dfgas
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Everything posted by dfgas
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- 275 comments
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my other idea did not work. i removed all the warmode permissions groups and then let it create them again. it still did not work
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that did not work. i have 1 more idea
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we found out our issue. it was with the oxide permissions in data folder. i started a test server up and it worked. i copied them over in to the test server and started it up and then we got the errors. we are going to try to copy our files from a backup and see if it works. will update on this
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i did find out that i was not using the most up to date. updatechecker did not inform me that you had an update
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Loaded plugin WarMode v1.3.9 by mr01sam [508ms] Loaded plugin WarModePlayers v1.1.3 by Wild Shadow [116ms] Loaded plugin War Mode Badges v1.0.1 by mr01sam [117ms] Loaded plugin War Mode Rules UI v1.1.0 by mr01sam [166ms] Loaded plugin War Mode Spawn UI v1.0.3 by mr01sam [115ms] Loaded plugin War Mode Admin Panel v1.1.2 by mr01sam [303ms] Failed to call internal hook 'OnServerInitialized' on plugin 'WarMode v1.3.9' [352240293] (Object reference not set to an instance of an object) at bool UnityEngine.StringEx.IsLower(string str) at void Oxide.Core.Libraries.Permission.RemoveUserGroup(string id, string name) in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Permissions.cs:line 655 at void Oxide.Plugins.WarMode.SetModeByGroup(string userid, string modeGroup) in /home/container/carbon/plugins/WarMode.cs:line 2282 at void Oxide.Plugins.WarMode.OnUserConnected(IPlayer player) in /home/container/carbon/plugins/WarMode.cs:line 3059 at void Oxide.Plugins.WarMode.OnServerInitialized() in /home/container/carbon/plugins/WarMode.cs:line 174 at object Oxide.Plugins.WarMode.InternalCallHook(uint hook, object[] args) in WarMode.cs/Internal:line 594 Batch completed! OSI on 6 plugins. Failed executing console command 'warmode.choose' in 'War Mode Spawn UI v1.0.3 by mr01sam' [callback] (Object reference not set to an instance of an object) at bool UnityEngine.StringEx.IsLower(string str) at void Oxide.Core.Libraries.Permission.RemoveUserGroup(string id, string name) in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Permissions.cs:line 655 at void Oxide.Plugins.WarMode.SetModeByGroup(string userid, string modeGroup) in /home/container/carbon/plugins/WarMode.cs:line 2282 at void Oxide.Plugins.WarMode.SetModeByName(string userid, string modeName) in /home/container/carbon/plugins/WarMode.cs:line 2269 at void Oxide.Plugins.WarModeSpawnUI.CmdChoosePlaystyle(IPlayer player, string command, string[] args) in /home/container/carbon/plugins/WarModeSpawnUI.cs:line 198 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) [Shoppy
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[Gun game] Saved player data Failed executing console command 'warmode.choose' in 'War Mode Spawn UI v1.0.3 by mr01sam' [callback] (Object reference not set to an instance of an object) at bool UnityEngine.StringEx.IsLower(string str) at void Oxide.Core.Libraries.Permission.RemoveUserGroup(string id, string name) in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Permissions.cs:line 655 at void Oxide.Plugins.WarMode.SetModeByGroup(string userid, string modeGroup) in /home/container/carbon/plugins/WarMode.cs:line 2282 at void Oxide.Plugins.WarMode.SetModeByName(string userid, string modeName) in /home/container/carbon/plugins/WarMode.cs:line 2269 at void Oxide.Plugins.WarModeSpawnUI.CmdChoosePlaystyle(IPlayer player, string command, string[] args) in /home/container/carbon/plugins/WarModeSpawnUI.cs:line 198 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) boneReference is null on Skeleton.Wolf i have cleared all configs and data from data folder for warmode same result
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we are also having this issue
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is there a way to add custom items. we have the plug nades plus and they use the g1 gernade but they will not follow the stack sizes. Nade Plus - Plugins - Codefling they are a skinned gernade.
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now i dislike doing this but i reached out to a dev about their plugin conflicting with yours. see attached SS with his response when i brought up the conflict. so on this other plugin, VQ with the settings i have enabled will instance it which would be great if it worked and it makes the motor run all the time. if i have VQ loaded, i can no longer put LGF in the tank and then the valves don't work. What i am asking for is maybe you can work with this dev to come up with something where this does not happen.
