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ExploitCore

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Everything posted by ExploitCore

  1. ExploitCore

    Add please.

    I pushed a new update. Let me know if it’s still not working on my end, the plugin loaded successfully.
  2. ExploitCore

    Add please.

    Hello, Currently it’s only a option just for a players. I will try to include that, plugin on my end is working properly. Please add me on discord and I will be able to help you out more. Discord: _m1ght! Thank you.
  3. Hello, So far it doesn't give any notification in chat. So far plugin just detect where the raid is on map, There is lot of ideas will be added later on. I'm already working on few updates and it will be published in few weeks..
  4. Version 2.0

    19 downloads

    RaidCircles creates instant, clean raid indicators by placing a configurable radius circle on the map when a raid-related entity is destroyed. No spam, no heavy processing just fast, reliable raid feedback with full control through config. Features Smart Raid Detection (Killshot Only) OnEntityDeath hook (default) — Triggers only when an entity is actually destroyed, not on every hit. More reliable than kill-shot math and eliminates edge cases where destruction wasn't being caught. Legacy OnEntityTakeDamage mode — Can be re-enabled with "UseOnEntityDeath": false if you prefer the original kill-shot approach. Weapon prefab fallback — Checks both info.WeaponPrefab and info.Weapon when identifying the raiding tool, protecting against occasional Facepunch changes to how weapon data is populated. Tracks building pieces via buildingblock (walls, floors, roofs, stairs, etc.) Optionally tracks selected deployables/defenses (turrets, SAM sites, barricades, window bars, wall frames, floor grills, etc.) Weapon / Explosive Filtering (Config-Driven) Enable exactly what should create a marker, for example: Enable exactly what should create a marker: Rockets (basic / HV / fire / incendiary) Timed Explosive (C4) Satchel Charges Grenade Launcher (HE) MLRS Rockets Customizable Map Circle Marker Adjustable radius Adjustable duration Adjustable primary color (RGBA) Adjustable outline/secondary color (RGBA) via color2 Adjustable alpha/opacity Color values are safely clamped between 0–1 Automatically removes itself after the configured time Anti-Spam Cooldown (Area-Based) Grid-based cooldown system reduces marker spam during heavy raids Prevents overlapping circles in the same area within the cooldown window Keeps the map readable while staying responsive Notification cooldown prevents chat spam during heavy raids by only announcing once per grid within the cooldown window Raid Start Chat Notification Sends a notification when a raid "starts" in an area (first valid destruction after cooldown) Includes the Rust map grid (e.g. E3) using MapHelper.PositionToString(...) Fully configurable message (supports {grid} placeholder) Optional sound effect notification — set any valid Rust sound effect path in config Admin Tools (Permission Controlled) Remove all active raid circles instantly with a chat or console command Command names are configurable in the config file Bypass permission — Grant raidcircles.bypass to players whose raids should not trigger markers or notifications (useful for admins, event accounts, etc.) Performance Focused Lightweight event hook usage Early-exit checks to reduce overhead Safe null handling and low allocations Periodic memory cleanup — Automatically purges expired cooldown entries to prevent memory growth on busy servers Cleans up markers on plugin unload/reload Config versioning with automatic migration — no manual edits needed on upgrade Configuration Sample { "ConfigVersion": "2.0.0", "UseOnEntityDeath": true, "Weapons": { "rocket_basic": true, "rocket_hv": true, "rocket_fire": true, "rocket_incendiary": true, "explosive_timed": true, "explosive_satchel": true, "ammo_grenadelauncher_he": true, "mlrs": true }, "Entities": { "buildingblock": true, "door": true, "wall_external_high": true, "autoturret": true, "flameturret": true, "sam_site": true, "ladderhatch": true, "barricade_wood": true, "barricade_metal": true, "window_bars": true, "wall_frame": true, "floor_grill": true }, "BuildingGrades": { "twig": false, "wood": true, "stone": true, "metal": true, "armored": true }, "CircleRadius": 1.2, "CircleAlpha": 0.7, "CircleColor": [1.0, 0.4, 0.1, 1.0], "CircleOutlineColor": [1.0, 0.2, 0.0, 0.4], "CircleDuration": 120.0, "CircleCooldown": 60.0, "SmallGridBucketSize": 10.0, "NotifyOnRaidStart": true, "RaidStartNotifyCooldown": 180.0, "RaidStartMessage": "<color=orange>Raid started</color> at <color=#ffd479>{grid}</color>!", "NotifyToAllPlayers": true, "NotifyToAdminsOnly": false, "LogToConsole": false, "RaidSoundEffect": "", "GridMethod": "MapHelper", "RemoveCirclesCommand": "removecircles", "CooldownCleanupInterval": 300.0 } Permissions raidcircles.removecircles — Allows use of the marker removal command raidcircles.bypass —Raids by this player won't trigger markers or notifications Commands /removecircles — Removes all active raid markers (requires permission) (Command name can be changed in config.) If you need support, please join to our discord server!
    $5.99
  5. Version 3.0

