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Everything posted by Peter Friesenbichler
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Because we deployed the plugin to a test server, the cooking building only spawns halfway, and the server won't start afterward. If you encounter this error, please let me know what exactly is causing it.
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The shops only partially despawn and destroy the server save file, the server can then no longer be started
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the shops only disappeared halfway and destroyed the server save file, the server can then no longer be started
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convoy only drives on half the map, from bridge to the next bridge
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maybe use a tunnel instead of bridges,
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Do you already know anything about the bridges?
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Error loading save (server/mrs/proceduralmap.4500.02032024.19.265.sav) NullReferenceException: Object reference not set to an instance of an object Spawning 47417 entities from map done. Postprocessing 47417 entities from map Setting parent to entity that hasn't spawned yet! (net is null) NullReferenceException: Object reference not set to an instance of an object. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
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hello, does this have something to do with the map?
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StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID1682597690 Could not find path for prefab ID 1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861
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after wipe the shop npc no longer works for me ((21:32:56) | Error while compiling HumanNPC: The type name 'EncryptedValue<>' does not exist in the type 'BasePlayer' | Line: 2479, Pos: 38 (21:32:56) | Calling 'Unload' on 'PathFinding v1.1.3' took 259ms)
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They would have to work on almost the entire above-ground route, the tracks are floating in many places
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railway tracks are partly too high (standing in the air) this is a problem especially on the roads
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have the same problem
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yes
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(08:01:39) | Can't spawn Travelling Vendor: can't find Ring Road. (08:01:39) | Failed to spawn travelling vendor.
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Thank you
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Creating a new route didn't work because the horse can't spawn since the update and I can't block the road either because the bridges are on the ring road
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yes but I don't have an answer yet
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even the mobile dealer of Rust himself turns to the bridges
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auch der mobile händler von rust selbst wended an den brücken
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at bridges the convoy always turns, have the atlanter map by gruber
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still have the same problem
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(01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395613] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395944] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395954] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395726] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395876] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395959] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395775] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? electrical.heater[659395604] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395872] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395605] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395619] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395624] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395882] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395881] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395879] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395880] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395955] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395939] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395945] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395889] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395838] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395841] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395835] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395832] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395831] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395830] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395829] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395828] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? spinner.wheel.deployed[659395827] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395826] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395825] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395824] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395821] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395822] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395787] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? boombox.deployed[659395785] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395784] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395783] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395782] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395781] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395779] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395778] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? switch[659395777] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395776]
