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ProjektEU

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Everything posted by ProjektEU

  1. ProjektEU

    error

    17:58:20 Failed to call hook 'CanLootEntity' on plugin 'GlobalStorage v1.0.6' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.GlobalStorage.CanLootEntity (BasePlayer player, StorageContainer container) [0x00081] in <5c49aa9fa2234bceb0b49bef588ee25b>:0 at Oxide.Plugins.GlobalStorage.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009a0] in <5c49aa9fa2234bceb0b49bef588ee25b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 17:58:20 Failed to call hook 'CanLootEntity' on plugin 'ItemPerksLegendaryItems v1.0.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.ItemPerksLegendaryItems.CanLootEntity (BasePlayer player, LootContainer container) [0x00000] in <5c49aa9fa2234bceb0b49bef588ee25b>:0 at Oxide.Plugins.ItemPerksLegendaryItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078f] in <5c49aa9fa2234bceb0b49bef588ee25b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 17:58:20 Failed to call hook 'CanLootEntity' on plugin 'RealPVE v0.1.17' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.RealPVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0002b] in <5c49aa9fa2234bceb0b49bef588ee25b>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0611e] in <5c49aa9fa2234bceb0b49bef588ee25b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  2. ProjektEU

    Updates Checker 1.1.1

    Well, when I set up the web hook, I get a notification that some plugin needs to be updated, it tells me it's connected to Discord, but it doesn't tell me the update to Discord.
  3. ProjektEU

    Updates Checker 1.1.1

    Can I ask a question, please send me your discord for better communication
  4. ProjektEU

    Updates Checker 1.1.1

    Good day, I wanted to ask, is there any way I can set it up on the Discord server so that it notifies me when the plugin needs to be updated? It only checks a part of the plugin and then doesn't do anything else, and it doesn't say anything on the Discord server that I have connected to via web hook.
  5. ProjektEU

    AutoFarm 3.2.5

    Good day, when I have the farm auto turned off, the program works by itself. I would like to ask how to fix it or make it work.
  6. ProjektEU

    Shoppy Stock 2.0.4

    Good day, I have a problem in the shop where the player can buy various events, but the shop does not send a command to the console and it cannot be purchased and it tells me this. Do you see where the problem could be? 15:40:50 [ShoppyStock] Player [God] Sonny [76561199082465414] has ran ShoppyStock console command with args: shop purchase "TreeHitFinal": { "Console Commands Ran On Purchase (if set, ignores item)": [ "startxpevent TreeHitFinal", "say <color=#0ffd01>{username} TreeHitFinal Event </color>" ], "Item Shortname": "TreeHitFinal", "Item Skin ID": 3472241851, "Item Amount": 1, "Custom Item Name": "", "Shop Display Name": "TreeHitFinal", "Is Blueprint": false, "Player Blueprint Ownership Required": false, "Player Skin Ownership Required": false, "Icon URL/RUST Path/Skin ID (for command listings)": "", "Price": 10.0, "Price Per Purchase Multiplier": 1.0, "Multiply Price Per Daily (true) Or Per Wipe (false) Purchases": true, "Show Description Field (generates line in language file)": false, "Discount Permissions (permission: discountedPrice)": {}, "Disable Discount": false, "Required Permission To Display": "", "Display Blacklist Permission": "", "Count Limits For Whole Server (not per player)": false, "Daily Buy Max": 0, "Daily Buy Permissions (permission: limit)": {}, "Wipe Buy Max": 0, "Wipe Buy Permissions (permission: limit)": {}, "Limit Mass Purchase To One": false, "Cooldown Between Purchases (in seconds, 0 to disable)": 0.0, "Cooldown Permissions (permission: time)": {}, "Offer Roll - Weight (chance)": 1
  7. ProjektEU

    Event name

    oke and is it possible to set a smaller percentage, such as 0.001%?
  8. ProjektEU

