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emp77

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Everything posted by emp77

  1. Version 1.1.0

    6 downloads

    Make the Cargo Ship a real challenge. CargoShipRadiation adds a configurable radiation zone directly to the Cargo Ship. When the Cargo Ship spawns, the plugin automatically creates a radiation area around the ship. Players inside this area receive radiation damage based on the configured radiation tier. The radiation level can be easily adjusted in the configuration, allowing server owners to choose how dangerous they want the Cargo Ship event to be. WHY RADIATION? The idea behind this plugin comes from the Cargo Ship itself. When the Cargo Ship arrives at the harbor, radioactive barrels can be found inside red containers at the port. These containers are then loaded onto the Cargo Ship using the large cargo cranes. The Cargo Ship itself also contains a red container filled with radioactive barrels that visibly glow from radiation. With that in mind, having a Cargo Ship carrying highly radioactive cargo travel across the ocean without exposing the area to radiation doesn't make much sense. This plugin adds radiation to the Cargo Ship to make the event more believable, more challenging, and encourage players to properly prepare before raiding it. FEATURES • Automatic radiation zone when Cargo Ship spawns • 5 configurable radiation levels • Works with the default Cargo Ship prefab • Lightweight and simple • No commands required • No permissions required • Encourages players to prepare proper radiation protection CONFIGURATION The plugin uses a simple configuration file: { "Radiation Tier (None, Minimal, Low, Medium, High)": "High" } Available radiation levels: None = 0 radiation Minimal = 2 radiation Low = 10 radiation Medium = 25 radiation High = 51 radiation Simply change the "Radiation Tier" value in the config and reload the plugin or restart the server. Default: High HOW IT WORKS When a Cargo Ship spawns, the plugin automatically creates a radiation zone around the ship. Players entering the radiation zone will receive radiation according to the configured tier. No commands or permissions are required. No more naked Cargo runs. Bring proper gear - or bring a very good reason to get irradiated.
    Free
  2. what did you mean . Chance of a slot dropping ? Not exactly — vanilla Rust only assigns slots when armor is crafted (and only if the player has a crafting quality modifier). Armor that spawns in loot crates always has 0 slots by default.This plugin adds configurable slot chances specifically for looted armor, which vanilla doesn't do at all. public class ItemModContainerArmorSlot : ItemModContainer public int MinSlots; public int MaxSlots = 3; public bool CraftedItemsOnly = true; private static float[] RollChances = new float[] { 0.25f, 0.1f, 0.05f }; With default MinSlots=0, MaxSlots=3, no crafting quality modifier: SlotsChance 0 75% (50% early exit + 25% loop miss) 1 Slot 15% Chance 2 Slots 5% Chance 3 Slots 5% Chance
  3. yes, I'll implement it on the weekend
  4. Version 1.1.0

    396 downloads

    Ballistic Armor Slots gives Ballistic Vests and Ballistic Leg Armor a random number of insert slots when they spawn inside loot crates, so players can slot protective plates (lead, asbestos, etc.). You decide how common each amount is with simple percentage chances. Features Random 0 to 3 insert slots on armor found in loot crates Per-amount percentage chances, fully configurable Make 3-slot armor rare loot, or keep it always maxed Console warning if your chances don't add up to 100% Never overwrites armor that already has slots How it works When ballistic armor is generated inside a loot container (Locked / Hackable Crates, Supply Drops, Elite Crates, Underwater Lab crates, etc.), the plugin rolls a slot count from your chances and applies it once, the moment the crate fills its loot. Player storage is never touched. Always 3 slots Set the 3-slot chance to 100 and the rest to 0. Configuration { "Chance (%) - 0 slots": 50, "Chance (%) - 1 slot": 30, "Chance (%) - 2 slots": 10, "Chance (%) - 3 slots": 10 } Each value is the % chance that armor spawns with that many slots; they should total 100. If they don't, the plugin still works (it treats them proportionally) and prints a warning so you can fix it. Reload the plugin after editing. Note: Ballistic Helmet is excluded, armor slots for it are not implemented in the game by Facepunch.
    Free
  5. Temporarily fixed this bug. If you copy the already created configuration files to data/Loottable/default By default, there are no files in the directory. cfg; npc_launchsite.json npc_missilesilo.json npc_missilesilo_nvg.json
  6. NVG Scientist, Launch Site NPC, Missile Silo NPC Do not accept new configuration. Blacklist and custom loot do not work. The list is enabled in the settings. There are no other problems.

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