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Everything posted by Peter Friesenbichler
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StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID1682597690 Could not find path for prefab ID 1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861
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after wipe the shop npc no longer works for me ((21:32:56) | Error while compiling HumanNPC: The type name 'EncryptedValue<>' does not exist in the type 'BasePlayer' | Line: 2479, Pos: 38 (21:32:56) | Calling 'Unload' on 'PathFinding v1.1.3' took 259ms)
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They would have to work on almost the entire above-ground route, the tracks are floating in many places
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railway tracks are partly too high (standing in the air) this is a problem especially on the roads
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have the same problem
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yes
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(08:01:39) | Can't spawn Travelling Vendor: can't find Ring Road. (08:01:39) | Failed to spawn travelling vendor.
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Thank you
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Creating a new route didn't work because the horse can't spawn since the update and I can't block the road either because the bridges are on the ring road
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yes but I don't have an answer yet
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even the mobile dealer of Rust himself turns to the bridges
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auch der mobile händler von rust selbst wended an den brücken
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at bridges the convoy always turns, have the atlanter map by gruber
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still have the same problem
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(01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395613] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395944] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395954] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395726] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395876] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395959] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395775] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? electrical.heater[659395604] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395872] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395605] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395619] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395624] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395882] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395881] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395879] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395880] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395955] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395939] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395945] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395889] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395838] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395841] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395835] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395832] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395831] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395830] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395829] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395828] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? spinner.wheel.deployed[659395827] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395826] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395825] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395824] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395821] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395822] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395787] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? boombox.deployed[659395785] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395784] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395783] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395782] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395781] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395779] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395778] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? switch[659395777] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395776]
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only some apparently you can only set 3 sniper and 7 guards in the config, previously had 5 and 10
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NPCs appear under the map at 0,0,0 coordinates
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(20:43:37) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:39) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:41) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:42) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:44) | Scientist[2340336] was killed by sebastian2709[76561198268356837] at (882.40, 20.63, -116.57) (20:43:45) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean))
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The same thing happens with the caravan
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On this map, the convoy always turns around at the bridges and is therefore only on half the map
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permissions for looting (use) at the bases
Peter Friesenbichler replied to Peter Friesenbichler's Support Request in Support
everyone who is a pvE player should have access to the mailbox etc., just as setting points -
ok
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maybe there is a way to make it easier for me to delete the players from the files, e.g. ingame or sorted by time of absence
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I mean that players without authorization cannot see the plugin at all and that they are not entered into the save files
