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SpookyBoo12

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Everything posted by SpookyBoo12

  1. The good news is that the train no longer gets stuck at the Apartment Complex, so that issue appears to be fixed. However, after completing the loop and rejoining the main railway toward the bridge, you start collecting all of the wagons that have accumulated there. This creates a very long train and can cause problems again. I noticed there is already an alternative track before the bridge, but it currently requires reversing to use it. It would be great if this route could be modified so trains could automatically take it without having to reverse. This would allow trains to bypass the heavily congested bridge section and help distribute the wagons more evenly across the railway network. I think this would significantly improve the train flow and reduce wagon congestion in that area. Thank you for your work! Video : https://imgur.com/a/5kJZXeS
  2. Hello, I would like to report several issues I found with the railway system on this map after testing it extensively. The first issue is that there appears to be only a single locomotive spawning on the entire map. This locomotive always spawns on the bridge together with approximately 20 train cars, while the rest of the railway network only has individual train cars spawned on sidings and branch tracks without any locomotive attached to them. As a result, most of the railway system cannot be properly used because there is only one functional train. Another issue is near the Apartment Complex, where the railway becomes blocked. Instead of allowing the train to continue along the main railway line, the track configuration causes the train to get stuck, preventing it from completing its normal route around the map. I would also like to make a suggestion regarding the bridge section. Since this bridge is part of the main railway line, having so many train cars spawned there creates a major bottleneck. There is currently no alternative route to bypass this section, so if the bridge is blocked, the entire railway network is effectively blocked as well. A possible improvement would be to redesign this area by adding a bypass track or an alternate railway connection around the bridge. This would allow trains to continue their route even when the bridge section is occupied by multiple train cars, making the railway system much more reliable and enjoyable for players. To summarize, the current issues are: Only one locomotive spawns on the entire map. The locomotive always spawns on the bridge with around 20 train cars. Many other train cars spawn across the map on sidings without any locomotive. The railway near Apartment Complex blocks the main railway route. The bridge section has no alternate route, so it becomes a complete bottleneck when occupied. I have attached several screenshots that demonstrate all of these issues. Thank you for taking the time to look into this. I hope these issues and the suggested improvement can be considered in a future update. All screenshots and the video can be found here: https://imgur.com/a/HVTvhPq
  3. Hey, how's the progress on the map? I wish I could put it on the next wipe now.
  4. SpookyBoo12

    Hello

    I use this plugin myself, and it works perfectly without any issues: https://umod.org/plugins/marker-manager
  5. SpookyBoo12

    Hello

    @rustplugins You find on umod there it is updated and functional.
  6. Hello, I found a few issues on the custom map that need to be fixed: Train Yard – The underground metro entrance is broken. The elevator does not go all the way down, causing players to fall through the map when trying to access the subway. Airfield – At the entrance to the underground area, the terrain is visible through the map, which looks like the ground is clipping and breaks immersion. Ferry Terminal – The elevator landing area is not aligned correctly. The lower section where the elevator arrives needs to be adjusted because it is not properly placed. Could you please fix these issues in the next map update? If needed, I can also provide screenshots or videos showing the exact locations. Thank you!
  7. And I also discovered two small things. https://imgur.com/a/Ttnc1UB https://imgur.com/a/AM5bu79
  8. There are too many wagons on that bridge and no area where you can divert them to another railway track. If there could be a change or improvement on that side, it would be great. The map is brilliant.
  9. SpookyBoo12

