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Peter Friesenbichler

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Everything posted by Peter Friesenbichler

  1. They would have to work on almost the entire above-ground route, the tracks are floating in many places
  2. Peter Friesenbichler

    railway tracks

    railway tracks are partly too high (standing in the air) this is a problem especially on the roads
  3. have the same problem
  4. yes
  5. (08:01:39) | Can't spawn Travelling Vendor: can't find Ring Road. (08:01:39) | Failed to spawn travelling vendor.
  6. Peter Friesenbichler

    pictures

    images are no longer displayed
  7. Thank you
  8. Creating a new route didn't work because the horse can't spawn since the update and I can't block the road either because the bridges are on the ring road
  9. yes but I don't have an answer yet
  10. even the mobile dealer of Rust himself turns to the bridges
  11. auch der mobile händler von rust selbst wended an den brücken
  12. Peter Friesenbichler

    bridges

    at bridges the convoy always turns, have the atlanter map by gruber
  13. still have the same problem
  14. Peter Friesenbichler

    Console

    (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395613] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395944] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395954] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395726] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395876] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395959] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395775] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? electrical.heater[659395604] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395872] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395605] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395619] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395624] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395882] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395881] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395879] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395880] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395955] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395939] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395945] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395889] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395838] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395841] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395835] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395832] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395831] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395830] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395829] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395828] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? spinner.wheel.deployed[659395827] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395826] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395825] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395824] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395821] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395822] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395787] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? boombox.deployed[659395785] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395784] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395783] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395782] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395781] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395779] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395778] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? switch[659395777] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395776]
  15. only some apparently you can only set 3 sniper and 7 guards in the config, previously had 5 and 10
  16. NPCs appear under the map at 0,0,0 coordinates
  17. Peter Friesenbichler

    Sputnik

    (20:43:37) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:39) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:41) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:42) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:44) | Scientist[2340336] was killed by sebastian2709[76561198268356837] at (882.40, 20.63, -116.57) (20:43:45) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean))
  18. The same thing happens with the caravan
  19. Peter Friesenbichler

    Convoy

    On this map, the convoy always turns around at the bridges and is therefore only on half the map
  20. everyone who is a pvE player should have access to the mailbox etc., just as setting points
  21. ok
  22. maybe there is a way to make it easier for me to delete the players from the files, e.g. ingame or sorted by time of absence
  23. I mean that players without authorization cannot see the plugin at all and that they are not entered into the save files
  24. Peter Friesenbichler

    permission

    is there a possibility for an authorization that only a certain group has access to the level system
  25. Peter Friesenbichler

    bug

    hello if a player wants to get out of the tube he dies and is kicked off the server, from the outside it looks like there is an obstacle in front of it but you can't see anything

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