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Everything posted by Dad Frog
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Hi what do the numbers after the letter of the tier correspond to? for example [A 0.06]
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🙂👠and thanks also for the button
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We agree that if a player present on the TC joins, even if he is not the owner of the base, that prevents the base from being raided? Because one player raided his base while the second player on the TC is well connected...
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Hi Despite this line in the config, players can still skin their epic loot and lose the item's attributes: "Prevent EpicLoot items from being reskinned?": true I use the Skins plugin.
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Hi, for some reason it works correctly now. And I didn't change anything... Could this be linked to the electricity problem that the servers are currently experiencing, including mine? In any case we can close the ticket. And thank you Adem for being interested in my problem 🙂
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hi, what is “RandomTrader Integration†used for in the config? Can we find the "EnhancedStore" file somewhere, or should we build it and give it that name? Should we install a vending machine? is this an npc? should you use Ramdom Trader? thx.
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Thank you Nivex, I have the paid version, so I will wait until 2.7.6 is released on codefling.
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Hi, on uMod it is version 2.7.6 and here 2.7.4. Which one is the right one?
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No not yet. I have a lot of plugins and checking them one by one is a lot of work, I will do that this weekend quietly. Especially since I don't see at all what plugin could cause this problem. Today I'm going to compare my plugin list with another admin on whose server Space works very well. This should already eliminate several plugins. For information my list of plugins, if you see one that could cause a problem... : AbandonedBases AdminHammer AdminRadar AdvancedHitBar AirfieldEvent ArmoredTrain AutoDoors AutomatedEvents AutoPlant Backpacks BaseRepair BetterChat BetterElevators BetterLoot BetterNoStability BGrade BlueprintManager BotReSpawn BradleyGuards BuildingGrades BuildingSkins BuildingWorkbench CargoPlaneCrash ChaosExtensionDownloader ChaosNPCDownloader ChestStacks ClaimVehicle Clans ConnectMessages Cooking CopyPaste CopyUrl CorpseLocation CraftPanel CupboardLimiter CustomBradley CustomButtons CustomHelicopterTiers Dance DeathMessage DefendableBases DeployableNature DoubleJump EMInterface EntityOwner EternalPlants EventManager EventStatistics ExcavatorLock ExtendedRecycler FancyDrop FirearmModifier FuelGauge FunDung GameMenu Ganja GasStationEvent GatherControl GuardedCrate GunGame HackableLock HeliSpeed HitIcon HumanNPC ImageLibrary IndustrialDung InstantAmmo InstantCraft InstantHeliLoot JetPack Kits LoadingMessages LootBouncer MasterKey MissileSiloEvent MySnowmobile NoDecay NoDurability NoGiveNotices NpcRaiders NpcSpawn NpcTarget NTeleportation PathFinding PermissionsManager PlayerEffects PlayerList PogoStick PokerTables PopUpAPI PortableVehicles PreferredEnvironment PreventLooting PublicQuarryLock QuickSmelt RaidableBases RecyclerSpeed RemoverTool RestoreUponDeath RustLax ScheduledMessages ServerInfo Shipwreck ShowCrosshair SignArtist SkillTree Skins Space SpawnHeli SpawnModularCar Spawns StackSizeController SubmersiblePump SuperMedical TeamInfo Trade TruePVE Vanish VehicleDecayProtection VehicleDeployedLocks VirtualQuarries WaterBases Waypoints WhoKnocks ZoneDomes ZoneManager
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Hello No idea ? Not compatible with another plugin that I might have? I know that the Space plugin is not the cause since it works well on other servers.
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https://www.youtube.com/watch?v=wMseIY5YChQ
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Hello Is it possible to make submersible pumps compatible with the water base plugin? THX Edit : C'est bon j'ai trouvé dans la config ^^ Le demande peut être fermée.
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Here is a screenshot in which 3 players are in front of the door which does not open and which I was forced to kill
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Do you have to be in a submarine (shuttle) to enter the station?
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Players can kill NPCs from the ground and become, if I understand correctly, owner of the event without doing so afterwards. Which means that the event is blocked for players who would actually do it (by killing NPCs in the event zone). FYI, a player was able to kill an NPC at a distance of 934 meters... Unless I didn't look carefully, I didn't find an option in the config to prevent shots at NPCs from the ground. Is there a possibility of adding it in a future update?
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Players complain that they always have the same base that spawns several times in a row (3 or 4 times). Is the spawn random? Isn't there a way players don't have the same base every time? I should point out that I have around twenty different bases per level and that I have tested them one by one with rbe [basename] [difficulty] and some are all valid. Thank you for your help.
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For the spam problem I installed another plugin than DeathNotes. With this plugin you can choose whether or not to display death messages from this or that bot in this way: "scarecrow": { "Enable": false, "Display name": "scarecrow" }, "scientistnpc_patrol": { "Enable": true, "Display name": "scientistnpc_patrol" } What should I put to stop receiving messages about Defendable Bases bots? Here's what I tried but it doesn't work: "Sledge": { "Enable": false, "Display name": "frankensteins.monster" }, "FrankensteinPet": { "Enable": false, "Display name": "frankensteins.monster" }
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Thank you for the link Jbird
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I tried to delete certain messages for the bots but nothing works or it is also for other bots that I do not want to delete. I will see about installing another plugin which would be more easily and precisely configurable. I saw one that seemed to fit but I would have preferred not to have to pay, especially if it didn't meet my expectations...
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The problem is resolved, the ticket can be closed. Thanks Fruster 😉
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@Jbird no nothing, neither here nor with the DeathNotes plugin. I disabled DeathNotes because it's really annoying for players to have this spam messages
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Thx Fruster the message is displayed when the player opens the hackable crates of the airfield event
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Hi, nothing problematic for the operation of the two plugins but there is a conflict between Airfield Event and Hackable Lock: : Calling hook CanLootEntity resulted in a conflict between the following plugins: HackableLock - True (Boolean), AirfieldEvent (False (Boolean))
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Perfect, thank you !
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I'm stupid...lol I would like to take this opportunity to ask a question. Many plugins are configurable to generate loot with CustomLoot and AlphaLoot (I also have Gas Station Event). But I use BetterLoot and I think I'm not the only one. So, unless it is already possible in the config (option 0?), can we hope that it will be added in a future update? In any case, thank you for your work and your help. Whether it's Gas station Event or defendable bases, the players are delighted and I plan to buy more 😉