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Lucho Portuano

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Everything posted by Lucho Portuano

  1. Hi, I contacted the developer of Virtual Garage regarding compatibility with Vehicle Tuning, and this was their response. At the moment, tuning modifications are not preserved when a vehicle is stored and retrieved from Virtual Garage because the plugin despawns the original vehicle and creates a completely new entity when it is retrieved. However, they mentioned that Virtual Garage already provides hooks specifically to support this type of integration. According to them, compatibility can be added by implementing the following hooks: OnVirtualGarageSaveAttachments(...) – Save the vehicle tuning data into the provided metadata before the vehicle is stored. OnVirtualGarageRestoreAttachments(...) – Read that metadata and reapply the tuning data to the newly spawned vehicle when it is retrieved. They said the implementation should be fairly straightforward and that the full hook documentation is available in the Virtual Garage documentation. The Virtual Garage developer also said they would be happy to answer any questions you may have regarding the integration. Would it be possible to add support for Virtual Garage in a future update? Thank you for your time.
  2. Lucho Portuano

    dynamic pvp

    Yes, to warn the player that they are in a PvP area. Being able to remove the "Dynamic PvP" name and replace it with something else, and to make the status bar red, for example.
  3. Lucho Portuano

    dynamic pvp

    Hi, is it possible to implement a different status bar for the Dynamic PvP add-on? This would allow me to differentiate between a PvE monument and a PvP monument that uses Dynamic PvP.
  4. Lucho Portuano

    error

    12/05 11:32:49 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x005c1] in <16e68b08fd5b451f94b713ac8d0225cf>:0 at Oxide.Plugins.RustRewards+<>cDisplayClass97_0.<OnLootEntityEnd>b0 () [0x0006b] in <16e68b08fd5b451f94b713ac8d0225cf>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.OxideMod.OnFrame_Patch0(Oxide.Core.OxideMod,single
  5. Lucho Portuano

    error and request

    Hi, would it be possible to put turrets on the sedan? Then when I try to pick up the Rhib with the hammer, I get this error: 10/23 21:33:32 | Failed to call hook 'OnHammerHit' on plugin 'VehicleTuning v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.VehicleTuning.OnHammerHit (BasePlayer player, HitInfo info) [0x002b7] in <c18610787fd640a8b6bd738e71b386b4>:0 at Oxide.Plugins.VehicleTuning.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001aa] in <c18610787fd640a8b6bd738e71b386b4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugi
  6. Hi, I bought the plugin and found it very entertaining. I'd like to know if it's possible to add more difficulty to the event, such as turrets around the boat, since you can add a large amount of loot and it becomes very easy for players.
  7. Lucho Portuano

    econimics

    Hi there, I hope you're having a good day. I really enjoy using your plugin; it's fantastic! I have a suggestion that I believe could make the player experience even better. Would you consider adding a feature to reward players with in-game currency from the event? This could work well with plugins like EssentialsX or others. I think it would be a valuable addition. Thanks for all you do!

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