    Hello

    Same problem.
  10. I tried again, from what I can see the problem no longer occurs. At that time, I installed a plugin called auto hover and it is possible that I did something there, but I restarted the server scheduled once every 12 hours. I tried again and I see that the problem is gone, sorry to bother you, but it never occurred to me either that you had to restart after that plugin was installed.
  11. Thank you for the update. I appreciate that it has been added to the roadmap. I understand that there is no estimated timeline at the moment. I'll keep an eye on future updates and look forward to seeing it implemented when possible.Thanks again for considering the suggestion.
  12. Hello, I encountered a strange issue that may be a bug. I was flying a minicopter over Bandit Camp and passed above the nearby lake/water area. Suddenly, my character automatically equipped scuba gear, even though I was flying and not in the water. As soon as this happened, I completely lost control of the minicopter and it started falling. I was unable to recover or steer it, which resulted in a crash. I have never seen this happen before, and it seems like some water-related trigger may have activated while I was airborne above the water near Bandit Camp. Could you please investigate if there is an issue with underwater/scuba triggers affecting players while flying over that area? Thank you.
  13. Am o sugestie pentru BetterNPC. Ar fi grozav să existe un sistem de progresie a dificultății bazat pe vârsta de la wipe. Exemplu: Zilele 1–2: NPC-urile sunt de Nivel 1, cu arme și armuri slabe, daune reduse și AI mai puțin agresivă. Jucătorii care au doar o piatră sau echipament foarte simplu ar trebui totuși să poată lupta cu ei. Zilele 3–5: NPC-urile avansează la Nivelul 2, obținând arme, armură, viață și daune ușor mai bune. După ziua 5 sau 7: NPC-urile ajung la nivelul 3 (sau mai sus), folosind echipamente mai puternice și oferind o provocare care corespunde progresiei medii jucătorilor pe server. Ideea este ca dificultatea NPC-urilor să urmeze progresia naturală a serverului după un wipe, făcând începutul jocului mai accesibil pentru jucătorii noi, în timp ce NPC-urile să fie provocatoare pentru jucătorii echipați mai târziu în wipe. Opțiuni posibile de configurare: Numărul de zile înainte de fiecare nivel de dificultate. Echipamente diferite de arme și armuri pentru fiecare nivel. Sănătate, daune, acuratețe și setări AI ajustabile pe nivel. Opțiunea de a scala în funcție de vârsta ștergerii sau vârsta de apariție a NPC-urilor. Cred că ar fi o funcție grozavă pentru serverele cu wipe regulate, deoarece menține NPC-urile echilibrate pe tot parcursul ciclului de ștergere, în loc să fie prea dificil la început sau prea ușor mai târziu.
  14. V1.4.38 RUST 2025.09.22 - 20.10.34.04.mp4
  15. UltimateLeaderboard version 11.5.13 doesn’t work, but the older version 1.4.38 has no issues. What could be the reason? RUST 2025.09.22 - 20.04.22.02.mp4
  16. I have the Skinner 2.0 version so I tried this, I went to oxide on the date I looked for the Skinner folder I deleted everything from it then I installed Skinner 2.0 I loaded Importedskinner.json Everything worked correctly, then I deleted Skinner 2.0 and installed Skinner v2.9.98 that's how I left my imported skins.
  17. I, for one, gave up so I wouldn't get banned or worse
  18. Ah sorry, I just saw it now, it clearly says JSON. I had a messed-up day today.
  19. Was something supposed to happen? Desktop 2025.08.12 - 15.17.27.01.mp4
  20. Hello, I have purchased the Ultimate Leaderboard plugin. In the plugin description it says there is a web configuration editor available on your Discord server. I have joined your Discord and passed the verification steps, but I cannot find this editor anywhere. Could you please guide me to where exactly I can access it? Thank you!
  21. A question: where do you import skins from and how do you know that those skins are in accordance with the terms and conditions of Facepunch?
  22. I don't know why but this appears in the console when I click on an item RUST-20250806-19221601.mp4
  23. Console full of 404 errors – Images not found Hi, In the server console, I keep getting HTTP 404 errors because the Admin Menu tries to load images that don’t exist anymore. Here are some examples:
  24. I've noticed that in RustEdit, those zeppelin ropes appear, but in the in-game map, only one shows up — two are missing. Why? What's the cause? https://imgur.com/a/Bxmts8Y
  25. There will also be a .json file with the skins approved by Facepunch. I'm new to this and I don’t really understand how it works. It would’ve been better if they didn’t add these conditions, because the plugin was working perfectly as it was by default. Now, with these new requirements, I have no idea what to do with the plugin since I have 0 skins. I tried to import from Steam but nothing shows up... so yeah, I’m kind of stuck.

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