Not a plugin conflict. It's an ImageLibrary config setting.
Better Teams asks ImageLibrary for each player's avatar by their Steam ID, but it doesn't download them itself, so ImageLibrary has to be told to store them. That's off by default, which is why so many of us hit this.
Two changes in oxide/config/ImageLibrary.json:
"Avatars - Store player avatars": true, "Steam API key (get one here https://steamcommunity.com/dev/apikey)": "YOUR_KEY_HERE",
You need both. The avatar URLs come from the Steam Web API, so it won't work without a key. They're free and take about a minute to get.
Then oxide.reload ImageLibrary. Avatars are fetched when a player connects, so anyone already online needs to reconnect before theirs shows up.
Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.