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SpookyBoo12

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Everything posted by SpookyBoo12

  1. Hello, Everything seems to be working fine now — both the aiming and, from what I can see, the VIP rank. Thank you for your effort and the work you’ve put in!
  2. Hello, I have configured the permission so that only VIP and VIP+ ranks can use the roofturrets feature. I only have the default rank on my account, and in the default rank permissions I did not set roofturrets to be accessible. However, I can still access and use roofturrets even with the default rank. I’m wondering if I am doing something wrong or if there is an issue. On other plugins that use a similar rank/permission system, this works fine — the feature is not accessible for default rank unless permission is explicitly given. Thank you. Here is a video showing the issue (the file was too large to upload directly): [ https://imgur.com/a/1QAQ6t1 ]
    The developer is actively involved in keeping the plugin up to date, which is always great to see. The concept behind this plugin is excellent, and it adds a fresh and unique twist to the game. It’s well worth trying if you want something that enhances gameplay in a creative way.
  3. I just noticed it now — the weird thing is that on the other one it’s like this :))
  4. The train gets stuck in the mountain, same when going in reverse. https://imgur.com/a/43tYYC9 I fixed the issue, but I reported it just so you're aware.
  5. https://imgur.com/a/ZO5RZjR https://imgur.com/a/zzTOgQK https://imgur.com/a/OLiDmvl https://imgur.com/a/CjPVsuZ https://imgur.com/a/05ROtew https://imgur.com/a/PIjGchV There are no chairs on the map. You get stuck in place — you can't see anything, but you're stuck. You can sit down and it looks like you're levitating. Some floating objects are also affected, like that sign or the support pole under the railroad bridge and those floating fragments.
  6. SpookyBoo12

    Map issues

    The issue is located in the bottom corner at X5. I can’t attach an image as the upload limit has been reached.
  7. SpookyBoo12