    Event name

    then I wanted to ask, is it possible to set a smaller chance for 1% of people, even from 1% it happens a lot
  9. ProjektEU

    broken

    13:42:11 [AirConvoy] Failed to end event in 'TimedEventManager': System.NullReferenceException: Object reference not set to an instance of an object at RpcTarget.NetworkGroup (System.String funcName, BaseNetworkable entity) [0x00010] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseMountable.DismountPlayer (BasePlayer player, System.Boolean lite) [0x002a3] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.EnsureDismounted () [0x0000e] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.OnDied (HitInfo info) [0x000e8] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at ScientistNPC.OnDied (HitInfo info) [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseCombatEntity.Die (HitInfo info) [0x0008b] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.Die (HitInfo info) [0x000ce] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x002b8] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BasePlayer.Hurt_Patch0(BasePlayer,HitInfo) at HumanNPC.Hurt (HitInfo info) [0x00018] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0002f] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at CH47HelicopterAIController.DismountAllPlayers () [0x00040] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at Oxide.Plugins.AirConvoy+CustomChinook.DismountAllPlayers () [0x00011] in <70e75090f64f49e08e00f1a5dfe3ced8>:0 at BaseMountable.DoServerDestroy () [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseHelicopter.DoServerDestroy () [0x00007] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNetworkable.DoEntityDestroy () [0x00026] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNetworkable.Kill (BaseNetworkable+DestroyMode mode) [0x0005f] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at PluginComponents.AirConvoy.Tools.Entity.EntityTools.Kill (BaseEntity entity) [0x0000b] in <70e75090f64f49e08e00f1a5dfe3ced8>:0 at Oxide.Plugins.AirConvoy+AirConvoyController.Destroy () [0x00006] in <70e75090f64f49e08e00f1a5dfe3ced8>:0 at Oxide.Plugins.AirConvoy+TimedEventManager.OnEventEnd () [0x0002f] in <70e75090f64f49e08e00f1a5dfe3ced8>:0 at PluginComponents.AirConvoy.Event.EventController.EndEvent () [0x00022] in <70e75090f64f49e08e00f1a5dfe3ced8>:0
  10. ProjektEU

    broken

    The event ended and the chinook did not disappear and remained and cannot be started again. I turned off the event plugin and the chinook still remained.
  11. ProjektEU

    Event name

    "Loot source": "Event", "Prefab shortname, boss profile, event name [null if not required]": "SurvivalArena", "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 2.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Steel Resolve": 100, "Angellic Boots": 100 } "Loot source": "Event", "Prefab shortname, boss profile, event name [null if not required]": "Convoy", "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 2.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Steel Resolve": 100, "Angellic Boots": 100 } I would like to ask if it is enough to just rewrite the event name on Convoy like this?
  12. ProjektEU

    new item Commandblock

    Good day, when updating the game in Skillech, when finding electrical things, your plugin gives players a Commandblock that the player should not be able to access.
  13. ProjektEU

    Personal recycler

    ok
  14. ProjektEU

    Personal recycler

    ??
  15. ProjektEU

    Personal recycler

    addrecycler 7656119908246**** 1 my steam ID and number as written on the plugin website the last 4 numbers are made up of *
  16. ProjektEU

    Personal recycler

    yes I give Steam ID
  17. ProjektEU

    Personal recycler

    addrecycler name 1
  18. ProjektEU

    Personal recycler

    00:02:23 Failed to call hook 'UseToken' on plugin 'PersonalRecycler v1.0.14' (FormatException: Input string was not in a correct format.) at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Number.ParseUInt64 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.UInt64.Parse (System.String s, System.IFormatProvider provider) [0x00017] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ToUInt64 (System.String value) [0x0000c] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PersonalRecycler.UseToken (ConsoleSystem+Arg arg) [0x00041] in <73be3819b9844fc2890e4146473d0640>:0 at Oxide.Plugins.PersonalRecycler.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00097] in <73be3819b9844fc2890e4146473d0640>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 00:02:23 Give command
  19. ProjektEU

    Error

    I don't know how else to explain it, your plugin adds improved items to the loot, so it also adds skinned items, and that's the problem because it adds items to the loot that it shouldn't even add, how could any other plugin add other items to the loot?
  20. ProjektEU

    Error

    Okay, so your plugin, from my testing and communication, is that your plugin also adds custom items like Enhanced to loot.
  21. ProjektEU

    Error

    but it's not possible to set your plugin to only save vanilla weapons without upgrades
  22. ProjektEU

    Error

    Okay, so I'll ask, is there any way to set the plugin to spawn only Vanilla items in the loot and not custom items and what about skinned items?
  23. ProjektEU

    Error

    I communicated with the other party.So how is it possible that the plugin is doing this?
  24. ProjektEU

    Error

    So how is it possible that the plugin is doing this?
  25. ProjektEU

    Huge Lag

    unfortunately I also encountered this problem I had to create a new cleanup on my server because my server had 5-10FPS after 4 days with terrible lag I uploaded a procedural map and everything runs fine maybe the darkness is the problem Compatible with updates either from the creator or from the game Force update is always a beautiful hell but for me the map is amazing I have had it on the server many times and I can only recommend the other maps

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