Jump to content

Peter Friesenbichler

Member
  • Posts

    260
  • Joined

  • Last visited

Everything posted by Peter Friesenbichler

  1. Peter Friesenbichler

    save

    StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID1682597690 StringPool.GetString - no string for ID1682597690 Could not find path for prefab ID 1682597690 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861 Could not find path for prefab ID 2075482861 StringPool.GetString - no string for ID2075482861 StringPool.GetString - no string for ID2075482861
  2. Peter Friesenbichler

    shop npc

    after wipe the shop npc no longer works for me ((21:32:56) | Error while compiling HumanNPC: The type name 'EncryptedValue<>' does not exist in the type 'BasePlayer' | Line: 2479, Pos: 38 (21:32:56) | Calling 'Unload' on 'PathFinding v1.1.3' took 259ms)
  3. They would have to work on almost the entire above-ground route, the tracks are floating in many places
  4. Peter Friesenbichler

    railway tracks

    railway tracks are partly too high (standing in the air) this is a problem especially on the roads
  5. have the same problem
  6. yes
  7. (08:01:39) | Can't spawn Travelling Vendor: can't find Ring Road. (08:01:39) | Failed to spawn travelling vendor.
  8. Peter Friesenbichler

    pictures

    images are no longer displayed
  9. Thank you
  10. Creating a new route didn't work because the horse can't spawn since the update and I can't block the road either because the bridges are on the ring road
  11. yes but I don't have an answer yet
  12. even the mobile dealer of Rust himself turns to the bridges
  13. auch der mobile händler von rust selbst wended an den brücken
  14. Peter Friesenbichler

    bridges

    at bridges the convoy always turns, have the atlanter map by gruber
  15. still have the same problem
  16. Peter Friesenbichler

    Console

    (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395613] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395944] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395954] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395726] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395876] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395959] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395775] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? electrical.heater[659395604] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395872] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395605] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? foundation[659395619] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395624] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395882] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395881] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed[659395879] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395880] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395955] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395939] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395945] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall.half[659395889] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395838] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395841] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395835] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? slotmachine[659395832] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395831] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395830] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395829] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395828] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? spinner.wheel.deployed[659395827] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395826] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395825] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395824] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395821] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395822] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395787] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? boombox.deployed[659395785] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395784] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395783] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? ceilinglight.deployed[659395782] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? chair.deployed[659395781] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? bigwheelbettingterminal[659395779] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? wall[659395778] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? switch[659395777] (01:39:14) | Entity is NULL but is still in saveList - not destroyed properly? floor[659395776]
  17. only some apparently you can only set 3 sniper and 7 guards in the config, previously had 5 and 10
  18. NPCs appear under the map at 0,0,0 coordinates
  19. Peter Friesenbichler

    Sputnik

    (20:43:37) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:39) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:41) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:42) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean)) (20:43:44) | Scientist[2340336] was killed by sebastian2709[76561198268356837] at (882.40, 20.63, -116.57) (20:43:45) | Calling hook OnTrapTrigger resulted in a conflict between the following plugins: WarMode - False (Boolean), Sputnik (True (Boolean))
  20. The same thing happens with the caravan
  21. Peter Friesenbichler

    Convoy

    On this map, the convoy always turns around at the bridges and is therefore only on half the map
  22. everyone who is a pvE player should have access to the mailbox etc., just as setting points
  23. ok
  24. maybe there is a way to make it easier for me to delete the players from the files, e.g. ingame or sorted by time of absence
  25. I mean that players without authorization cannot see the plugin at all and that they are not entered into the save files
2.2m

Downloads

Total number of downloads.

10.3k

Customers

Total customers served.

149.5k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.