    Map issues

    There are missing fragments of water, and you can go under it without swimming. RUST 2025.07.24 - 12.33.48.03.mp4
  8. Hello, I am experiencing an issue with your plugin regarding turret placement restrictions. I have configured the plugin to restrict turret placement only to the VIP group (set “Disable roof auto turret for non-VIP” and “Disable roof flame turret for non-VIP” to true). However, I am not in the VIP group, and I am still able to place turrets without any restriction. I have verified my permissions and group memberships on the server—I am not assigned to the VIP group at all. I even recorded a short video demonstrating that I have no VIP permissions but can still place turrets. I apologize for finding issues frequently, I bought this plugin some time ago but only now had time to work on it. Could you please look into this issue? Thank you for your support! RUST 2025-VEED.mp4
  9. Hi, I've recorded a video to better illustrate the issue I'm experiencing. There seem to be some inconsistencies or unclear limitations regarding turret placement on the ceiling. Sometimes it works, sometimes it doesn't, and I can't figure out the logic behind it. Could you please clarify whether ceiling placement is intended to be supported or not? Also, not sure if you saw my previous ticket, but the bullet impact still doesn’t behave correctly. I really hope this isn’t by design, because while the idea seemed useful at first, in practice it feels like it’s just not working out – maybe even a failed concept. Thanks in advance for your help. RUST 2025.07.23 - 12.20.54.01.mp4
  10. Hi, I just got back from work and checked the fix. I can see some improvement — it's closer to the target now, but it's sti RUST 2025.07.22 - 23.08.58.0.mp4 ll quite far off. RUST 2025.07.22 - 23.08.58.0.mp4
  11. Hello, I purchased this plugin because it seemed interesting and useful. However, after testing it, I found that it’s not very effective. The main issue is with the turrets – they don’t aim correctly, and none of the bullets hit their targets. I’ve attached a video to show you exactly what I mean. Looking forward to your help or a possible fix. RUST 2025.07.22 - 13.09.10.01.mp4
  12. Problema este că nu prea știu cum să configurez NPC-urile folosind BetterNPC. Când încerc să adaug NPC-uri prin RustEdit și să le fac statice, nu mi se pare corect - vreau să patruleze. Am încercat să folosesc coordonatele din RustEdit pentru a le seta locațiile de apariție, dar nu apar în joc. Simt că fac ceva greșit. Am încercat chiar să copiez o configurație NPC existentă, dar tot nu funcționează corect...
  13. Hello, I would like to request the configuration of a few NPCs using the BetterNPC plugin in the Vulcano area. Currently, the loot there is very valuable, but the location is completely unguarded, which feels unbalanced. The goal is to add a bit of challenge and make the area more rewarding and competitive. Also, I just wanted to say – great job on the map overall! It looks amazing and feels well thought out. The layout and attention to detail really make the experience enjoyable. Keep up the great work! Thanks in advance for your help!
  14. Hi there, First of all, great work on the Barges plugin — it adds a really unique feature to the game and works very well! I have a suggestion regarding barge ownership and protection once a player spawns one using a flare: Currently, any player can steal or take control of a barge, even if it was spawned by someone else. It would be very helpful to implement an ownership system, where only the player who called the barge can: anchor or move it; interact with the engine or anchor controls. Implementation ideas: Store the ownerID of the player who threw the flare. Add permission checks for core interactions (anchoring, driving, etc.). (Optional bonus) Integration with ZoneManager to create a temporary private zone around the barge. This would prevent griefing or barge stealing and would make the plugin more secure and server-friendly, especially in PvP environments where barge loot is valuable. Thanks in advance — and keep up the awesome work!
  15. Hi, After updating to Full Drugs Configuration for Custom Mixing Table v1.4.5, I noticed that the icons for all custom items (teas and explosives) no longer appear in the mixing table UI. Details: All custom teas, custom drugs, and custom explosives show up in the list but without any icon/image (just a transparent or blank square). The items still work and can be crafted correctly – it’s just the icons that are missing.
  16. Hi! I saw in your video that you had working barges on the Sunkenland_ver11 map, and I wanted to ask how you managed to configure the barge plugin to make them appear correctly on that map. I’m also using the barge plugin, but I’m not sure how to set the spawn points or coordinates specifically for this map. If you could share an example of your configuration or explain how you set it up, it would really help me out. Thanks a lot for your time and support! All the best, SpookyBoo12
  17. Hi! I saw in your video that you had working barges on the Sunkenland_ver11 map, and I wanted to ask how you managed to configure the barge plugin to make them appear correctly on that map. I’m also using the barge plugin, but I’m not sure how to set the spawn points or coordinates specifically for this map. If you could share an example of your configuration or explain how you set it up, it would really help me out. Thanks a lot for your time and support! All the best, SpookyBoo12
  18. Hello, I recently downloaded the map Sunkenland_ver11 because it looked really cool and well-designed. However, I noticed something unusual: the train goes through water. Is this intentional, or is it a bug? I was expecting a more realistic environment where the tracks don't get flooded. Looking forward to your reply. Thanks in advance!
  19. I wanted to show you a detail of that floating grass. And yes, I fixed it — I also had the NPCs from the Gasoline map, I reconfigured everything and now it's all perfect.
  20. Bună, Acest lucru ar putea fi legat de obiectele plasate cu harta benzinei, dar am găsit ceva neobișnuit în timp ce observam NPC-urile. Ar fi putut fi plasat incorect sau neintenționat grupat acolo. Vă rog să-mi spuneți dacă doriți să vă ofer mai multe detalii sau coordonate. Mulţumesc!
  21. Hello, I’m encountering an issue with NPCs floating above the ground on the KongSkullIslandv1.25 -Jungle map. I’ve installed the map correctly and I’m also using the BetterNPC addon. I made sure to copy all the required files properly, but despite that, the NPCs are not behaving as expected — they appear to hover or float instead of standing on the terrain. Is this a known issue with this map or with the NPC addon? Are there any fixes or additional steps I need to follow to make the NPCs interact properly with the terrain? Thanks in advance for your help! Best regards, SpookyBoo12
  22. Hey! I know this plugin doesn't directly handle the crafting system, but since it already manages loot tables, recycler output, furnaces, and stack sizes, I think it would make sense to include an optional crafting speed setting as well. For example, on x2 or x3 servers, it would be really useful to reduce crafting time accordingly — like a 0.5x multiplier so players don’t have to wait as long when crafting, keeping everything balanced across loot, smelting, and crafting. Could be a simple config option like: "craftingSpeedMultiplier": 0.5 Thanks in advance, and great work on the plugin!

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