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Everything posted by NewTimes96
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For a month now since April npc cant do damage to players, none. When simplepve is turned off they can. Any suggestions what can be the issue?
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Both. On a tugboat, when doing the command /scanons spawn , nothing happens. Console shows no information or any other admin tool. Just nothing. i went to check on a tugboat to spawn with canons since i allowed that in the config, normal tug spawned eventually naturally, no canons on it. This seems to be like another plugin might be preventing this? Got any idea what type at least of plugin might be the blocker? Otherwise since there is no info showing an error or anything when the command is triggered, no idea why it wouldnt work ,it says the plugin is loaded also when i type the command or did before it did mark it as existing and in the perms section the perms are visible so the plugin is working in-game.
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only info is this: (13:13:48) | [TugboatWarfare] Automatically Harmony patched 'Cannon.HasGround_Patch7' (Cannon_HasGround_Patch) method [AfterPluginInit]. (13:13:48) | [TugboatWarfare] Automatically Harmony patched 'Tugboat.VehicleFixedUpdate_Patch7' (Tugboat_VehicleFixedUpdate) method [AfterPluginInit]. (13:13:48) | Loaded plugin Tugboat Warfare v1.0.3 by Kaysharp [156ms]
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(new canons now) Gave it a permission , set to true even, when doind /scanons spawn , nothign happens, no error in console or anything. They just dont spawn when using the command.
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For more than a two weeks now, all of a sudden the bounty hunter (the guy you exchange tokens with) every day when we do our daily restart, another NPC of him spawns on top or inside the previous one and they keep stacking. Once since we didnt notice two days there were 3 bounty hunters two on top of each other one inside the first one. Every time we manually delete the npcs. Any idea what could cause this?
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Hey, got a question: is there a way to protect the Heli once called so no one yoinks it while its traveling to the supply signal for the player who threw it? If there isnt, can you implement such a security? Thanks
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One question more: I added them to virtual shop Shop plugin so players can buy them with cash from Economics. But when they buy them , it doesnt take from their balance, its free
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Ah okay i must insert this on the first lines where the NPC Profiles are then on each map add jsut which one and amount. sorry im having a bad day today and my mind is a bit fuzzy i excuse myself
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thats why i got confused cuz its missing in my plugin, heres the config of NPCSpawn { "Can NpcSpawn NPCs attack animals? [true/false]": false, "Can NpcSpawn NPCs attack other NPCs? [true/false]": false, "Can NpcSpawn NPCs attack sleeping players? [true/false]": false, "Can NpcSpawn NPCs attack wounded players? [true/false]": false, "Can NpcSpawn NPCs attack players in SafeZone? [true/false]": false, "Prefab path used for all NpcSpawn NPCs": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Weapons with custom NPC parameters": { "rifle.bolt": { "Effective Range": 150.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "speargun": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "bow.compound": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "crossbow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "bow.hunting": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "smg.2": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "shotgun.double": { "Effective Range": 10.0, "Minimum Attack Duration": 0.3, "Maximum Attack Duration": 1.0 }, "pistol.eoka": { "Effective Range": 10.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "rifle.l96": { "Effective Range": 150.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "pistol.nailgun": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "pistol.python": { "Effective Range": 15.0, "Minimum Attack Duration": 0.175, "Maximum Attack Duration": 0.525 }, "pistol.semiauto": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "pistol.prototype17": { "Effective Range": 15.0, "Minimum Attack Duration": 0.0, "Maximum Attack Duration": 0.46 }, "smg.thompson": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "shotgun.waterpipe": { "Effective Range": 10.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "multiplegrenadelauncher": { "Effective Range": 20.