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Everything posted by Ionut Shiro
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Version V1
4 downloads
Nightmare in Rust is a 3000 in size rust custom map designed for this year's halloween festivities. It features procedural & custom themed halloween monuments with a unique terrain showcasing the map's layout. Venture onto this map and find unique spots to build your base or spooky monuments to get your loot! Map been optimized to run on low entity count and ensure players satisfaction. If you have any questions or need help don't hesitate to contact me via website or my discord https://discord.gg/54P3mv4n93 Password in the ReadMe file. ~Procedural Monuments : - Bandit Town - Launch Site - Sphere Tank - Arctic research Base - Ferry Terminal - Harbor - Airfield - Excavator - Trainyard - Nuclear Missile silo - Sewer Brnach - Outpost - Stables - Supermarkets & Gas Station - Lighthouses - Large and Small Oil Rigs - Underwater Labs ~ Custom Monuments & Prefabs: - Drive IN Theater - Dragon Guarding Dome - Bathory Masion - Custom Warehouse - Custom Marketplace - Krueger's Boiler Room - Camp Blood - Dracula's House - Witches House - Annual Pumpkin Festival - Finklestein's Lab - Myers House - Ravaged Lighthouse Pumpkin Island ~ Entity Count : 14841 ~ Map Size : 3000$25.00-
- #rust halloween
- #halloween rust
- (and 8 more)
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Good evening I've done a proper new rock formations cleanup and now there is less and in better appropiate terrain areas and also fixed the cliff near heli tower! Sorry for the late reply and fix i was busy updating the remaining public maps which i've now finished!
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Just updated it !
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Changed Status from Pending to Closed Changed Fixed In to v1.3.4
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Thank you for letting me know , i will check and release a fix later this afternoon once i'm home after work if it's necessary !
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Could you tell me where this rock is exactly so i can look for it ?
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Invisible walls in project medusa monument
Ionut Shiro replied to Bigdavey's Support Request in Support
Understood , i'll have a look over that this evening after i'm home from work -
Invisible walls in project medusa monument
Ionut Shiro replied to Bigdavey's Support Request in Support
Was this happening before the update too or just now after the update? -
Invisible walls in project medusa monument
Ionut Shiro replied to Bigdavey's Support Request in Support
Glad it worked out -
Invisible walls in project medusa monument
Ionut Shiro replied to Bigdavey's Support Request in Support
Good morning Sorry for the delay , i've fixed the puzzle and added missing ceillings and walls inside and added a red keycard spawner at the mines! Thank you for your patience and for pointing those out! -
Invisible walls in project medusa monument
Ionut Shiro replied to Bigdavey's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to v1.2.4 -
Invisible walls in project medusa monument
Ionut Shiro replied to Bigdavey's Support Request in Support
We can try although personally i never tried that , the workaround is to rename your save file to match the new map name -
Invisible walls in project medusa monument
Ionut Shiro replied to Bigdavey's Support Request in Support
I can see it now yes , i will be able to check tonight once i'm home from work and fix it ! -
Invisible walls in project medusa monument
Ionut Shiro replied to Bigdavey's Support Request in Support
Could you be abit more specific about which parts or where you're talking about ? Thank you in advance -
Afternoon Sorry for the delay with the update , unfortunately my shift had changed last minute and i had to work this morning aswell so i just released a patch now , you were right , the rail might have snapped when i moved terrain near river
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Good afternoon You don't need to re-open a thread everytime no , answering to this one is just enough for me to notice when there's new stuff posted The prefabs you highlighted are not related to the tracks themselves it's just to hide the elevation between ground and rail so they don't impact the railway itself , i will be checking the rail in that spot when i am home tonight after work and if it's indeed snapped i will snap it back and release an update shortly in the next 8 hours ! Thank you in advance for your understanding and for pointing it out!
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Good evening Thank you for pointing thouse out to me i apparently missed those spots Harbor is not advertised nor present on ProcG1 indeed but Cargo still appears on the map
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Changed Status from Pending to Closed Changed Fixed In to v1.2.2
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This can be closed as it was a bad link being used for hosting the map
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It was a wrong link used
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Changed Status from Pending to Not a Bug
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- 7 comments
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- #one grid rust
- #rust one grid maps
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- 7 comments
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- #one grid rust
- #rust one grid maps
- (and 4 more)
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- 7 comments
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- #one grid rust
- #rust one grid maps
- (and 4 more)