Hello,
I'm looking for a developer who can modify the HumanNPC plugin so that NPC-related changes are handled only on the client side, rather than update to the entire server.
On my server, I have target practice NPCs, and I need the following functionality:
When a player kills an NPC, or the Evade method (which teleports the NPC after being hit) is triggered, these changes should only be visible to that specific player.
For all other players, nothing should change — the NPC should remain in its original state.
In short, the goal is to isolate NPC behavior per player using networking limitations (e.g., player-specific network groups or similar methods).
If you have experience with such networking adjustments in Rust plugins, feel free to reach out.