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Lynch123

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Everything posted by Lynch123

  1. When setting the avatar ID to 76561199761528319, the avatar ID is automatically changed to 76561199761528320. It's adding +1 to the integer of the ID. I've tried unloading the plugin then setting the ID & reloading it but it is still reverted to 76561199761528320 upon loading
  2. I had a player stuck inside the event after it finished. he was never tp'd out
  3. I don't mean the points, I mean the kills. The total kills don't add up to the deaths. It's not even close. 1 clan has 27 kills. but there's only abut 20 deaths on the server total. and that's just 1 clans kills.
  4. The clan that "WeSux" was killing so much was "GBR" clan. You can see from the stats that GBR has a clan TC set because they have points. In my RCON I can see GBR died at least 8 times to WeSux, yet they have 0 deaths on the board
  5. I'm trying to figure out how this math makes sense. The top clan has 27 kills alone, but if you add up all the deaths from all the clans it doesn't come close to 27. What am I missing?
  6. Edit: Completed. Was created by Magic Services.
  7. Lynch123

    How do I use this?

    Is it possible to add it to a prefab folder and use entity.spawn maze?
  8. Lynch123

    Remove person from raffle

    is it possible to remove a person from the raffle? Could we get this feature if not?
  9. I want to optimize how quickly the background image loads. Is it possible to use the Image Library plugin to accomplish this? Or some other method?
  10. Lynch123

    Heli spawn feels unatural

    I think a simple reorganizing of the chain of events would make the feels smoother. Pressing the button that calls the container off cargo could simultaneously call the heli from the ocean. That way players can't just grab the loot & run. You could even make the container not open until the heli is killed. Don't get me wrong the plug-in is awesome, this step in the process just feels very clunky.
  11. Lynch123

    Heli spawn feels unatural

    Can we get a better way to spawn the heli instead of just dropping it on someone's head after starting the crate? Feels very unfair to the player & unnatural. Would be better if the heli spawned from the ocean and quickly flew over. This kills the plugin for me.
  12. /bt isn't doing anything & I don't get any feedback from Rcon when reloading the plugin
  13. Lynch123

    Team Skins

    Is there a way to have the Team skins limited to only the skins that the team leader has bought?
  14. Lynch123

    Request for feature

    You put out an update, changed this from work in progress to closed, but the update has nothing to do with the topic? Is there going to be an update at any point that addresses this? Can you make a base raidable in offline hours if you have TC authorization?
  15. Lynch123

    No idea how to install this

    Do I put it in my oxide > plugins folder? this doesn't result in a config file being generated. Do I upload it to a hosting site? I don't get it
  16. I'm a playing admin (dead new server) When I raid a base, I get ejected out of the sphere from what I assume is because RB is recognizing me as a different player. I have my setting correct as far as I can see, but I still get ejected. Ideas?
  17. what developer update? all of my plugins are up to date & this happens to every player on my server.
  18. Also, I'm not using Raidable bases & I'm on the latest version of Gasoline.
  19. Players get numerous Prefab ID mismatches anytime they go near small oil. How can I fix this?
  20. Lynch123

    Request for feature

    Is there a way to make a base raidable in offline hours if you have TC authorization?
  21. Lynch123

    Gasoline

    Is this compatible with the Convoy plugin?
  22. I want to stop the plug-in from broadcasting to the entire server who attacked it. The only way I can do that is by turning "Use a chat? [true/false]" to false. However, this isn't a desirable outcome for me as I still want the other messages. If I delete or edit this line: "ConvoyAttacked" in the lang directory it seems to just be restored to the original code at server restart. Is there some way to accomplish this?
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