    24 downloads

    AdminChat Description: AdminChat is a lightweight, clean, and professional plugin that gives your Rust staff a dedicated, private communication channel—both via in-game chat and a fully skinnable GUI panel. Whether you’re running a PvP server or an RP community, AdminChat keeps your admin conversations discreet and organized. Key Features Admin-only chat via /ac <message> Sleek GUI Panel opened with /acpanel, closed with the button or /acclose Full Layout & Color Control Header / Content / Footer sections Configure every background & text color in the JSON Reposition the panel anywhere on-screen via PanelAnchorMin / PanelAnchorMax Move or center your header text via HeaderTextAnchorMin / HeaderTextAnchorMax True 20-line Scroll History in the center content area, updating in real-time Customizable Labels Rename “Admin Chat” header (HeaderText) Rename “Online Admins:” footer label (AdminsLabelText) Change /ac and /acpanel via config: Automatic Panel Cleanup On /oxide.reload AdminChat, server restart, or player disconnect, all open panels close cleanly Message history and panel state are cleared per-player on disconnect — no memory leaks Locale-Safe Rendering — UI renders correctly on servers running any system language (German, French, etc.) Crash-Resistant Config — corrupted or invalid config files are caught gracefully with a warning and regenerated automatically Permission-based — access via adminchat.use Ultra-Lightweight & Optimized— History only stored for admins, automatic trimming, minimal performance impact Configuration Example { "CommandName": "ac", "PanelCommand": "acpanel", "CloseCommand": "acclose", "ChatPrefix": "[AdminChat]", "PrefixColor": "#00B3FF", "NameColor": "#FFCC00", "PanelAnchorMin": "0.30 0.30", "PanelAnchorMax": "0.70 0.70", "PanelBackgroundColor": "0.05 0.05 0.05 0.9", "MaxMessages": 20, "HeaderColor": "0.0 0.0 0.0 0.8", "ContentColor": "0.1 0.1 0.1 0.6", "FooterColor": "0.0 0.0 0.0 0.8", "HeaderText": "Admin Chat", "HeaderTextColor": "1.0 0.65 0.0 1.0", "HeaderTextAnchorMin": "0 0", "HeaderTextAnchorMax": "1 1", "HistoryTextColor": "1.0 1.0 1.0 1.0", "ReminderColor": "1.0 0.8 0.0 1.0", "AdminListColor": "0.0 1.0 0.0 1.0", "ReminderText": "Use /ac <message> to chat", "AdminsLabelText": "Online Admins:" } Commands : /ac <message> – Send a private admin chat message /acpanel – Open the AdminChat GUI panel /acclose – Close the panel (or click ) Installation : Upload AdminChat.cs (v2.2.30) to your oxide/plugins/ folder. Delete or reset oxide/config/AdminChat.json so new fields appear. Reload in console/RCON: oxide.reload AdminChat Customize colors, positions, labels in oxide/config/AdminChat.json and reload again to apply. If you need support, please join to our discord server!
    $2.99

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