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if you have instanced/ giant ex/quarries always run, it does the same to the motor on oil drilling.
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yes, we use vehicle license. we have a ton of Karuza vehicles so i need it for that. i am hoping there is a setting i can change in that?
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i guess it is a custom map. we get from rustmaps after telling it what we want. i loaded the plugins and i don't see anything driving around.
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the npc does not get into the drivers seat. it sets down like it is in a seat where ever it is. if you mark a point on the map, i see letters and stuff pop up on the screen but it is still just sitting in the air next to me.
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i went back to the previous version
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the plugin doesn't load. i even rebooted the server. removed the backup folder, deleted the config file and copied everything back over again. all is the same result
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07/06 07:56:20 | [AutoBuildSnapshot] Begin recording base at position: (128.01, 49.92, 1337.36)... 07/06 07:56:20 | Failed to call internal hook 'Init' on plugin 'AutoBuildSnapshot v25.7.7346' [2006954389] (Object reference not set to an instance of an object) at void Carbon.Plugins.AutoBuildSnapshot+ChangeMonitor.Start() in AutoBuildSnapshot.Timers.cs:line 27 at void Carbon.Plugins.AutoBuildSnapshot+ChangeManagement.Init() in AutoBuildSnapshot.ChangeManagement.cs:line 45 at void Carbon.Plugins.AutoBuildSnapshot.Init() in AutoBuildSnapshot.cs:line 37 at object Carbon.Plugins.AutoBuildSnapshot.InternalCallHook(uint hook, object[] args) in AutoBuildSnapshot.cszip/Internal:line 191 07/06 07:56:20 | Loaded plugin AutoBuildSnapshot v25.7.7346 by hizenxyz [202ms] 07/06 07:56:20 | [AutoBuildSnapshot] Initialize found 13 building(s) to track 07/06 07:56:20 | Unobserved task exception [UniTask|GC] (Object reference not set to an instance of an object) at bool Carbon.Plugins.AutoBuildSnapshot+ChangeMonitor.get_SettingsChanged() in AutoBuildSnapshot.Timers.cs:line 20 at async UniTaskVoid Carbon.Plugins.AutoBuildSnapshot+ChangeMonitor.ProcessIntervalAsync() in AutoBuildSnapshot.Timers.cs:line 59
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07/06 07:53:40 | [AutoBuildSnapshot] Begin recording base at position: (128.01, 49.92, 1337.36)... 07/06 07:53:40 | Failed to call internal hook 'Init' on plugin 'AutoBuildSnapshot v25.7.7346' [2006954389] (Object reference not set to an instance of an object) at void Carbon.Plugins.AutoBuildSnapshot+ChangeMonitor.Start() in AutoBuildSnapshot.Timers.cs:line 27 at void Carbon.Plugins.AutoBuildSnapshot+ChangeManagement.Init() in AutoBuildSnapshot.ChangeManagement.cs:line 45 at void Carbon.Plugins.AutoBuildSnapshot.Init() in AutoBuildSnapshot.cs:line 37 at object Carbon.Plugins.AutoBuildSnapshot.Inte Line too long, truncated. Click to show the full text. 07/06 07:53:40 | Loaded plugin AutoBuildSnapshot v25.7.7346 by hizenxyz [207ms] 07/06 07:53:40 | [AutoBuildSnapshot] Initialize found 13 building(s) to track 07/06 07:53:40 | Unobserved task exception [UniTask|GC] (Object reference not set to an instance of an object) at bool Carbon.Plugins.AutoBuildSnapshot+ChangeMonitor.get_SettingsChanged() in AutoBuildSnapshot.Timers.cs:line 20 at async UniTaskVoid Carbon.Plugins.AutoBuildSnapshot+ChangeMonitor.ProcessIntervalAsync() in AutoBuildSnapshot.Timers.cs:line 59
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What time zone is it set for and can we change it? if not can that be added?
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can you add it that we can give rewards for boxes and barrels too
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there is some new vehicles again
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cancel, the buttons are backwards. i get it