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Peter Friesenbichler

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Everything posted by Peter Friesenbichler

  1. auch der mobile händler von rust selbst wended an den brücken
  2. Peter Friesenbichler

    bridges

    at bridges the convoy always turns, have the atlanter map by gruber
  3. still have the same problem
  4. Peter Friesenbichler

    Console

    (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395613] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395944] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395954] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395726] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395876] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395959] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395775] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? electrical.heater[659395604] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395872] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395605] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395619] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395624] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395882] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395881] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395879] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395880] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395955] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395939] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395945] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395889] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395838] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395841] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395835] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395832] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395831] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395830] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395829] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395828] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? spinner.wheel.deployed[659395827] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395826] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395825] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395824] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395821] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395822] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395787] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? boombox.deployed[659395785] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395784] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395783] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395782] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395781] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395779] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395778] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? switch[659395777] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395776]
  5. only some apparently you can only set 3 sniper and 7 guards in the config, previously had 5 and 10
  6. NPCs appear under the map at 0,0,0 coordinates
  7. Peter Friesenbichler

    Sputnik

    (20:43:37) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:39) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:41) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:42) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:44) | Scientist[2340336] was killed by sebastian2709[76561198268356837] at (882.40, 20.63, -116.57) (20:43:45) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean))
  8. The same thing happens with the caravan
  9. Peter Friesenbichler

    Convoy

    On this map, the convoy always turns around at the bridges and is therefore only on half the map
  10. everyone who is a pvE player should have access to the mailbox etc., just as setting points
  11. ok
  12. maybe there is a way to make it easier for me to delete the players from the files, e.g. ingame or sorted by time of absence
  13. I mean that players without authorization cannot see the plugin at all and that they are not entered into the save files
  14. Peter Friesenbichler

    permission

    is there a possibility for an authorization that only a certain group has access to the level system
  15. Peter Friesenbichler

    bug

    hello if a player wants to get out of the tube he dies and is kicked off the server, from the outside it looks like there is an obstacle in front of it but you can't see anything
  16. yes
  17. yes that e.g. the neighbor base can also use my recycler or oven etc.
  18. I have set that NPC can not do damage but for example the tank of the convoy can destroy the base
  19. the messages come from the time of the TC destruction
  20. [uMod] LaptopCrateHack 1.1.7 -> 2.0.2 https://umod.org/plugins/laptop-crate-hack [uMod] EventManager 2.2.14 -> 4.0.7 https://umod.org/plugins/event-manager [uMod] Boombox 1.0.1 -> 1.0.2 https://umod.org/plugins/drone-boombox [NotFound] EventManagerNotifier, SatDishEvent, DisablePingEstimation, MapSkinner, PrisonAlert, NpcMovingControl, WarModeAdminPanel, WarModeBadges, WarModeRulesUI, WarModeSpawnUI (06:06:46) | dynamicpreventbuilding[513914421] changed its network group to null (06:06:51) | Checking for new Steam Item Definitions.. (06:06:52) | [Economics] Saving balances for players... (06:06:52) | Saved 158,566 ents, cache(0.21), write(0.05), disk(0.06). (06:06:52) | Saving complete (06:11:53) | [Economics] Saving balances for players... (06:11:54) | Saved 158,450 ents, cache(0.27), write(0.08), disk(0.07). (06:11:54) | Saving complete (06:12:39) | Unloaded plugin Rustcord v3.4.1 by Kirollos & OuTSMoKE (06:12:39) | Loaded plugin Rustcord v3.4.1 by Kirollos & OuTSMoKE (06:12:39) | [DiscordExtension] [Info]: Discord socket connected! (06:12:39) | [DiscordExtension] [Info]: Your bot was found in 1 Guilds! (06:12:40) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 2086ms (06:12:50) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2054ms (06:13:00) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2136ms (06:13:10) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2181ms (06:13:20) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2162ms (06:13:30) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2136ms (06:13:40) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2155ms (06:13:50) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 1995ms (06:14:00) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 1961ms (06:14:10) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2122ms (06:14:20) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 2082ms (06:14:30) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 2112ms (06:14:40) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 2045ms (06:14:50) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 2091ms (06:15:00) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 2095ms (06:15:10) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2105ms (06:15:20) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 1970ms (06:15:30) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 1970ms (06:15:40) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 1950ms (06:15:50) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 1886ms (06:16:00) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 1974ms (06:16:10) | [SatDishEvent] SatDishEvent has ended (06:16:10) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2020ms (06:16:20) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2062ms (06:16:30) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2148ms (06:16:40) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 2103ms (06:16:50) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2019ms (06:16:55) | [Economics] Saving balances for players... (06:16:55) | Saved 158,313 ents, cache(0.21), write(0.08), disk(0.07). (06:16:55) | Saving complete (06:17:00) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 1861ms (06:17:10) | Calling 'CanBeTargeted' on 'WarMode v1.3.1' took average 2027ms (06:17:20) | Calling 'OnPlayerInput' on 'WarMode v1.3.1' took average 2069ms
  21. Peter Friesenbichler

    RaidableBases

    When a player makes a raid base, these messages appear
  22. it would be great if you had more settings for looting, e.g. ovens, repair tables, recyclers, lifting platforms, mailboxes, mail boxes, etc. that's not so great in the PvE area if everyone is blocked from such things
  23. Peter Friesenbichler

    WarMode Loaind

    I think that only the symbol is no longer there after rejoining but the plugin itself is already running
  24. Peter Friesenbichler

    events

    it is set so that NPCs do not cause damage to buildings but buildings are still destroyed by tanks and helicopters
  25. Peter Friesenbichler

    survival arena

    hello , I have the problem that I have the plugin survival arena , but this is now useless because all pve players are now protected by your plugin , could you maybe do something about it
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