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MorphFPS1

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Everything posted by MorphFPS1

  1. 1. CH47 Damage Control Add an option to control CH47 damage. Currently, it shoots at everyone, not just the player who called it (which creates issues on PvE servers.) 2. Bradley Instant Spawn (Alternative Option) If controlling the CH47 is not possible, consider adding an option for the Bradley to instantly spawn at the signal's location. 3. Bradley Scaling Option Add an option to re-scale the Bradley. Some players exploit its size by crouching behind it to avoid damage.
    Beautiful map, with many places to explore and build. It's lightweight and comes with top-notch support from the map creator
  2. MorphFPS1

    Possible to add limits?

    much appreciated
  3. MorphFPS1

    Possible to add limits?

    If possible, could you add an option to add limits on how much furnaces and refineries can be placed? Even using a plugin to limit entities, whenever you place them on fundations, they ignore the max limits
  4. MorphFPS1

    Protection for PVE servers

    Would be possible to add a protection for pve servers? Other players can just come to your farm and kill your animals... Perhaps add a check that the animals can only be killed by people authorized to the nearest TC?
  5. Is there anyway to make a combined upgrade? for example one click, it upgrades speed,fuel multiplier and charcoal output? Example : Upgrade all - Increases the smelting speed, fuel speed and charcoal multiplier 1x > 2x Please ignore my paint skills lmao, but just an example
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  6. MorphFPS1

    Jungle Update

    Would be possible to get this updated for the new animals? and the wolf
  7. MorphFPS1

    Support for revive plugin

    That would be amazing Nivex, if you could also add for Raidable bases too, it will be amazing
  8. MorphFPS1

    Support for revive plugin

    Hello! I use a Revive Plugin from CASHR (https://lone.design/product/revive-player/) I would like to know if theres a way to block the revive inside a pvp abandoned base (I tried changing RestoreUponDeath to true and false and it doesnt work for this plugin) or maybe just add a hook to stop the revive
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