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "snowballgun": { "Effective Range": 5.0, "Minimum Attack Duration": 2.0, "Maximum Attack Duration": 2.0 }, "legacy bow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "blunderbuss": { "Effective Range": 10.0, "Minimum Attack Duration": 0.3, "Maximum Attack Duration": 1.0 }, "revolver.hc": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "t1_smg": { "Effective Range": 20.0, "Minimum Attack Duration": 0.4, "Maximum Attack Duration": 0.4 }, "minicrossbow": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 }, "blowpipe": { "Effective Range": 15.0, "Minimum Attack Duration": -1.0, "Maximum Attack Duration": -1.0 } }, "NPC Weapons by Distance Category": { "0": [ "bone.club", "knife.bone", "knife.butcher", "candycaneclub", "knife.combat", "longsword", "mace", "machete", "paddle", "pitchfork", "salvaged.cleaver", "salvaged.sword", "spear.stone", "spear.wooden", "chainsaw", "hatchet", "jackhammer", "pickaxe", "axe.salvaged", "hammer.salvaged", "icepick.salvaged", "stonehatchet", "stone.pickaxe", "torch", "sickle", "rock", "snowball", "mace.baseballbat", "concretepickaxe", "concretehatchet", "lumberjack.hatchet", "lumberjack.pickaxe", "diverhatchet", "diverpickaxe", "divertorch", "knife.skinning", "vampire.stake", "shovel", "spear.cny", "frontier_hatchet", "boomerang" ], "1": [ "speargun", "bow.compound", "crossbow", "bow.hunting", "shotgun.double", "pistol.eoka", "flamethrower", "pistol.m92", "pistol.nailgun", "multiplegrenadelauncher", "shotgun.pump", "pistol.python", "pistol.revolver", "pistol.semiauto", "pistol.prototype17", "snowballgun", "shotgun.spas12", "shotgun.waterpipe", "shotgun.m4", "legacy bow", "military flamethrower", "blunderbuss", "minicrossbow", "blowpipe" ], "2": [ "smg.2", "smg.mp5", "rifle.semiauto", "smg.thompson", "rifle.sks", "revolver.hc", "t1_smg" ], "3": [ "rifle.ak", "rifle.lr300", "lmg.m249", "rifle.m39", "hmlmg", "rifle.ak.ice", "rifle.ak.diver", "minigun", "rifle.ak.med" ], "4": [ "rifle.bolt", "rifle.l96" ] }, "Configuration version": { "Major": 2, "Minor": 8, "Patch": 3 } } So your part i should just add at the end or ?
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If i can avoid creating presets can i spawn game npc like scientistnpc_full_pistol?
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I figured out the spawning turns out i mistook a meaning When i did EasyGuard nothing happened. Do i need to create an NPC preset somewhere EasyGuard
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Fixed the iteom spawning , how to add NPCs to guard?
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Also how to make the NPC profiler or add NPC guards to a box, thanks
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Hello there, i want each chest to have more loot inside , i made the loot table under the settings changed for GREEN to have min 2 and max 4 but it never spawns more than 2. Also on other chests when i did min 4 max 8, keep spawning 1. Did i miss something to do ?
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I joined my name is NewTimes96 there, dm me when you got the time kind sir, ty
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(06:28:25) | Loaded plugin Minimalist Hud v1.2.4 by Ifte [208ms] (06:28:26) | Minimalist Hud v1.2.4 by Ifte hook 'OnServerInitialized' took longer than 100ms [117ms] Still the balance doesnt update.
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Hello, THe plugin is causing a very high tickrate of 21.348 in my server. Is there a setting or a way to lower this value so there isnt such a bottleneck or stress on the server? Thanks
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Hello,anything in the json that indicates why economics isnt working?
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Sorry had some things to do irl im now on my pc MinimalistHud.json
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Hello there. Since i bought the plugin it seems it hasnt displayed the amount of money each player has. I refrshed, reinstalled but still stays on 0. I am using Economics. How can i resolve the issue so that players can see their balance on the screen? thanks
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I have another account where i purchased the plugin recently from lonewolf , i have a online receit if needed i can prove. I use two accounts, you can check i have made purchases on this and i also have somewhar 10 on my old account i used when i hosted my first server, now ive switched the past month
- 108 comments
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- #drone
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- 108 comments
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- #drone
- #iqguardiandrone
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Fixed it , sorry for the bother haha. Ive switched to carbon and things are still messy for me. Important question: how can i add other events to work? I can do the icons possible in the config but how do i connect the visual icon with the event plugin itself to initialize ?
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I was able to make it run, now the images arent visible yet there is no line in the console of ImageLibrary struggling to connect to the address. Is there a way to manually download them and insert in ImageLibrary, will that fix it ?
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It is working i use it for other things as well