen womit man schaden oder decay deaktivieren kann ? das wäre super.
-
gibt es eine möglichkeit als admin wieder ein fundament hinzuzufügen ? ich habe in der data geschaut aber leider kann ich durch die ids nicht feststellen welche fehlt
-
habe es gerade getestet man fällt durch die map. was mache ich jetzt ich habe echt viel arbeit da rein gesteckt.....
-
Hi, Ich habe jetzt das update drauf geladen und wünschte ich hätte es nicht getan da vorher alles ging wie es soll jetzt habe ich das problem das meine Betten weg sind und plötzlich an der Stelle wände sind. sie lassen sich nicht entfernen mit den tool und wenn ich sie entferne mit Remover Tool schaue ich ins leere. also keine map mehr was ich sehr komisch finde ist ich kann wand und decke platzieren aber kein fundament was ist das blos passiert? ich habe versucht die vorige version wieder zu starten keine veränderung ich habe ein backup geladen keine veränderung ich denke das update hat mein keller zerstört
-
sorry ich habe es gefixt war mein Fehler. Wollte den Beitrag löschen aber ich kann das glaube nicht.
-
Da steht zwar loadet aber Plugin reagiert nicht und startet auch nicht das Event.
-
3/19 5:55:11 PM [Info] [AirfieldEvent] Automatically Harmony patched 'ScientistNPC.get_displayName_Patch1' method. (DisplayNameScientistAFE1) 3/19 5:55:11 PM [Info] [AirfieldEvent] Automatically Harmony patched 'ScientistNPC.get_displayName_Patch1' method. (DisplayNameScientistAFE1) 3/19 5:55:11 PM [Info] [AirfieldEvent] Automatically Harmony patched 'TunnelDweller.get_displayName_Patch1' method. (DisplayNameTunnelDwellerAFE2) 3/19 5:55:11 PM [Info] [AirfieldEvent] Automatically Harmony patched 'TunnelDweller.get_displayName_Patch1' method. (DisplayNameTunnelDwellerAFE2) 3/19 5:55:11 PM [Info] [AirfieldEvent] Automatically Harmony patched 'UnderwaterDweller.get_displayName_Patch1' method. (DisplayNameUnderwaterDwellerAFE3) 3/19 5:55:11 PM [Info] [AirfieldEvent] Automatically Harmony patched 'UnderwaterDweller.get_displayName_Patch1' method. (DisplayNameUnderwaterDwellerAFE3) 3/19 5:55:11 PM [Info] ExType: JsonSerializationException 3/19 5:55:11 PM [Info] Failed to call hook 'OnServerInitialized' on plugin 'AirfieldEvent v1.6.2' (OverflowException: Value was either too large or too small for a UInt64.) 3/19 5:55:11 PM [Info] at System.Convert.ThrowUInt64OverflowException () [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 3/19 5:55:11 PM [Info] at System.Convert.ToUInt64 (System.Int64 value) [0x00005] in <f98723dd4586469db5213ec59da723ca>:0 3/19 5:55:11 PM [Info] at System.Int64.System.IConvertible.ToUInt64 (System.IFormatProvider provider) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 3/19 5:55:11 PM [Info] at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00128] in <f98723dd4586469db5213ec59da723ca>:0 3/19 5:55:11 PM [Info] at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0007c] in <271c58b7a8684db5a2c92be17a81f252>:0 3/19 5:55:11 PM [Info] Loaded plugin AirfieldEvent v1.6.2 by Fruster 3/19 5:55:11 PM [Info] ExType: JsonSerializationException 3/19 5:55:11 PM [Info] Failed to call hook 'OnServerInitialized' on plugin 'AirfieldEvent v1.6.2' (OverflowException: Value was either too large or too small for a UInt64.) 3/19 5:55:11 PM [Info] at System.Convert.ThrowUInt64OverflowException () [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 3/19 5:55:11 PM [Info] at System.Convert.ToUInt64 (System.Int64 value) [0x00005] in <f98723dd4586469db5213ec59da723ca>:0 3/19 5:55:11 PM [Info] at System.Int64.System.IConvertible.ToUInt64 (System.IFormatProvider provider) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 3/19 5:55:11 PM [Info] at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00128] in <f98723dd4586469db5213ec59da723ca>:0 3/19 5:55:11 PM [Info] at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0007c] in <271c58b7a8684db5a2c92be17a81f252>:0
-
Failed to call hook 'OnServerInitialized' on plugin 'AirfieldEvent v1.6.2' (OverflowException: Value was either too large or too small for a UInt64.
-
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0007c] in <271c58b7a8684db5a2c92be17a81f252>:0
-
RustEditAPIExample - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 46, Pos: 49 wird ständig in der Console gespamt.
-
Unfortunately, there's still no option to adjust the round duration for each map.
-
Hi, when the event starts, the UI is displayed in the bottom left corner. What's still missing is the map name of the starting map. It would be great if you could add that so that it displays the active map in the bottom left corner. The plugin then takes the names from the JSON file.
-
Hi, I'm having a problem where a map isn't being built correctly. To fix this, there would need to be an option to rebuild the base, which the plugin unfortunately doesn't offer. This would be ideal for repairing bases.
-
The cellar is no longer accessible, but it's still there. Power from below is still working. I went in using NoClip and everything is still there, but the hatch won't let me in. I have no idea why. All the files are still in the data folder and everything is there. The console has loaded everything, including structures, but the hatch won't let me in. How do I fix this since all my loot is down there? How do I get access again? I tried creating a second entrance, but then I had the same problem. Then I went outside my base, built new foundations and an entrance (a new cellar), and that worked. I don't understand it.
-
Cannot blacklist placing doors / Hatch not taking explosive damage
Her_Toxic_Man replied to Austin Williams's Support Report in Support
Please add an option, not a complete block. I think it's ridiculous that you can't place doors downstairs anymore. How are you supposed to secure loot down there if you remove this option? Please don't remove it; add an option where you can enable or disable it. -
Hello, I'm having a problem where, after moving the UI using the command, it reverts to its original position after a server or plugin restart. I could change the setting in the config file, but I have no idea what to enter to make it look exactly like my screenshot. Could you please provide me with the necessary information to copy? That would be great.
-
https://umod.org/plugins/quick-smelt
-
Where exactly do I need to enter that?
-
Hi, this is a great plugin, really well done! Could you please make it compatible with the Quick Smelt plugin? That would be fantastic and done quickly. The oven switches off, but Quick Smelt keeps it running even though the oven is off.
-
Wie heißen die zombies im editor ?
-
the npcs from the map, But that's sorted now, I forgot to copy the oxide file, it works now But another question: how do I get rid of the zombies, I mean all the zombies except for the normal bots at the station, they should stay?
-
Hi, no bots are spawning at any of the custom monuments, for example, there are no bots at the space station, and I've done everything correctly. I don't understand it. Can you help me?
-
this version work. thank you
-
Perfect! With the Call CustomPet feature, I was able to add it directly to the plugin, and it worked perfectly. The DeathNotes plugin now recognizes the bots as players.
-
Hi, unfortunately I've noticed that Death Notes doesn't react when you get killed. I find that a bit disappointing. Is it possible to add a feature so that the Death Notes plugin recognizes kills? That would be great.
